Why do crusader not have a group build

any1 plays crusader? they have tanking skills but no zdps build. Its kinda disappointing playing the class for several seasons and almost every season they aren’t good at all in a group. They are literally only good if they play by themselves . If thats the case why even have the class in a online game

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Diablo 3, like it’s predecessors isn’t designed as a 4 player game, it’s designed as a solo game that you can play as a group. In that regard, it’s mostly a success, but it’s not optimally efficient in regards to rewards per time spent so players (not designers) have created group metas that are more efficient.

and Unlike it’s predecessors, diablo 3 can only be played online no single player option if internet or server is down

Which class do you want to then push out of the meta?

For season 25? One of the four Monks…

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Crusader is the 4 man RGK for multiple seasons after thorns necro nerf until season 23/24 with FB rework and Archon FB replaced its RGK spot.

D3 unlike its predecessors is designed BEST PLAYED as 4 player game.

  • A: Vanila D3 most solo players are stuck on A2, grp players especially DH/Wiz could ease past A3/4.
  • B: D3 development team included WoW designers, what makes you think the game is designed for solo players?
  • C: Patch 2.4 is first patch Blizzard cater more towards solo players mechanically wide by reducing solo mob HP from 100% to 50%

You just need to look at mob HP% increase per player to see how the game is designed:

Patch 2.3 and prior

  • Solo 100% or 100% per player
  • 2p 150% or 75% per player
  • 3p 200% or 66.67% per player
  • 4p 250% or 62.5% per player
    As you can see mob health in comparison is 60% lower in 4p vs solo these eras

Post patch 2.4:

  • Solo 50% or 50% per player
  • 2P 125% or 62.5% per player
  • 3P 175% or 58.3% per player
  • 4P 250% or 62.5% per player
    As you can see even with adjustment, grp still beats solo as subsequent addition of players bring 100% more dmg or support skills/utilities > 100% dmg per player in META or optimized grps.
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There will ALWAYS be a meta build and meta group. At least its been
“somewhat” rotatey where it changes every couple of seasons. If im not mistaken, saders were on top for a while and while they haven’t had much luck in the group meta, they still had something going for them.
D3 isn’t a “typical” rpg where you have “tanks” and “dps” and “Healers” Its basicaly more just dps or support with the support having to provide MORE then their worth of DPS to the rest of the group.

I’d love to see rolands become zdps. I tried it awhile ago and I ended up able to bring mobs of trash together and “sweep lock” them which cooled down any skill I wanted to use… but judgement, consecration, sheild glare, provoke — they are all too weak.

Pretty sure the game was not designed with the concept of zero-damage characters participating. Each was more likely intended to do their part, dealing as much damage as they could. However, crafty players found that some arrangements worked well enough, if not better, for some classes doing as minimal as they could… for damage.

The crusader has a very few “buffs” so it naturally does not work well as a zero-damage dealer.

Ironic, really, as this is the first class I would think of as mere support. Rather sad barbarian is better.

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There are many ways to make crusaders desirable:

Roland’s 6pc: becomes a group buff… and essentially give half the benefits to allies: 37.5% DR and 37.5% Attack Speed.

Skywarden: Gain all active laws permanently. Doubles the effectiveness of your laws.

Salvation: Blocked attacks heal you and your allies for 50% of the amount blocked and increase the damage of you and each allies next attack by 100%. (really potent for timed burst damage)

Sublime Conviction: When you block, you stun the attacker for 1.5 seconds. Stunned enemies take additional damage equal to your block chance. (can come from any source)

The Final Witness: Shield Glare hits all enemies around you and gains the Divine Verdict rune. Blinded enemies take an additional 80% damage from all sources.

Inviolable Faith: Casting Consecration also casts Consecration beneath your allies. The healing amount granted by Consecration is increased by 20% of your Life Per Second.

Um, I play online solo 99.9% of the time. What are you talking about?

Yet it was, and is still able to be completed at the highest levels solo. It may be more effective for paragon leveling and efficient for GR clearing, it is still an SP game.

Hi, Crusader had a group build that was best in groups in at least season 23, 22, 21, 20, 19. You claim to have been “playing the class for several seasons” but I guess you weren’t really trying to work on your character and make a good build that others will want to play with.

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You choose to solo dont mean D3 is a solo game from design. You will probably play WoW solo too.

A solo game with group mode and group game with solo mode isnt the same. D3 is latter.

Not necessarily. Diablo 3 is neither exclusively a single player game or multiplayer game. Nearly every content that’s in the game is available for both single player and multiplayer. Now you can argue that one mode is more effective than the other, but that’s a different topic altogether.

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Sure it is or it wouldn’t be possible to solo. Diablo games have always been SP that you can group up in. The fact that only a tiny % played D2 online, and if Blizzard ever released #s for D3, youd see the majority solo.

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Meaning these noobs play the game wrong. Shrug…

Its 21st century and ppl still play games as if they are in middle ages. D3 is not D2 or D1.

Not really. See, here’s the thing. If the game was meant to be a MP experience, there would be no way to solo, or at the very least there would be things that you would need to group up for. Take MMOs for example. They are MP that you can do things solo. However there is forced group content. There is no way if getting around that.

Diablo has always been a game that you can solo or group up. There is no right or wrong way to play anything. Moat of us here even agree that don’t want to play online nor have to group up. That is a healthy mix of D2/D3 players.

D4 is a conundrum. You can solo everything, but there are some local events that will phase some players together. No one has to join a group, communicate, or anything of the like. So it will have some MP requirements, but the game does it all for you, no need for lobbies or finding other players on your own. So it will still be a game that you can solo but group up if you want.

Of all the people on my friends list who play not one enjoys MP in Diablo. Few do for the paragon exp. I turn them down all the time since I have never really enjoyed it. I play with the wife from time to time, but we have totally different playstyles and directions we take it’s just not something enjoyable.

So claiming either is the right or wrong way to play is just wrong.

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Not to mention followers and all the stuff they put in the game specifically for them, considering you can’t even use them at all if even 1 other player is in the game. They even recently improved them dramatically!

“Not designed as a solo game…” LMFAO indeed

devs always made it clear that D3 is a multiplayer game. this is why group gets more loot, more xp and monster hp scales different