This is part of why I’m leaning more towards no changes, in one post the proposed change started at ploot and now is proposing drop rate changes as well to “balance”. That slippery slope is my concern.
It starts here, with one seemingly innocent change, but when you start piecing together the complexity of that “simple change”, you see how not-so-simple it is.
And I’m not against changes as long as the changes requested are parsed and explored more in depth than the base request, which almost all of them are base requests with zero after-thought.
I am highly against changes before a finished product is released.
And I mean finished as in, all bugs that were introduced are fixed, not old stuff, the stuff that was added already (graphics, gold pickup, etc).
Blizzard alone already has a track record of abandoning things and never cleaning up the mess, look at what remains of 1.14.
I don’t want to deal with that anymore, unfinished projects that began with good intentions and were left a mess for the player-base.
If the suggested ploot is for x y z, and we already have ways of handling said x y z, why can’t we just leave that system alone for now, wait for the game to be stable, and then propose changes (again, they need to be explored beyond, it wud b gud, pls add).
That’s only the surface level of the issues I have with all the requests but this comment is long enough.