As I said earlier, the difference between a $200 laptop and a $1000 PC or a $2000 PC is not an edge, it’s straight up game breaking. If you don’t think so, you haven’t played with both types of hardware.
Well you don’t even have to imagine anything. Playing high end SC2 in a bad computer is actually impossible. So… what makes a $1000 monitor any different than a $1000 tower? Nothing really, the only difference is expectation. A $1000 tower is expected from most first world gamers, a $1000 monitor is not.
So… are you actually saying that this game-breaking issue does not need to be addressed by alternatives such as limited casting range or implementing a ‘fog of war’, or are you just being contrarian for the sake of it?
If it’s the first; why would you be against those resolutions?
All these “must be fair on a online competitive game” arguments…
There are tons of “competitive” games, much more competitive then diablo, that supports ultrawide.
Diablo 3 supports ultrawide, it has leaderboards, nobody ever complained about it.
All these arguments do is to hold this remake a step back.
That video on a 32:9 seems pretty broken, yes, but the 21:9 plays absolutely fine
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Most people aren’t arguing against uw support.
They just don’t want it being implemented in a way that literally breaks the game.
Taking away the advantages while keeping it visually pleasant (no black bars) is perfectly possible and definitely the way to deal with this issue.
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I’d buy an ultrawide monitor to troll HC pvp… Lol, talk about hilarious.
These same arguments were made for sc2. It would be broken there, it’s broken here.
We can’t have unlimited ratios. I’m not arguing where that line should be drawn, but there has to be a line.
For a game with aggro range like d2, if you can farcast outside aggro range that is a problem.
Or wreck Diablo/Baalruns with a Blizzard Sorc.
They wont even know what hit them
There would be so much troll potential to a majority of players that wouldn’t know any better, it would be legit worth the investment. Oh lord that would be insane. Can you imagine the tears???
I was surprised to see widescreen support. I clearly remember years ago a Blizzard rep explaining that widescreen could never come to D2.
They said the game was programmed in 4:3 aspect ratio, and there is no solution to being able to see monsters before they can see you without reprogramming the entire game from scratch. Thus widescreen support would break the intention of how the game engine was built.
Also
Diablo : I’m powerfull I can erase the earth with a single snap but I can’t see a f Sorc because he buy a monitor game breaking the game.
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Can you do ultra/widescreen with a tv setup?
I don’t know anything about monitors ext so I’m actually asking.
Ratio needs to be locked at the same ratio LoD had back then. It wasn’t to much and wasn’t too little. I don’t know why they are making all these changes when they claimed this “remaster” is just a mask over the original. It cannot be a mask if they add gamebreaking mechanics like this.
How about disable loot drops and exp gain when killing enemies from too far away for PvM. Wouldn‘t fix teleport problem but could force wide Screen players to go in and not play sniper. Fog sounds fair but also wouldn‘t fix the teleport issue.
Wouldn’t work. Then you’ll have the griefers that kill from a far range preventing exp to others as well. They need a ratio lock.
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Or, all they have to do is limit casting / clickable range.
You can not release a Game in 2021, even a Classic remaster, and lock the ratio to 4:3.
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No, but you could lock casting range and spawn distance.
Totally agree. Just wanted to drop some alternative ideas how to solve the issue.
Widescreen is more than enough,
Ultrawidescreen really makes the game different then it was ever intended to be, the maps become smaller and the games will probably be less immersive since each zone will start to feel very small compared to the original being in 4:3.
Black bars on anything above widescreen is the way to go.
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i agree.
for pvp i feel we should limit the view in some way, but the new standard should be normal widescreen 16:9 and not the old 4:3. if we add black bars then 4:3 resolution should have black bars on top and bottom of the screen. Sounds weird but i mean who is still playing with 4:3 anyways for real …
instead of black bars im fine with fog of war also
for pvm i would say ultra wide screen is fine and spell casting + monsters etc should be limited to ultra wide screen. so for pvm widescreen has a little bit of advantage but not too much imo so its fine