Why is the cursed peat bounty so rare, and the perilous cave so recurrent?

I’m trying to complete the curses! conquest to finally be done with this season’s journey, and I can’t find the cursed peat conquest to save my life. It’s jarring enough you keep rehashing these stupid chores since 5 years, but having to waste even more time creating games to finally find this one bounty and complete a conquest is just stupid as hell. I must’ve created at the very least 70 games and over an hour looking for this stupid bounty that I could’ve actually have spent doing something worthwhile in this stupid game, and it still doesn’t spawn. Please adjust that frequency, and while you’re at it, REDUCE the frequency of that “clear the perilous cave” one that keeps popping up 70%+ of the time.

To be perfectly clear here:
THIS. CONQUEST. IS. NOT. FUN. AT. ALL.
The fact you insist on abusing RNG at every single freaking turn in this game makes things even more frustrating. It’s nonsense like this that drives me away from this game far earlier than it otherwise would. I don’t mind an objective being challenging at all, but there’s absolutely no challenge in this type of situation. Creating and exiting games just to find a randomized objective isn’t challenging or fun. It’s just tedious and poorly designed “gameplay” (if it can even be called that way) you should’ve addressed years ago.

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If you have a fast build, the actual event spawns a lot more often than the bounty.

There are 6 large tile events in Paths of the Drowned:

  • Cursed Peat
  • Lord of the Hill
  • Lord of Fools
  • Treason’s Final Reward
  • Burning Man
  • cookpot - no event here, just a big, partially closed in tile with a cookpot near the back

A large tile event always spawns in Paths of the Drowned, but there’s never more than one per map. So you can search the map and quit as soon as you find a large tile event. You don’t have to search all the way to the edges of the map, either, since the large tiles won’t spawn all the way over on an edge. A sweep through the middle and over near the edges is enough. Also don’t bother searching if one of the large tile events is a bounty, since you know that means Cursed Peat can’t spawn.

The actual event is a good 5-10x as common as the bounty. If you have a fast enough build, you’re actually likely to find it faster by manually searching instead of making games for the bounty.

And keep in mind, you can equip a fast build to hunt, then once you find it, port back to town, switch your build, and go back down to clear it. Just gear for max speed (e.g. Danetta’s) to hunt it.

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If you think reloading the game again and again is a chore, you could always do the 8 set dungeons conquest to finish the Season Journey.

As for the actual conquest, other chests need a major rework rather than buffing cursed peat spawn rate. It is another example of good idea, horrible implementation when I can solo the Cursed Peat with 400+ kills on my UE dh, then do most other chests with the same build and get less than 200 kills.

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By the way…

I’ve completed this conquest this season while the bounty showing was “Clear the Perilous Cave”

Don’t worry about the bounty too much. Just check a small circle area around the waypoint. It’s never far from it… if it spawned.

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I’ve done it on two different accounts this season. The first time I just vaulted around the map looking for the event or another event that would be mutually exclusive to the cursed peat. It took about an hour for it to finally spawn and never came up as a bounty. On the second account it came up as an actual bounty after some fruitless searches and restarts; I was actually in disbelief that it spawned as a bounty and not an event. I agree with the sentiment that the developers need to fix the other chests so that they are viable for this conquest.

Your mistake is trying to find it by skimming at the Bounty instead of exploring yourself.

Also, if you have friends, 4 of you can create 4 different games and continue searching for it until one of you guys found it and invite 3 of you guys to his game.

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Agreed.

I would not say a lot more, I’d say a few more times. Speaking on extensive experience with this p.o.s conquest. It should be removed from the game imho.

I agree that other chests need a buff so that they can have a chance of doing this conquest. With 10 odd cursed chests in the game, it makes little sense to have only 1 of them capable of doing this…no other cursed chest comes even remotely close to this in terms of performance.

One thing I will say is that you guys on PC have it DEAD easy. This conquest is a gimme on PC if you do find it, easily doable solo. Try it on console and it is IMPOSSIBLE to do solo. It is very difficult to do in a 3 or 4 man group. I’ve seen so many videos of people doing it on PC, and crikey, you guys have it DEAD easy. It’s a total joke. A conquest should not require a group in order to be completed.

that is again, not my extensive experience with this spawn. I’ve had this spawn as far away from the waypoint as possible on the map, North, South, East, West…sometimes it spawns near, but from my experience, it has just as much of a chance of spawning near the waypoint as far away from it…

Well, just because you don’t like it doesn’t mean others would dislike it as well. I’m pretty happy with the cursed chest conquest. From my point of view I hate set and set dungeon related stuff. I’m a true solo player and won’t bother even trying to gear two classes for those two conquests. Then that one where you need to clear the campaign in under 1 hour - thanks, I rather quit the game than being forced to do something as obnoxious as that. Not to mention killing bosses in under 20 minutes… urgh. I despise those four conquests, they’re not my cup of tea, but others might enjoy them. As for me, I just ignore them. And since there’s always five conquests to pick from, it’s fine as-is.

Now, don’t misunderstand… I see the issue with this conquest. As others I hope they will update a couple of other cursed chests, mostly those that just spawn mobs way too slow.

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boss mode conquest is very easy on t10 with a s6 impale DH. Swap out numbing traps for tactical advantage and awareness for hot pursuit…that’s all you have to do. Very easy to do.

you might like curses conquest on PC cos it’s so easy to do, it’s a gimme conquest. You can be totally useless and still get this conquest on PC…on console, it’s a whole lot of pain…since console patch gets it stuff from the PC patches, and curses conquest on console is screwed by poor wave spawn rates and mob rates per wave, I’d rather see this conquest permanently removed from the PC version of the game, cos that’d mean we’d get it removed from the console version too…Blizzard won’t just remove it from the console port and leave it in the PC version of the game and their level of incompetence is so high, that despite console players screaming about it for years, they ignore us and do nothing to fix the issues with the console port…

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Did that this season, took about 5-10 games for the three of us to get it as a Bounty.

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Actually I found doing the 8 solos kinda fun… I played Witch Doctor and Monk this season, only set I can say I was not a fan of playing was Arachyr’s.

Set dungeons as part of the season journey (in my opinion) need to burn in the fires of hell and be removed… gimmicky and un-interesting (to me at least).

I would suggest that you get in a group of 4 players and each one of you make and remake games until one of you get it and then everyone join the game that has it. This is faster than any other method I have seen.

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Terrible, obsolete content.

I just created a HC barbarian and just cleared GR 70 with it instead. It’s really easy with wastes set, and all you need to find is 3 supporting legendaries. It took a day to do it, but was at least more enjoyable than hunting down a ridiculous chest.

You’re wrong there. I’m pretty sure you have not tried Cursed Bellows in Act 1 (Halls of Agony). it works there as well. I’ve completed the conquest there myself.

Regarding OP, yes, I agree the frustration of having this spawned, both as bounty or as an event. There were some seasons that I have to spend a lot of my time just to complete this conquest.

What needs to be done is make other cursed chest event have an equal/increased spawn rate to clear the conquest.

Yes, I tried every cursed chest in the game…cursed peat is easily the best. On console, you can’t do that solo and if the other cursed chests have a lower spawn rate, it’ll obviously be impossible for them too.

On PC it is very different, and much, much, much, much easier. I’ve seen videos of players on PC with crappy DH builds, firing evasive fire for the first 5 seconds before they even turn on vengeance and start using multishot, and even then, they’re terrible. And they still end up with 400+ kills…I’m not kidding. I main DH, using a very good gear, busting a gut and can’t get it done, with 50+ less kills…at least. I’ve seen people get 550-600 kills with UE MS on PC…huh! It makes the console port of the game a total joke.

None of the conquests should be impossible to do solo, especially since the conquest in question is so easily doable solo on PC…

But seriously, they really need to tune up other Curses chests. Most of them take too long to generate enough monsters to kill. But then, doing that will made Curse Peat obsolete…

Tough choice.

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I had 2 bad runs with the bounty coming up - the first took 91 game resets (PS4) for it to spawn…the 2nd 51…these were back to back. I’m pretty sure the game was telling me to forget about this conquest. This crappy conquest has ruined my seasonal challenge LB (was rank 6 when I started trying to get this conquest, now rank 40 odd).

You were lucky, I was unlucky, the average game resets is somewhere in between.

I’ve had a couple seasons where I went 100-200+ games without seeing the bounty. That’s why I started running the zone, if you have a fast enough build and know how to search the map efficiently it’s more consistent in my experience.

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I started doing it this way, but it’s a super huge map and for whatever reason, on console, the event can appear anywhere on the map, not just next to the waypoint…it’s just not time efficient in my experience to search…

It’s the same on PC. I don’t know who started the ‘it always spawns next to the waypoint’ thing, but it’s simply not true on PC either. There are possible spawn locations near the waypoint, so if you have a slow build it can be more efficient just to check the spawn points near the waypoint rather than running a ways to check the far ones too, but there are large tile spawn points all over the map.

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