Will D4 be too EZ?

I really hope they add some challenge to D4, some of my best times playing ARPGs is when your weak and undergeared because that’s when it’s challenging. I hate how ARPGs devolve into blanketing the screen with crap and everything evaporates. Becoming too OP is boring. I hope we see raid style bosses with phases and mechanics to challenge our minds. Having a game become too easy because your too OP gives little to aspire to, I prefer being the underdog, maybe it’s just the raider in me willing to die to a boss for a month to then succeed after hard work.

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they keep dumbing it down for mobile and console use, so control/abilities-wise, it’s going to be a joke. So what does that leave a developer as far as difficulty goes? They’ll either go artificial difficulty in the form of gear stats and paragon gatekeeping, or they can actually program intelligent AI. Now I dont have to tell you which they’ll choose.

and based on the joke of a world boss in the trailer…

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No thanks that just sounds terrible.

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That sounds a bit excessive. But dying for hours in the attempt to kill a boss? Yes please.
(assuming appropriate gear, getting that gear might of course take months)

However, it should be optional endgame content. Not be required, and not give better rewards.

Also, it all has to be soloable, but other than that, sure, give me some nice “raid boss” style fights.

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Theres no greater gaming feeling of accomplishment then pounding your head on a boss for hours , days, months and then finally looting its corps espeacially with friends.

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I like the idea of RAID on a Diablo game, I tried on MMOs but I always was disappointed mainly because of the slow action pace (MMOs can be so slow…)
On a ARPG the feel must be good, not to mention that I TRULY ENJOY to team up on Diablo since the very beginning… that’s how I met most of my best “online friends”

I agree that some content have to be extremely difficult no matter how well geared a character can be, accomplishment gives a nice feel, the hell with achievement points.

Yeah i want to know and ask:

At what level do you expect Veteran Players, Casual Players and beginners to first die in Diablo 4?

I really REALLY hope i wont get to max level and died only 2-3 times, This is a diablo game and people should be dying everywhere, We should run into an area and get destroyed by all the fire mobs, requiring us to seek out more fire resistance before going back.

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The is a line between challenging and turning an arpg to a survival grind game.

Since when? In D1 and D2 you rarely die. D3 is arguably the most difficulty Diablo and even in that you rarely die.

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Agreed.
Not because it is a Diablo game, since as others have pointed out, Diablo has always been quite easy, but it should be changed now. The game doesn’t have to be brutal or anything. But at least offer some challenge that makes it feel like our decisions matter, and our gear matters. ALSO while lvling.

That is part of how you bring back replayability to the campaign and lvling characters.

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Probably gonna be as all games are today
Everyone and their embryos can play through the story and then there will be some amped up numbers endgame that you have to grind for for months to be able to beat it

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Probably yeah.
Well, that isnt all games. But many of them. Luckily, even 0.001% of games not being that way still results in more games than you can play in a lifetime, so it aint all bad.

Just wish D4 would be one of those.

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Yea
Elden Ring is a good example <3

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Actually, even Elden Ring is easy compared to others souls (Dark souls 1 in mind). Is the same thing in D&D : Each iteration of the game make characters more and more powerful and 5e gamers don’t want to play B/X.

I really prefer, like Hammer-on and you said, more demanding games but I don’t think it’ll be the case in D4. I suppose we’ll play nephalem-like champions and difficulty will come with more absurde monster’s powers.

It might be easier and it can be cheesed but i suppose every souls game could be cheesed

However it’s just a fact that the story playthrough isn’t a joke
Even the first real boss (tree guardian) was a social phenomenon and it didn’t stop there
People actually talk about being stuck and overcoming difficulties during the game and not like in diablo (obviously it’s another genre) some 383828338 level rift after the actual game is long over
The game itself is s challenge not just something tacked on in the end for the nerds to not run away

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Unfortunately yes. Albeit afaik they have nerfed some of the crazier stuff that made things too easy. But it was way way too easy at release.

I dont think it is a trend though. Sekiro was arguably their hardest game yet.

Anyway, yeah, Elden Ring, even if it is on the easier side, is still much better off than most games. Games dont need to be hard, they just shouldnt be absurdly easy.

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It’s consistent and it tries to challenge you throughout the story

If you take monster hunter :rice: for example the whole story was a joke and then they acted like “oooh you old-school gamers want a challenge? Here’s apex super quest, mega super saijayin emergency apex quest, beat it and you get…a sticker”
That’s not “the game” anymore i couldn’t care less doing these quests with bloated damage and hp numbers

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With single player games, you can have different difficulty levels. You might consider hard what you want to play, while I might consider very easy as the difficulty I want to play. When you get to multiplayer games though, you don’t have that option.

Plus, a big problem with multiplayer games is just the state of the industry. With WoW, you went more than 2 months before someone managed to kill Onyxia and half a year before Molten Core was beaten. Even with Diablo 3, very few people beat it before the first major nerf. Today, a week ahead of a game’s launch, you’re going to have the entire game spoiled. That will include tactics you’ll need to use to defeat an enemy.

And how do you really fix that? If people get frustrated within a week, they’re just going to move onto the next game.

I guess that’s the problem since ultimately studios are after money and the biggest demographic today are zoomers that don’t want to invest time in something but feel entitled to win regardless

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Thats the low hangin fruit.