Why are you set on #nochanges? Vicarious Visions will die

Please stop saying D2R is made for purists

Stop gatekeeping, why can’t you just be happy that the game and lore you love so much can now be opened up to a newer or returning audience at the cost of minor changes that only improve the game?

The game won’t be ruined if let’s say Gems and runes stack

The game won’t be ruined if they make a balance patch where throwing potion is now a viable build

The game won’t be ruined if they add transmog

If you think it’s ruined because of that while the majority welcomes it, you are most likely ruining the game for others

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It is, though.

How am I gatekeeping?

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I would call it dumbing it down. But im not completely against it eighter. If they were to introduce such an addition, they would need to split the current rate of drops into the amount of players in the game, meaning each individual player would see 12% off the drops in a 8 player game. So private loot would work against it’s intentions, it would drive people from playing multiplayer games into singleplayer because singleplayer might be 6~8 times more efficient.

So personally, I’m not against it. But i fear that if it gets implemented, the low amount of drops players will see will increase the demand for increased drop rates, which will inevitably destroy the game as a whole.

Listen, all I want is Rune Hunts, Hell Cows, and a small reward incentives for ladder (like golden Patriarch titles)

Except that the first words of Jay Allen on the D2R announcement video he clearly says that the game is for those who played the game for years AND for those who never played it because they didn’t had the chance or weren’t born lol

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it wouldn’t though more drops occur in 8 player games than single player, not enough to make up for losing drops on say a boss run but over all in a game when running things with more players if you run places with large packs of mobs that take longer to kill solo you can kill them faster in 8player.

It’s more about the quantity of mobs vs the quality of each ones drops.

Over a period of time you will probably still get more loot in single player but for people who want to play in multiplayer it evens out the drops so that it’s not 1 or 2 players taking all the loot in an 8 player game and making the game worthless for 6 or 7 people.

Sure, as long as it doesn’t lead to increased drop rates and is optional, it doesn’t affect me, and therefore doesn’t bother me.

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I had to read this twice.

According to Arreat Summit, on the Basics > Parties page, the chance for something to drop increases at the following rate, given a base of 25%* chance for something to drop:

Number of Players = Chance of Drop
1 = 0.250
2 = 0.438
3 = 0.578
4 = 0.684
5 = 0.763
6 = 0.822
7 = 0.867
8 = 0.900

*: Nothing actually has a 25% chance to drop; this is just a baseline number used to represent how the amount of loot dropped scales with # of players.

With single player, you have a 25% chance for that drop and it’s always yours. With a full party of 8 you nave a 90% chance for a drop, but you only have a 1 in 8 chance to pick it up (assuming everyone is next to the boss and everyone clicks at the same time), leaving you with only an 11% chance to get that drop.

Assuming you have an equal kill speed in single player vs. multiplayer, single player gives more loot in D2 Classic right now.

Depending on how they do personal loot (or other loot modes) they could easily set the drop rate to either what it is in single player or current multiplayer.

Now that the explanation is over… I personally don’t believe that higher or lower drop rates will drive any substantial migration with regards to single vs. multiplayer game participation.

But we’re getting off topic.

To those who are #nochanges, I need to understand why you’re all so dead-set against optional alternative loot modes. Please help me to understand.

This is part of why I’m leaning more towards no changes, in one post the proposed change started at ploot and now is proposing drop rate changes as well to “balance”. That slippery slope is my concern.

It starts here, with one seemingly innocent change, but when you start piecing together the complexity of that “simple change”, you see how not-so-simple it is.

And I’m not against changes as long as the changes requested are parsed and explored more in depth than the base request, which almost all of them are base requests with zero after-thought.

I am highly against changes before a finished product is released.

And I mean finished as in, all bugs that were introduced are fixed, not old stuff, the stuff that was added already (graphics, gold pickup, etc).

Blizzard alone already has a track record of abandoning things and never cleaning up the mess, look at what remains of 1.14.

I don’t want to deal with that anymore, unfinished projects that began with good intentions and were left a mess for the player-base.

If the suggested ploot is for x y z, and we already have ways of handling said x y z, why can’t we just leave that system alone for now, wait for the game to be stable, and then propose changes (again, they need to be explored beyond, it wud b gud, pls add).

That’s only the surface level of the issues I have with all the requests but this comment is long enough.

PLoot isn’t coming. Not worth beating the dead horse. That’s a lost cause. No amount of reddit poll’s is going to change anything.

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The acts, quests, etc should not change.

Character balance should change.
Maybe add some events like Dclone and Ubers.

That will keep the game alive.

History has proven that reddit polls/ideas are just 99.999% plain bad and should not be listened to Baeclast Crew ft. Chris Wilson - EXPEDITION (Nicro Prod) - YouTube

Yes. That literally proves my point. They want people to experience a true authentic D2 experience, especially for those who never got to experience it before. If you change the game to where it’s not faithful to the original, then they’re not getting the authentic D2 experience.

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then what is the authentic D2 experience?

Is it 1.00 or 1.08 or 1.09 or 1.10

The Diablo experience is how the game is and feels in general, changing some minor things or improving other stuff doesnt make it less of Diablo 2

Its as dumb as saying “My Girlfriend got a Breast Enhancement, therefor its not the same person!”

What you’re showing is the game’s development cycle. They are not seeking to continue the development cycle. They wish to preserve the game as it currently is.

“Yes! Even even down to balances, right? So obviously the game has been rebalanced over the years, so if you haven’t played it for 20 years it will be changed, but as of live Diablo 2 right now, that’s the balance we’re going with. So if you liked your hammer paladin, your hammer paladin still is pretty awesome.” -Rob Gallerani

They are literally wanting to preserve the game as it is, not to rebalance and change the design to appease a new audience.

At least I’m not the only one who thought 1.14 was left unfinished.

I agree, but I’m also hesitant because of how badly they mangled the last set of balance changes they made in D2 and simply left it that way. Now that a new team is working on it, how badly will they screw it up before they get it right? They removed WSG in the Beta without adding a replacement, which has effectively ruined PVP due to how easy it is to stunlock players.

They certainly haven’t done that so far: adding 3 extra shared stash tabs that don’t lose gold when you die, automatic gold pickup, removing the cow king lockout, removing character expiration, moving ladder-only items to other modes, fixing WSG and Ebug, etc.

In case you haven’t been following Rod Fergusson (EP on Diablo franchise), his latest tweet was a reply to someone linking the reddit thread by /u/Chrompower detailing the most heavily requested changes and he said “Awesome feedback! Focused on getting to launch right now but some good ideas here.”

It sounds like he’s pretty receptive to player feedback and I fully expect him to implement more of the most heavily requested features just like they added automatic gold pickup and shared stash tabs.

You can bet post launch if pker’s come in and grief kill newbs, you can bet they might remove dualing entirely until they can add a handshake protocol. It’s going to be fun watching this forum explode with the 10 guys that care about PvP screaming about not being able to grief kill newbs. It’s going to be fun to watch.

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We’re all getting off-topic here. Back to the original topic: Why are people so opposed to OPTIONAL alternative loot rules?

Your completely ignoring single player which is a large amount of players in a game twenty years old because a ton of people play with mods to keep game fresh.
How many games twenty plus years old have huge player base though really? None. People will come back to play this, but they want diablo 2 not diablo 3.5.

no they will die from making bad decisions like bowing before the few before the game is even out. and they will earn alot more if they put out an expansion a year after the release of d2r
why using the term the few, well i highly doubt that the majority sits in here arguing with everyone, what we got is a small selection of people arguing over stuff. pretty much a small room with people thinking they are right because they are the loudest

and im pretty sure most of the coding and animations used in d2r are devolopped for d4, call it a testing ground. so the work done here is more like preperation for d4 but thats just my guess, earning a few coins on this while preparing Diablo hype by releasing d2r and getting attention than dropping d4 later.
but that is just me rambling waay too late at night