It’s been brought up that Ultra Widescreen and higher ratios such as 32:9 + are problematic; not only for balance in PvP (which is a huge area for me personally), but it is game-breaking in PvM as well, and needs to be addressed.
Mobs spawn at the far edges of your screen and do not react to you until you close in. Effectively removing all difficulty from ranged classes like the sorceress and amazon.
Example with 32:9 ratio. (@32:54)
And that’s not the worst of it. The real problem isn’t being able to see so much further, (though clearly unbalanced), it’s the ability to cast at infinite range.
In fact, it looks like you can set your screen ratio even higher if you try. There are reports of being able to teleport an entire act in a single teleport.
Or rain blizzard down from 5x screens away. Example Below.
(Someone who can post image links directly, please repost this in comments)
Before all the people crying “It’s 2021!” storm in;I’m not saying to remove ultrawide compatibility altogether. But in it’s current implementation it’s clearly broken.
At the minimum there needs to be an effective range-limit on how far out you can click or cast.
What really needs to happen is for the smart guys over at Blizzard to put their heads together and come up with even better solutions to the issue.
You’re completely correct. This isn’t people whining, we want pvp and pvm similar to D2legacy.
This is game breaking, if they allow it I would refuse certain matchups in general. It’s essentially giving people sanctioned-farcast, aside from the pvm issues.
It’s not really a case of “if you’re worried about it…” It’s an easily exploitable way to get through the game without a challenge and needs addressing. The game effectively stops working as intended.
I suppose they could make invisible “aggro ghosts” at certain points to the left and right of your character depending on your screen resolution settings. The monsters would aggro to them first until they see you, then go to you afterwards.
I’m not disagreeing with you on this at all, it is a problem that should be addressed. If they were willing to remaster this game, they should have responded with “Challenge accepted.” when Brevik said this was going to be an issue without a remake.
If we can throw a wild idea out there that might help them, then it’s worth discussing.
All they need to do is add a cast limit so you can’t cast past a certain range or shoot past a certain range.
As for visibility that is something I would say they could frame it out when you declare hostility so you can’t see past a certain area. Just like a basic overaly like the borders around the Attribute screen. Hell they could put past pvp stats there and stuff that will not be affected if you click on it etc but, will also have no bearing on the actual fight. When you both loose hostility it goes back to normal.
game is working fine in my opinion
the only way to get “d2 legacy no changes” is to play on a 4:3 screen as already mentioned
if i wanted to play on a 4:3 I wouldn’t be purchasing this remake
That might solve pvp issues, but does nothing for the broader issues I mention about PvM. Characters shouldnt be able to see, attack, and kill mobs before they even react to you.
I’m not sure how you can say that. Did you watch the two clips I posted? You think its fine to be able to kill mobs from 2x screens away who dont even attack you back?
I understand your point, but having better computers has ALWAYS been an advantage. Why stop now? What makes ultra-wide monitors different from, say a 6-core or a top of the line internet connection? What makes ultrawide different from a gaming mouse?
It’s definitely much harder to play on a potato, but it’s doable. You can also play the game with an average PC and it will play properly. Those who want to spend on tech… get to enjoy their tech. If you want it, then buy it yourself.