Who likes the leveling journey?

So i get after playing D3 multiple seasons you don’t want to spend too much time leveling your character over and over but i personally really enjoy the leveling process. I just wish they removed all the ways to power-level yourself. Having a high-lvl friend come help you is one thing, but the self-power leveling is way overpowered.

i put the gem of ease into a 70 ancient and flipped it to torment 6 at level 1. I walk into a rift and i kill a single skeleton and i gained 19 levels. 4-5 minutes later, before even finishing my first rift, i was lvl 59. I just don’t think the game should allow you to do it THIS fast solo and this easy to get and should incentivize people to actually want to play the campaign again.

I get that its a choice to use power leveling stuff, but if its in your stash… just doesn’t feel ‘right’ knowing you basically have gear that could make yourself invincible and cut the time leveling by 100.

1 Like

Ordinarily I enjoy the journey (leveling/character building) aspect of a game. However that’s normally when there’s a worthwhile journey with a number of activities that aren’t gated behind the destination (level cap).

Now Diablo 4 on the other hand; it honestly depends on how much importance Diablo 4 places in the destination (level cap). If a majority of features/content is either locked behind level cap, or unimportant until level cap; then it wouldn’t surprise me if they made leveling quickly a normal feat, as to quickly get players where the game takes off instead of having them drag through the leveling process.

2 Likes

Each to their own, but I wish there was an option to skip it entirely after you leveled your initial 70 each season. I’m working on my set dungeon wings this season and after leveling 4 alts so for by myself I’m over it haha.

1 Like

maybe if the process was more fun and felt less like a chore then you’d enjoy it more lol.

Oblivion,

Well aren’t diablo games all about the loot grind no matter what anyways? And you get loot as you level too. So for me i enjoy experiencing the process of gaining new spells and new loot at the same time. And enjoying the story/lore and seeing all the areas of the game. Now its just mindless rifting even from lvl 1.

I hope D4 places a huge emphasis on leveling and experiencing the world as you go. Not just speed rushing you to some mindless end-game experience that only increases numbers. I know they said in the last Quarter-update that they were still heavily working on the end-game and would reveal details sometime in 2021. hopefully blizzconline in feb.

I enjoy leveling, but hate THIS leveling.

3 Likes

MAKE CAMPAIGN MODE GREAT AGAIN

5 Likes

Sure, but the loot you find at a level 20/50/60 isn’t going to mean much once you get to level 70 (with the exception of extracting legendary powers via Kanai’s Cube). Most of the loot you’ll want, you’ll want at a level 70, hence a motivation to get to a level 70. There’s also content that’s locked to cap level as well, greater rifts, which serves as another motivator for players to get to cap level.

All in all, if you want Diablo 4 to be a game where the journey (leveling process) is as important as the destination (cap level), or at least close enough; then you’ll have to either avoid locking content or items behind cap level, otherwise most players are going to opt for getting to cap level as fast as possible.

1 Like

i know it may not be a popular opinion. but i kinda… wish they’d bring back the lvl cap of 99 from D2 instead of “paragon”… and make most end-game items useable in the 40s-50s or something. So it can feel like that for a long time. endless paragon doesn’t really feel like you’re accomplishing much besides tiny increments in str.

yes i have big pp cuz im lvl 97

1 Like

I absolutely love the (power) leveling journey now that it takes all of 10-15 minutes.

I for one prefer to level myself and power level my second char in a season if I happen to make one.
In S22 I solo power leveled my secondary WD in 20-30 mins or so, only needed it for a conquest so I wouldn’t want to spend more time on it anyway.

Campaign no thanks, did it more than enough times back in the Vanilla days when you had to finish every difficulty to go higher.

If I’m counting right then I did campaign in the Vanilla days like 15 times so yea that was enough.

I like lvling through a campaign in games with good gameplay and meaningful choices. In Diablo 3 it is pretty bad right now.
That said, having to play the same campaign multiple times while lvling is also bad, and should never return.

they need to make the campaign more “worth it” at this point with rifts and bounties. increase the experience and drops or something and maybe more people would play it.

i did the campaign 2 seasons ago and man its so slow compared to rifts

4 Likes

Ya they put infinitely more creeps and better drops in rifts or even doing bounties VS actually going through the campaign. I think they should be equal or if anything the campaign should have the EXTRA incentives to encourage players to actually play through the story they created :roll_eyes:

1 Like

Now for improving Campaign mode, I would say adding the following to Campaign mode would certainly add viability to it, without making it mandatory either:

  • Goblin Shrine & Portal
  • All Different Goblin variants (except prob blood and rainbow gob)
  • Bounty Cache reward for completing an act
  • Random Cursed Chest, Shrine, or Portal events
  • One guaranteed ancient or primal legendary upon completing Campaign Mode.
2 Likes

In Seasons, all characters should start up at max level, 70.
-That takes care of the obsolete speedleveling for each character there.

In the Game, the Campaign should be obligated only for the first played character.
-After that, the option to play any character through the Campaign can stay.

thats the opposite of a good idea. The leveling process should be improved, not removed. lol.

Oblivion,

yea those are great ideas. i have no idea why the campaign takes 10x longer to level AND to find gear. They literally make it so bad in comparison to rifts that no player will ever play the campaign again. I hope D4 doesn’t have ANYTHING similar to rifts or bounties that are overly OP compared to the campaign. It should only have the open world, town/world events and the random dungeons you can enter. And each should have the exact same chance to get the same gear. So the player is completely free to choose without penalty.

1 Like

One way I kinda enjoy leveling (or find interesting at least) is always use the newest assigned skill/rune-upgrade, but after lvl30 sh*t gets too crazy to track so just stick with what got :smiley:

1 Like

Leveling from 1 through about paragon 1K is what I most enjoy about the game. I enjoy the challenge of trying to survive at level 10 (HC) with crappy gear, using skills I would never use if I had better equipment, while lusting after better equipment. That is what most motivates me to play. Once my character hits a certain level the game just gets boring to me. Do I really want to spend the next ten hours re-doing the same thing I just finished doing for the previous 40 hours in the hopes of getting a piece of gear that may be slightly better than what I already have? I rarely play my non-seasonal characters just because they are already at a level I can barely improve and they already have equipment I can only hope to barely improve if I make D3 the primary focus of my life. Personally by the time the new season starts I am ready to begin again with a level 1. I can improve a level 1 character (sometimes). It is also why I play HC. If I weren’t risking all of my hard earned equipment every time I leave town, I would be bored out of my mind. During most seasons I will also usually get bored with 1-3 of my characters and simply delete them to begin again with a different character. Different people play for different reasons. I don’t mind the players who power level and grind away all year, but that is not why I play or how I want to play. It is mostly the grinders who have done the hard work to learn the most viable builds and who have taught me to play the builds I do enjoy. I am happy for them to play the way they enjoy playing and I am happy to play the way I enjoy playing.

I like leveling.

I also like to power level Lv1 player in every season. It feels so nice that their Level jumped so fast every time you killed something at T6.

It also feels great when watching your paragon level increasing every time you run high GR.

But of course, leveling needs to have some kind of perk/incentive to your character for me to do so.

In D3, the paragon increases your character’s power by a small margin every time you level up, so I have the drive to level my character until I get burned out.

1 Like

I actually like the leveling portion the most believe it or not. It’s one of the few times you feel actual power progression if you’re at least a little lucky with gear. My main gripe at this point with leveling is that the archaic limitation where death’s breaths don’t drop until LV 61 is just that - archaic. Having no cube options at all while leveling is what makes it suck. Fix that and it suddenly feels a whole lot better.

3 Likes