Wizard set suggestion for patch 2.7

Another solution would be make Deathwish and Etched Sigil to only channelling skills.

Also, the proced skill from Etched Sigil can be un-effected all the damage multipliers from other items and maybe only get an additional buff from Etched Sigil.

E.g.:

Deathwish
° Increases the damage of your channellling skills by xxx%
—remove that it effects the damage of all your skills while channelling.

Etched Sigil
° Increases the damage of your channelling skills by xxx%
° Every second while channelling, you also cast one of your other Arcane Power spenders for yyy% increased damage.
----e.g. if the proced skill is Meteor, then this proced Meteor will not be effected by Nilfur’s Boast (legendary boots that buff Meteor) and also not by The Grand Vizir (legendary staff that buffs Meteor), but only by the damage multipler of Etched Sigil. That will make it much easier to balance.

Winter Flurry is such a great thematic item, but sadly it is mostly useless in its current form.

I really like the idea to give Frost Nova the Bone Chill rune, but I am afraid that even with the buff to 150% it might not be enough, when you compare it to other Wizard Off Hands.

So I also would increase the %cold damage affix on it by an amount that makes it more viable, like maybe 40-50% (or probably even more when you compare it things like Triumvirate, which gives Arcane Orb a bonus of up to 1200% with 3 stacks)

° increases cold damage by ~40-50% (large buff to cold damage)

Or maybe add it to the Legendary Affix and make Cold Skills deal 300% more damage (or more, or less, or whatever is needed to make it useful) if that is necessary.

This is interesting. So not just Magic Missile, but all missiles, including things like Arcane Orb? Or Hydra missiles? What about Wave of Force? 3 novas?

Could be be very interesting to play around with.

This is overdue.

An additional or alternative effect could be that the slow effect of Slow Time clings on enemies for a few seconds after they left the bubble.

Now that you have mentioned the Stone of Jordan, I just wanted to trow in here that the new special affix is really useless in its current form, since you can get the same bonus by simply only stacking the %elemental bonus to the element you need and still have a free ring slo.

So by utilizing SoJ new feature, you are basically just giving up a ring slot that can be used for much, much better rings like Unity, CoE, F&R, etc just to gain something that you could otherwise get by ust stacking the right affixes.

It would be better if the SoJ allows you to accumulate all the different %elemental damages into one and on top of that increase the %elemental damage roll on the ring itself from 15-20% to maybe 40-50%.

Firebirds is (mechanically) the worst set in the whole game, but I do not think this a perfect solution, due to you still having to group up enemies, which is not desirable in lower level GR’s, XP farming, most of solo play, bounties, normal rifts, etc.

Don’t get me wrong: the removal of requiring the fire skills to ignite an enemy is great, but it comes back through the backdoor on the 6 piece sets.

I gave an extensive feedback thread about Firebirds which includes possible solutions both from me and the Wizard community as well:

I like this change, but I wouldn’t want to see Ray of Frost completely removed.

Ray of Frost, (Numb rune) can replace the Volatility rune of Disintegrate, but I would not completely remove RoF.

Also, if possible and if it wouldn’t take too much time/effort to animate this stuff, the new Sleet Storm skill could have various elemental effects based on the rune.

Sleet Storm (base skill)
what you suggest Sleet Storm is currently

Fire Rune
increases damage further

Storm Armor (Lightning Rune)
reduces damage taken while channelling by 30%

Arcane Rune
increases the AoE further

Frost Rune
increases the slow effect, gives the skill a chance to freeze enemies and enemies also attack a bit slower

Last Rune (wildcard element)
can reduce resource costs, or maybe another Lighting Rune that causes several Lightings to strike from the sky ever second you channel.

but I hope you want it to keep its freezing effect?!

Ha, sorry that I am reading this just now, I have written down my response as I have gone through the thread and this just came up.

Yeah, Black Ice can also work, but I think that Numb is thematically more fitting and the animation looks better as well.

Maybe this RoF rune on Disintegrate can freeze enemies and increase frost damage against enemies effected by it by 15% and look like the Numb Rune…?!

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One more thing regarding Teleport.

I wonder why you didn’t mention it, but it really could have 2 charges on the base skill instead of a coolodown with an ~8 second recharge time, similar to Dashing Strike, and it also could rework the Wormhole rune to give the skill a third charge.

That is such an important change! it would make Teleport so much more flexible, while still not making it overpowered like in Diablo 2.

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Thanks for the whole thread btw.

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