Hi,
I didn’t know where to post this, but I hope it can reach somehow the D3 Development team.
Can be equiped for all:
Add primary affix of increased elemental damage to more legendary items that can be equiped for all (Only if you consider that it won’t affect the gameplay you created).
Halcyon’s Ascent (Neck): Add the skill to Kanai’s Cube (according to the character, so each one can activate it according to their own avatar mode since it is a unique and interesting CC)
Haunt of Vaxo (Neck): Change effect to: When Stun, freeze, immobilize or knock back an enemy your cooldown reduction and your resource costs are reduced by 15% for 10 seconds, this effect can only occur once every 30 seconds.
Chaingmail (Chest Armor): Change the effect to: Increase life per second, life per hit and life per death by 4,000 to a maximum of 60,000 while in combat and 2 seconds after fighting.
Coven’s Criterion (off-hand): Change effect to: Add 40% Chance to Block.
Burst of Wrath (2-handed Axe): Chance effect to: By killing enemies or destroying objects you get accumulations that last 3 seconds each up to a maximum of 5 each accumulation reduces resource costs by 3%.
Hack (1-hand axe): Change effect to: 30% of your Thorns damage applies to all damage done as extra physical damage. You can no longer apply critical hits.
Golden Gorget of Leoric (Neck): Change effect to: By killing you are likely to invoke 1 skeleton up to a maximum of 6 skeletons to fight on your side for 10 seconds each but if you are a necromancer or there is a necromancer in the group the duration increases to 20 seconds.
Fire Walkers (Feet): Light the ground when you walk and deal 400% weapon damage per second. Add primary affix: Increase of fire damage 15-20%.
Sanguinary Vambraces (Wrist) Changes: Increase the chance of activating to 20%
Board Walkers (Feet): Add a legendary ability: Every time you hit an enemy Reduce the cooldown and cost of your skills by 1% per hit to a maximum of 15 hits.
Crusader:
SkyWarden (2-handed Hammer): Change the ability to: grants the effect of all runes of the equipped law.
Blessed of Haull(Waist): Change effect to: Reduces the cost of Wrath and Cooldown reduction of Falling Sword by 30%.
Golden Scourge (1-Handed Flail, Crusader Only): Change effecto to: Smite, Justice, Fist of the Heavens now extends to 3 additional enemies.
Armor of the Kind Regent (Chest Armor): Smite will now also cast at a second nearby enemy. Change effect to: Smite, Justice, Fist of the Heavens and Heaven’s Fury will now also cast at a second nearby enemy (To gain a 3rd item that synergies with the new set Aegis of Valor).
Khassett’s Cord of Righteousness (Waist): Fist of Heaven costs 40% less anger and deals 300-500% more damage.
Kassar’s Retribution(1-Handed Flail, Crusader Only): Throwing justice increases your movement speed by 15-20% for 2 seconds. Change effect to: By launching an ability that deals Holy damage, increase your movement speed by 15-20% for 2 seconds (so that it has synergy with the new Égida del Valor set and also to reduce the dependence on Cavalry Charge).
Hallowed Bulwark (Off-Hand, Crusader Only): Change effect to: Gives you the effect of the Rune “Steel Skin” when you activate “Ironskin”, also redirects 30% of the damage that all your allies take to you while “Ironskin” is active.
Hellskull: Change effect to: Inflicts 60% more damage while wielding a two-handed weapon, this effect is halved if you have an object equipped in the secondary hand.
Jayce’s Guardian Hammer(1-Handed Hammer): Increase the size of your blessed hammers. Add: Also reduces damage taken for 2 seconds by 10-20% after hitting an enemy with a blessed hammer.
Justice Lantern (Finger): You receive an amount of damage less than 40-55% of your chance of blocking. Convert the object to a piece of the set “Thorns of the Invoker” This will allow to replace another piece of the set to generate some variants, for example to encourage the use of Depth Diggers, Lacuni Prowlers, Sanguinary Vambraces,
Stone Gauntlets, Boots of Disregard, Illusory Boots for example.
Kanai’s Cube(this changes can be added one per season):
- Darkness of Nor Tiraj: Convert the maximum possible number of gems that are a multiple of 9 at the same time(consuming the respective essences).
Add 3 free boxes to equip any type of legendary skill.
Balance of the 3 free boxes:
Each skill of 1-handed, Off-Handed, and 2-handed weapons skills increases the damage taken by 20%.
Each legendary armour piece skill equipped reduces the damage dealt by 15%.
Each legendary accessory skill equipped reduces damage to 5% and increases damage taken by 10%.
Legendary Gems:
Skills that only have defensive bonuses:
It can only be inserted in the torso or pants. You can only have 1 legendary gem equipped on the same item:
Mutilation Guard (Maximum Rank 100)
Esoteric alteration (Maximum Range 100)
Moratorium (Maximum Range 150)
Molten Wildebeest’s Gizzard (Maximum range 150)
Invigorating Gemstone (Maximum 150 Range)
The objective is that gems such as moratorium and invigorating stone have a greater presence and not only be used as “Caldesann’s”.
All this is to promote more variety of builds per class(atm I only have played crusader long enough).
The second objective is to facilitate the entry of the new sets that you’re creating, granting those sources of extra “thougness” for the new crusader and monk sets and later.
The only time that the intervention of the design team would be required will be to modify the kanai kubo (spaces for the 3 legendary skills) in case that you decide it may be worthy.
I only know how to play with crusaders, which is why I cannot contribute anything pertinent to the other classes.
I hope it all can be useful, it is also mean to gain more time unitl the arrival of Diablo 4.
Feel free to discard any or all of this suggestions.