Why on earth is there maximum floors when playing Greater Rift? Just why? I dont understand it why on earth someone would design retarded invoker set and put maximum rift floors. Just cant understand it. Why there are 7 floors once, 8 another time, why there are short levels with 1 elite?
Its a Diablo mechanic. Same as randomly generated maps/dungeons in Diablo 1 & 2/LoD. Sometimes you get a great dungeon with 12 elite packs. Sometimes you get a garbage GR. Same with the RNG loot.
TL;DR: Its a core Diablo gameplay mechanic.
(Do you really want the same boring GR/dungeon over and over?!?)
Then why they design elite killers and do not provide enough elites? I understand that its RNG generating map, but wtf it has only 7 levels?
The better question is why are we doing so much damage that we can clear GR 150?
#reversethepowercreep
Currently it’s due to the maximum value of the data type used to hold the integer value of a GR guardian’s health. The HP of a mob’s health increases by 17% per GR level. This means at around GR157 / GR158, the value of a Guardian’s HP would exceed the data type intended to hold the value and you’d get an overflow.
If it’s true wouldn’t it be better to increase mob’s health just by 8 or even 4% instead of 17%. Wouldn’t this change allow to complete highier than 157/158 GRs?
guys i am not talking about max 150 gr level, but about dungeon floors when doing single rift. I interpreted it in a wrong way.
So you want more than 4-7 floors per Greater Rift? Like 10+ or even more? Why?
Yes that might be bad design but if you need more then 7-8 lvl the clears a grift you likely wont make the timer anyways.
If your reaching the bottom floor you have played that GR wrong
How bad could i play when i killed all elites on every floor, skipping 4 and 5 packs like every invoker player do and running at the end with a good time to finish the rift???
I would rather have max 2 floors with highier mob density and increased elites count…
So an elite hunter build is playing wrong if a grift runs out of elites to kill before the rift guardian spawns?
Its just part of the mechanic of playing the build. You need to kill some trash too. All builds have a weakness. I would like perfect trash and a lot of it with perfect pylon placement every time. Is this bad design or just part of the game?
maybe you might have to kill some of that trash
Every single GR has more than enough mobs inside it to give 100% completion. If people play builds that choose to ignore the majority of the mobs in it, that’s not a fault of the GR design.
Yes as you need to kill some amount of trash too. Not just the yellow and blues
Have you ever played crusader invoker? It is impossible to get any progress by killing trash.
Lol ReKT. Well done Meteorblade