Widescreen Advantage

They should be fixed if you want Diablo II Resurrected to be a competitive game (in both Pvm like speedrunning or PvP).

3 Likes

Im going to play the D2r and yes it will run at 5120x1440 on my samsung odyssey G9 :joy:

3 Likes

D2R will rendered at 3840x2180 so you will but not really.

A 16:9 4k will gank you from the south or north :slight_smile:

1 Like

doesent matter to me :slight_smile: i dont pvp a lot but its fun to do a little pvp win or lose its still fun :rofl:

1 Like

I’m still jealous :stuck_out_tongue: I run 3440x1440 but mostly said it to knock down the wide-screen advantage people talk about, it’s nice but a capable 16:9 will beat most wide-screen in view.

It’s a anything past 1080p they have an issue with.

1 Like

Some of you aren’t fully understanding how much this is going to botch the game release. Let me repost this again for the 3rd time today:

2 Likes

You do understand they can modify activation windows and adjust whatever they need to for resolutions?

You posting that over and over again helps nothing in the discussion, if you were to merely suggest a FoW for a fix I can get behind it but you can program for higher resolutions. You can fog of war the screen, you can do many things besides gimp monitors.

Mostly I’m annoyed you even bring up 32:9 or aspects at all, that’s not even the issue it’s the rendered resolution. 16:9 can see as much as ultrawide. Your issue is flat out resolutions but they can set a new spawn distance, and new activation distance, modify the map spawn if needed to stretch things out. They can find a middle ground activation window that fits 1440p circle. Now yes a ultrawide could see more east to west but again a 16:9 can see more on average than an ultrawide… so who there has an advantage? No one… they both however have an advantage over anyone under 1080p but nothing you can do about that besides lock the whole game to 1080p.

thats true :slight_smile: it was the same in the stone age when it was 800x600 vs 16:9 ppl complaining about unfair advantage its not realy unfair in this old but awsome game thats still running at 25 fps at the core. im going to enjoy this game for many years to come :joy:

You are seriously misunderstanding what I am saying in my post because you haven’t loaded in the link that I dropped to see what I’m talking about.

Take the time to load the link I posted into your browser and watch it.

We don’t need a fog of war covering anything up. to many people would complain about that ruining their widescreen experience. We need a simple limitation on where clicks can activate = problem solved. A click range limitation would essentially be a fog of war, without it actually being a fog of war.

2 Likes

Pretty nuts to see how tiny that was. For half a second I wasn’t sure what I was looking at.

So we’re saying you could basically hit anything from an entire area, crazy stuff.

Yup, it completely breaks the game in every possible way.

This is not a normal type of “do we want it or no?” discussion. This is an absolutely game breaking flaw that needs to be lamented before release or it will ruin the release.

Anyone who tries to disagree clearly does not understand Diablo 2 nearly as much as they think they do.

2 Likes

there is no issue its only only a little viable for pvp only and that have a fix in the way of asking ppl to set 16:9 res when in a private pvp game say you have 6 players doing pvp and use 2 x sorc as judge`s they will spot it if players are not following the rules of the pvp game.problem solved

I did but again aspect, ultrawide any of that meaningless it’s resolution.

Where do you want the window. The game can render 3840x2180. So we need to account for that plus average gamer resolution.

I would say most are between 1080p and 1440 in some way either horizontal or vertical advantage. So maybe the fog of war should be 1440 both ways and past that grayed out and unclickable. Cool an idea, but referring to that link gives out a tonne of bad info.

That’s complete bologna.

If you had any idea what you were talking about at all with the D2 pvp scene, you’d know that just about 50% of people who participated in GM duels, ladders, tournaments, wagers, will definitely use this advantage while claiming that they are not.

We won’t be able to moderate something like that in GM pvp. This will make D2r’s pvp scene as worthless as Diablo 3’s was.

You should add “all by myself”

You still seem to be misunderstanding the point of that link my good dude.

A person with a 1:1 monitor ratio can use the aspect function and set their screen to look like that, albeit it will show black lines above and under the play screen.

Have you played Diablo 2 before in multi player? Do you know what Fist of The Heavens is? Do you know how Blizzard works? Do you know what a Farcast Amazon is? All of these kinds of skills that are cast and then instant strike with no projectile travel, will be able to hit things, including players, from 5x screens out.

This will ruin the duel scene in elaborate ways. The PKing will be very very real due to this. Hardcore will be a nightmare PK zone due to this. Mobs & Bosses won’t even be difficult because you’ll never need to get anywhere near them.

This will take a game that once had amazingly great mechanical design, and remove that legendary mechanical design right out from under it.

You mark my words, if they don’t fix this, this remaster will be a flop.

5 Likes

K I just think your worrying about nothing that can’t be adjusted for and clearly believe VV has not or can not account for it.

But you do you.

1 Like

Yeah, that’s the point of why people make feedback responses telling the company what they want changed.

That’s how things get done.

I can agree with a fog of war in pvp, or adding a neutral click distance around 1080-1440 so it’s still modern. Has nothing to do with ultrawides but just overall resolution as you need to account for the up to 3840x2180 rendering which isn’t ultrawide.

Looked more like a RTS like StarCraft or WarCraft LOL