Where are the DH players?

I know what you mean, but when a guy has half the paragon and would make it into that list, and again, I’m not some great all time player, then there’s something wrong with the data.

Then there’s grabbing things from different eras where items were bugged like Squirt’s which didn’t get fixed to just before Season 19.

All I’m saying is like Blizzard said, just grabbing stuff of leaderboard isn’t the most accurate way to judge things because there’s more out there.

I’m not saying they don’t need suggestions with some detail behind them but they’ll always have better data than we have which leaves us in a bad way as far as having a real discussion on what build needs what.

We need 146 @ 10K Paragons. Devs think it is ok for Barb so it should be ok for DH also. MAX GR I saw on Impale was 134 at 11K Paragons.

I think they should balance around TOP guys (in terms of skill and gear). Not average foe.
If someone does not have skill to play something as good as #1 guy it is his problem. If you don’t have gear… your problem.

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Great stuff. That’s what I’m talking about. I’ve played a decent amount of impale, but always used chain and I saw a lot of players on the leaderboard using chain as well. My suggestions was just a topic starter for the conversation. Keep the discussion going and maybe look at one build at a time. I would have never thought about S2M2 FoK. You DH mains know a great deal about your class and I think if you have discussion along these lines you can come up with some really decent proposals.

I failed 127 few times with Impale by 20-30 sec. If I cleared I would be #1 world on that lists for that Paragon range :slight_smile: . Tried 200-300 keys.

It is not a bug. Like I said before China got game later than rest of us. So they did not have time for 12 eras.

I totally agree. I think it is more about the discussion than the actual data. I thought dmkt’s post was great. Just start expanding on the idea of how you would buff impale and the implications of the buffs. Consider toughness issues that might arise and how the buffs could affect other builds. I think you guys can come up with some really good stuff.

For the lesser used builds, make it known that they could really use some attention. I can relate to your issues with Nat’s and Marauders, barbs have the same issue with Raekors and IK, tough to buff one without over buffing another or having unwanted consequences.

Well guys PTR is up. If you did not want to spend augments on some builds you can do it now and try them on PTR. It is a good chance to get a feeling how some builds can perform.

It’s not just that…it’s that because DH doens’t “fit” in groups looking to be efficient and grind paragon or push, it’s just a problem getting into a 2/3/4p outside of clan/friends.

Totally agree…been playing since week 1 basically and finally got to 2k paragon after S18. I look at many in the clan with envy that they are 3500-4000k plus…

I think Impale needs 8GR buff and UE 10GR buff.

I get what you are saying no harm in going for the gold, just realize the devs might not agree. You can totally ask for that. Just do it like this: For impale we need a minimum of 5GR boost or 2x multiplier to reach the GR 130 baseline at 5K paragon. In order to compete with the other top classes we need a boost of 8GRs or 3.2x more damage.

So give them the minimum of what you need and then what will get you competitive with top builds. i think that’s a decent approach.

Refresh my memory, what was the GRift Tier Blizzard said we should clear with 5000 paragon again? I think it was 130 or 135, but I can’t remember which.

And doesn’t your damage have to double every 5 Grift Tiers?

So a 10GR buff, wouldn’t that be a X4 buff? 8GR would be around 3.5X?

Am I right?

They said their goal is 130 at 5K Paragons. But they did not say at what Gear and Skill lvl.

They continued and showed data where classes landed on average few weeks into patch 2.6.7. across player non season leaderboard world-wide. No one knows how exactly they calculated that “average” and what metod they used to scale data for players with Paragons above and under 5K.

So I guess that assumption 130 @ 5K Paragons took into account average player on leaderboard.

For next GR lvl you need 17% more damage.

This is formula:

multiplier = 1.17^x where x is number of GRs.

1.17^5 = 2.1924480357
1.17^8 = 3.5114532758
1.17^10 = 4.80682838924

Thanks, peewee.

I’m not very good math, but to get UE up to 130 at say my gear range (check Rynn in my profile) then they could put a 500% damage multiplier on both Yang’s and DML over the 200% we have now. Or they can raise the damage the set buffs Multi-shot to around 1750% per point of Discipline. Or some combination of the two.

What can you clear now with UE?

Me personally?

I’m just barely missing clearing 117 by a minute or less. But I have to admit I’m not the most skilled. Someone more skilled with my gear and comparable paragon would probably clear 120-122.

Ye. Lets say you are that average guy on LB. Lets say you are able to do 117 with enough pushing.

So I imported your char in d3planner. RIght now you have 23,524 dex.
At lvl 5000 Paragon you would have more dex from Paragon and you would be able to augment gear with lvl 130 augments. Your legendary gems would be higher lvl also.

Now did Blizzard scale everything up??? I have no idea.

If we only scale Paragon up you jump to 36,169 Dex. That is 36,169/23,524 = 1.537 multiplier or ~2.7 more GRs.

If we add lvl 130 Augments on top of more Paragons you jump to 38,084 dex. 38,084 / 23,524 = 1.61 multiplier or ~3 more GRs

Now we assume that you lvled up Legendary gems also to lvl 130? That would be 2.6% more damage from Bane of Traped and 3.4% more damage or around 6% more damage combined.

1.61*1.06=1.7

So it is realistic that you would gain 1.7x more damage when you are at Paragon 5000 and if you don’t change any gear.

1.7 multiplier is worth around 3.38 GRs.

That would bring your 116, almost 117 to GR 120. With current items. That means UE needs +10 GR to bring player of your skill and gear to GR lvl 130.

As you can see we are speaking only about damage multipliers here and we are not discussing Damage Reduction at all. I am not going to cover that here.

How to get 10GR with UE? We need 4.8 Multiplier.

UE6 is giving 350% increased damage for every point of Discipline you have.

We run with 86 discipline. That means UE6 is giving us 30100% that is 1+ 301 = 302 multiplier. To get 10GR more we need 302*4.8=1449.6 multiplier. Lets round that to 1449. So only from UE we would need to get 1448 multiplier.

You get that like this: 144800%/86= 1683%. Lets round that to 1700%

So they would have to change UE6 from 350% to 1700% to give us ~10GRs.

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So I was close when I said 1750% I was only off by a little bit.

But they wouldn’t necessarily have to raise the UE set bonus at all and could just give DML and Yang’s damage buffs to around that 500% and it would accomplish the same thing, for the Multi-shot build anyway. Now for UE grenades or something like that then it would have to be a set buff to effect it.

We should ask for Set buffs because they are retroactive. Legendary item buffs are not retroactive.

If I had to get DML or Yangs one more time… I would kill myself.

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I know what you mean. I wouldn’t want to have to go about trying to get new Yang’s and DML. But also think it is more likely that they’ll buff the items and not the set. That’s the way they’ve done it with other builds in other classes.

You said you are not the most skilled. But I saw your primal items try to keep them :). So maybe skill a bit below average? But items above average. So 10GR seems to be on point :slight_smile:

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