Hey Devs! This will be MY HONEST OPINION! And I HOPE from SOOO MUCH that you finaly read it! I love WD but he dies to often! I have NO FUN playing a character that dies from everything! Its not just the new set, all of his viable builds are too squishy! That 4 piece bonus of Mundunugu’s Regalia should be baseline of WDs Spirit Walk ability but EVEN with that he is still to squishy! Horrify - Frightning Aspekt should give 50% damage reduction istead of just 50% more armor! And even then he would be to squishy for a character who needs to channel his abilites and who has NO ultimate form like Archon/Vengence/Berserker/Epiphany/Akarat/FrozenLand(everyone is frozen)! Every other character has this!
His playstyle is so SLOW and I like it on the one hand BUT on the other hand I love to play with friends but when I do so, people are killing screens in seconds while I have to apply 2 debuffs for my ring of emptiness to finaly deal damage! PLEASE CHANGE the ring of emptines so it needs ONLY ONE debuff to be applied haunt OR locust NOT BOTH! If WD would deal heavy damage for his terrible speeds and terrible survivability BUT he does NOT! WD is the worst class in nearly every aspect and I LOVE HIM SO MUCH because in contrast to all other nephilim who control cataclysmic powers my WD is throwing spiders and frogs around!
And what was your idea behind Mundunugu’s Regalia? We HAVE a Spirit Barrage already! You could have created something new! Zombie or bear builds or something other! IT would be the best day in diablo 3 when you make a WD build around “Zombie Charger - Pile On” thats the funniest looking attack in this game! Please devs its not to late to change the set to support an other attack! You can keep the changes for the barbar and the offhand so the LON Spirit barrage gets stronger but make the set different!
Thank you for listening and pls answer once so I have atleast the feeling that you exist!
Edit:
I am happy that many people feel the same as I about WD and I hope that this will show the devs that we are not happy with WD overall!
BUT many people who commented here did missundestand something!
NOT the new set has thougness problems ITS the WITCH DOCTOR who ALWAYS had thoughness problems! Look closely at our damage reduction in ANY WD set:
- 50% damage reduction from set (any set)
- 60% damage reduction and 100%armor (not that great) from Sacred Harvester (WEAPON!) + Lakumba’s Ornament (Bracer) + Soul Harverst in close range (attack)
Thats it!
Optional:
-50% armor (!) from skill: Horrify - Frightning aspect
-50% damage reduction from Unity (only for Solo)
-Some passives and some runes that give 15%-20% damage reduction BUT require you to take pets which you cant do because: of the worst designed item in the game:
RING OF EMPTINESS
It requires you to cast Haunt + Locust Swarm + Creeping Death (passive) to deal damage which makes you not only to the slowest class in the game BUT ALSO makes you destroy the ping/server for everyone your are playing with because you apply TONS of debuffs that all tick every second on hunderts of enemies and then attack them with even more dots and area damage!
Now lets compare WD with some other classes:
any WD build: 50%set and 60%Lakumba and 50%Unity=0.1 damage!(0.5x0.4x0.5)
So ignoring armor and all resist if a monster
deals 1,000,000 damage you will negate 900,000 and take 100,000 damage! I dont know what damage there is in t16 but its far more then that!
- RendBarb: 50%set and 50%aquila and 80%BoM and 50%Berserker(with Dodgechance) and 50%ignorePain and 50%Unity=0.00625
Out of 1,000,000 damage he negates 993,750 and takes only 6,250 damage but he can squeeze even more with passives. thats 16 times the thougness of WD!
- ShadowImpale: 50%vengence and 50%aquila and 35%gloom and 30%aughild and 50%elusive and 25%numbing and 50%unity=0.021and insane mobility.
From 1,000,000 damage its 979,000 blocked and only 21,000 taken that is still 5 times more then WD.
Mandatory Changes for WD:
- Ring of Emptiness Rework! It will reduce lag, increase fun and speed. I would suggest to make it this way:
-
- if you LOVE us and WD and HATE lags “Enemies hit by your mana spending attacks take 300% increased damage for 10 sec”
-
- if you Like us and WD but you also like lag “You deal 300% increased damage to enemies affected by your Haunt OR your Locust Swarm”
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- if you HATE us and WD and LOVE lag then dont change this stupid ring.
- Soul harvest gets full stacks from elites (just like Firebirds does), because you cant kill a rift guardian once you died by his hand even once (and WD dies often, its kinda his thing)
- Sacred Harvester: Give him the additional effect of Lakumba’s Ornament!!! Not a single other class in the game has to sacrifice 2 items slots (WEAPON!!!) and one skill slot for 60% damage reduction (+armor)!
- Lakumba’s Ornament: Rework it to also give damage reduction but tied to something different, best would be after spirit walk for 30sec OR when there is any pet alive
- Belt: New or Rework for Damage reduction spot, just an Idea: Belt of Transcendence gets an additional effect of 4% damage reduction for every sycophant that would give 60% damage reduction and would help a lot of builds!
- Some NEW builds! (psst “Zombie Charger - Pile On” seems pretty funny)
With the 2 damage reduction changes we would get: set50% and 60%Lakumba 50%sacredharvester and 60%belt and 50%Unity= 0,02 !!! That is STILL 3,2 times LESS then RenBarb and on par with shadow impale! DO you see the problem now?
23 Likes
It’s true. WD has always had 2 main issues:
-
pets are stupid, meaning they don’t aim what you’d like them to aim, and Blizzard corrected that with the skeletons from necro (even though the spawn system of the skeleton tends to force people to use macros, which I don’t… so I don’t play necro I’ve paid);
-
wd is very fragile, he is the most fragile, can be always one shoted by any weak enemy and this set doesn’t change that at all, Blizzard really needs to give it more thoughness! especially since the other class stacks toughness (such as wiz with the last new Legacy of Dreams gems + all its protective skills!)
Now, other issues:
- the one you mentioned is the use of the ring of emptiness, it takes time and mana and 2 skills which is too much of course (even though I love the principle), so the wd often die before he possibly hit with the specific skills and even though it’s done it took too much time before dealing damage!
I reallt believe Blizzard will not (never) change that. The game is neat its end, it’s too much work to rethink, and that would have popped inside their heads before, but they never ever changed its thougness and the mecanics.
8 Likes
- The WD needs at least one set that is ‘tanky’.
- The Barrage idea is good but I tested my LoD set in normal and at the least it is equal, possibly better without the damage upgrades. I imagine better again with the upgrades for LoD and LoN and a much higher survivability.
- The Acid Cloud and Dogs are ‘fillers’ even in other sets and have needed love for a long time. If you read the WD section as thoroughly as you did the Barbs, you may have noticed that.
- There is a noticeable extended delay in PTR to barrage showing damage and killing and not to the non-PTR I played. Perhaps it’s only marginal in milliseconds, but it seems to be delayed when spamming barrage with mana regen affixed to weapons and gear with crimsons.
I believe if you are going to base a green set around Spirit barrage, you should genuinely consider how you made the Jade set, making the damage MUCH closer to instantaneous(Haunt in Jade) if you are not going to ramp up the damage reduction. Converesly, also like the Jade set Sader and other sets, damage reduction per barrage hit(stacking).
EDIT - Allternatively, you could add Spirit Barrageadditionally to Quetzalcoatl Voodoo Mask .
3 Likes
Yeah been seeing a few post about WD dying easily. I don’t understand the logic of giving a certain build power but dies instantly. It’s not only WD but also with Monks. Hopefully they buff the toughness for those weaker sets/builds.
1 Like
Yeah this new WD set is worse than the worst DH set
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It’ a ZWD that dies alot.
I managed to get Mana regen and resources to a really good level; also Mana runes with haunt and soul harvest. Both the damage increase and reduction with this set and crimsons were where Diablo was about 3-4 years ago when GR100 was considered really hard for many people. 90 was the best I could do with under 2K paragons (Probably higher but I was getting one shot at 100)
Well i have played Diablo over 20 years since diablo 1. Witch Doctor is one of my favorite D3 hero’s. I have Spirit Barrage LON and LOD building and enjoy them for underpowered play at least 30 GR levels under what they should be, so i was excited about the new SB set. But i now have tried it on PTR. I can only say one word. “DISAPPOINTED”. seems you just cant get it right why make a new worthless set? Why destroy builds that are fun to play like the Crusader? Do we live in the same world? Do you guys actually ever play the builds before you put them out, or destroy existing builds.
New SB WD set under powered, glassy, not thought out well. Why don’t the helm have mana regen? Strange disconnect between you and I seems. Oh well lets see you destroyed VYR’s WIZ, Crusader, and now teased me with the wd set. I still have my Demon hunter. Destroyed the Necro set as well. Amazing.
I’m sure the Sader RGK will be ok, but the WD needs work since Zooka is no longer Meta and we need a trasher. The WD set seems to have an area between toughness and dps that has to be found in order to play it, even with Meta. The bad thing is, theres nothing in the middle, but a waste of a Meta spot. I hope WD will get buffed or Meta is deada.
Dude they think paragon 600 is high. There logic seems to go out of the roof because now before this ptr they sayd5k paragon seems to be midground and before that they were talking paragon 600 is high xD . U really can’t hope for normal balancing from guys who are so delusional.
1 Like
There is nothing wrong with having a new set buff a build that already exists. There are other LoN and LoD builds that already have existing sets for them. By that token you would need to change the sets that buff those builds. Then if new LoN or LoD builds emerge for more existing set builds then you would have to keep changing set builds to you would remove all sets because there would be a LoN or LoD build for every viable build in the game. Besides I like the idea of Big Bad Vodoo having a place on the action bar.
They should provide WD with a damage reduction ring, or buff existing rings to have some damage reduction. Lakumba now is compulsory for almost all builds, which is bad.
3 Likes
Strange that you can’t get mana regen on the set helm, means that you’re forced to use RoRG. Should probably change that. As the others said, it feel a bit squishy.
1 Like
So much potential for this WD build to replace the Wiz in metas. Looked great on paper - until I built it in the PTR. All ancient gear with damage reduction in slots (instead of +dam!) and still under 30K toughness. A bug can one shot you! A trash build monk, Barb, etc. has way over 200K toughness then gets buffs. I understand creating a new ring, etc. can’t be done at this point. Maybe figuring out how to add a buff to existing set or item? The 4 piece bonus is very weak. I’m thinking the 50% reduction in spirit realm?? You have to be in the “real world” to lay down spirits, at which time if ANYTHING touches you you’re dead. So extend the dam red +10 seconds after you leave the spirit realm? Gives you time to do you thing. Much like the bone armor necro. Just keep it up, gives you plenty of time to do your thing. So just jaunt to get buff that lasts like 10 secs, you have to jaunt again within that time to keep it up. Even with the crimson set (pretty much REQUIRED for dam red) I can’t get anywhere near the toughness my necro or wiz can (other INT classes). We need ideas to present to Blizz that will work with the existing gear / weapons / jewelry that is easy to tweak people, do some theory crafting and post ideas!! I’d hate to see this awesome build go to waste.
1 Like
I think the damage reduction for the 4 piece should last long enough to actually be able to rotate your damage into the mix, then just need to re-apply within say 10 seconds. Like the Bone armor necro. But even the Necro with all ancients is well over 200K toughness, my WD with all ancients dies to a bug bite. We need more dam reduction both static and dynamic (stacking), I think this could be worked into current gear stats. Soul Harvest requires you to run into mobs to get the buff, flip side is you only have tens of thousands of toughness not hundreds like other INT classes. It is literally a suicide run into a mob to try to get this buff before you are one shot!
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The first change I would like to see is buff Lakumba from 6% to 8% per soul harvest stack. Almost every class has that 80% dmg reduction item, yet WD has so few.
Next, 50% damage reduction on a set in 2019-2020 is so meh. New Wiz set has 80% dmg reduction straight out of factory + Karini. Such inequality. Make it 60% at least, please Blizz.
1 Like
4-Piece Bonus: Gain 50% damage reduction for 30 seconds when you enter the Spirit Realm.
I read this as persisting after you leave the spirit realm, so perma damage reduction? I can’t get on the PTR atm to check it out.
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I thought I was doing something wrong until I saw this post. Running 2.4k para, managed to get almost every piece ancient for the new set and armament items and running gems at level 120-130. This set was barely capable of clearing T16 without dying. I literally put it together, worked on making the set with as much toughness as possible. But then hop into T16 and just start dying over and over. Was not fun to play. I gave up.
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Or make it grant its full damage reduction (whether it’s 60, 80 or anywhere in between) simply while you have the Soul Harvest buff active, regardless of the number of stacks. Blizzard REALLY needs to move away from their “stacking for defense” mentality.
Then you change the Sacred Harvester so that it causes Soul Harvest to cast at the target location (i.e. on you cursor) OR have the skill do that by default and let Harvester grant all runes or something. It’s ridiculous that the WD needs two items to get 60% damage reduction while other classes can get much more with a single item.
1 Like
Not really. I think it has a bug.
The moment it wears off (Normal Spirit Walk) the toughness seems to disappear. Most people are getting one-shot quite easily no matter what toughness would usually work in everything else?
1 Like