mote :
1- doombringer (furnace) + fjord (or echoinf fury still better) cube : Fury of Vanished Peak
2 - doombringer (Fury of the Vanished Peak) + fjord cube : tribes
waste :
1- grandfather (ambo) cube : furnace
2- doombringer (furnace) + axe sankis/sunkeeper /thorhamer cube : ambo
or maybe u can give me more possible combination ?
right now i used waste (1) combo ,with coe + bom + zodiac and manage to beat 122 but it bcs i got good map (the forest) with 50% progression left, bfr i got the jail dungeon map and failed to finish it
The strongest is Wastes with Grandfather (Ambo / Furnace).
The strongest, relative to its non-seasonal strength, is Fire Leapquake, with Grandfather (Tribes / Furnace).
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My bet is on leapquake being top barb clear this season as long as someone with top paragon actually pushes with it. Season WWrend build is all kinds of messed up.
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leapquake with grandfather weapon ? (furnace + blade trip) ?
Hmm, I doubt it… I think WW/Rend is still at least 3 GRs stronger, and there are a hell of a lot more people playing it… And Rend may be a bit tough to start out, but I think a lot of the survival issues will start to vanish as people hit 3k+ paragon.
Yes. Leapquake with Grandfather, with the power of either Tribes or Furnace (and the other in the cube).
I just got around to gearing my barb (I started the season as one) and made a super awesome amazing discovery. With the ethererals, you go Wastes with captain crimson, convention of elements, band of might. The only caveat is that the weapon needs to have either ambo or mess. reaver powers. With boon of BK, decent cooldown and knowing how to take advantage of cooldown powers properly, you don’t need zodiac to keep zerker up. So, it’s the same set-up as traditional (skills, etc) but you get Captains also.
hmmm th eprobelm with tat set, if u cant kill mob fast enough u cant survive especially when facing single rg, also losing furnace in cube is it worty ?
I just did a 120 with it. No augs, barely anything ancient. The trick to using stuff like mess. reaver is to not have a lot of different cooldowns cooling down at the same time. You just want it focused on zerker. Most of the maps I can re-fire zerker with like 50% timer remaining. It’s pretty shocking. Even in a bad spot where you might have taken a wrong turn or got a solo RG, its not bad. The cooldown damage bonus you get from Captains gives you more damage than furnace, and with band of might, even if you have to go without zerker a bit on the RG, you still do fine.
k ill try tat later , tq 4 ur feedback