What's wrong with D3?

If we do not include “it’s not D2” into the list of faults of D3 and we don’t harkon back to “how bad it was back when it launched” - what’s wrong with D3? Why many people hate it so much and now use D4 to put it down?

I’ve logged in to D3 and started a season character. I’ve played it since version 1.02 on release and I stopped quite some time ago. My last season is season 4. Now it’s season 28. So a lot of time passed.

But I didn’t notice anything terribly wrong with it?
– Runs just fine, no lags
– Graphics are a-okay. Not LA, not BDO but they’re okay.
– Not enough “dark fantasy”? I didn’t care to begin with and tbh I didn’t appreciate the innards and guts shown in some cinematics in D4
– Build variety? Well “it just works” - the choice is always the issue but there’s surely more than 1 viable build per class
– Gameplay? Idk, D3 just… plays well. It’s fast-paced, it provides for the trill and I can fluidly move, have that nice balance of power and challenge

Is D3 hated because it’s too casual? Too bright?

P.S. Just the character arts comparison of D4 vs. D3 makes D3 win massively in my eyes.
P.P.S. It’s not a hate train on D4. I guess I just wanted to say I don’t understand how D4 is better than D3 and why D3 is suddenly a terrible game now that D4 is out.

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Various people “hate” D3 for various reasons. You can ask 10 people and get 10 different answers.

People will go on the D4 forum just like they did to the D2R forum to praise or insult the other games, vice versa. Most do it to get people going.

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Nothing wrong except maybe it lacks depth.

Hard to beat the best combat in the genre by far hands down no contest.

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That’s a flawed way of seing things. For the majority D4 is just a much anticipated game after having played D3 for years and years and 28 seasons.

What’s wrong? I don’t know about things being wrong but there are several bad aspects about D3.

  • Itemisation is terrible.
  • Basically all power comes from gear and they define the builds.
  • Paragon system is terrible.
  • The power creep is utterly out of control due to never having proper nerfs.

That being said D3 is not a bad game. The gameplay itself is fluent, there is reasonable amount of build diversity although the gap between top and bottom builds is massive, etc.

Generally most of the actual hate comes from the fanboys, particulary D2 fanboys who hate D3 simply because it’s not a carboncopy of their beloved D2 which is just as flawed as D3.

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For me there’s a few things that I would say were wrong decisions when developing D3. For me the most glaring one is the number scaling, all the multiplicative bonuses and so on. It led to an absurd ammount of power creep over the patches that is impossible to fix at this point.

Other than that, there’s the lack of content in the game, and I would also say that making crit damage as good as it is is also a mistake. The leveling part is also just a chore and hardly reflects the way your character will play in the endgame, as leveling builds are readically different from endgame builds, the result of that is people just wanting to skip it with power leveling or the need for things like gem of ease or the altar bonus to equip lvl 70 weapons in lvl 1 toons. This was thankfully fixed in D4 as you progressively evolve your character build from the start, instead of playing some temporary leveling build and then switching to the playstyle you actually want only after reaching a high level.

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:point_up_2:
This

I appreciate what they did with the crazy number of GR levels and I know that was a factor in the aforementioned but it was just silly. You go from maybe triple damage by the time you get the 4pc bonus and them BOOM!.. 100x damage. :roll_eyes:

What’s wrong… Let’s see.

  • Paragon growth and power creep.

While it helped developers to distinguish the power scale, after a while it starts to feel senseless. Both of these elements get amplified by randomization in a bad light. Player have very little control over the variables since every ounce of power coming from equipment, the character parameters climb or dive very rapidly with a simple change. This means you as a player have way less control with the variables. Only control you have is through grinding and looking forward to the next Paragon level.

  • Randomization and rewards.

By paragon system D3 always followed small bread crumbs as a way to go for rewarding the player. However, this also rip the control from players’ hand for the sake of balance. When you tweak something, it’s a huge loss from one parameter for the benefit of another, always.

As item drops are a complete chaos and acquiring them is nothing different than playing at a roullette table; be it at town square, or awaiting a good drop, you never feel completely ready for the challenge.
I prefer a system where I have control and rewards can spike up at different layers instead having single aspect only. Game doesn’t give you different outlets to layer out your power, so you can only be rewarded by very simple means; a good item with desirable combination of affixes or stacking stat growth.

  • One dimensional sinks.

Bad randomization in Greater Rifts always serve as a sink for GR keys; everyone is aware of that. This has to do with layout tile set and monster group types that appear in the Rift. However, this is also a shortcoming of the design. Since tileset assets are almost always static, you don’t have any wildcards at commiting positions, and since monsters are always grouped as a package, you don’t have any wild cards for reacting against your counters.
In a similar fashion, gambling of any sort, has this dilemma as well; but you are not exactly gambling but trying to enjoy the end game. Since any material you find always have this one sink that goes nowhere and designed to drain you, it all feels weirdly monotonous.

  • Build diversity.

It exists, but since everything is dependent on effort, which widely restricts that, it’s somewhat questionable. Found a nice way to play as an alternative spec but it requires abit more effort? Good job; it only climbs as high as the traditional build at best, and do nothing else out of ordinary. This creates this feeling that effort is not entirely rewarded, but always a mixture of effort and risks in gameplay do.
While this is indeed balanced and ensure the environment is controllable, it doesn’t encourage any player to explore anything. It’s really nice that characters have many aspects to consider in gameplay; classes don’t divert too far from each other on their flow because of lacking specific gimmick for characteristics.

  • Forgettable story and side characters.

What more to add? Main characters are unable to keep a good conversation or interact with towns folk. Villains are better guides than good guys ever can be; while showing no more character than a saturday morning cartoon. Each main character had somewhat amazing backstory, and it never was explored just to serve the same bittersweet ending.
Whole story of campaign plays like a drunk tabletop night around friends, and I highly believe that was the case with Diablo 3’s story. Instead of going intricate on the detail, they must have put the whole story aside for the last moment and took notes while playing a session of TRPG.

  • Art direction.

Everything has a contrast of orange and baby blue. I get that they do that to make it easier on the eyes, but I prefer them to take some quotes from the book of color theory for complementary colors for the scenery; not the readability of combat area. When combat goes hectic, everything smudges and becomes really hard to read, due weak contrast of the color palette.
I know that you are well aware that people play this for a long time, and the last thing you wanted to make visuals any weary or off-putting for the audience. In the end, lack of hue and contrast, whole scene looked saturated at best and bland at worst. All the while People wonder why they become sleepy when farming for basic tasks in D3. This is why; the color contrast is weak.

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Some has been mentioned before, but why not repeat it:

  • Way to much focus on post-story grinding, story clearly sidelined.
  • Characters do not really have an “identity” as spec and gear is easily exchangable.
  • Skill choices are rather basic and a lot of the actual cool stuff is outsourced to items.
  • Skill system is unappealing.
  • Devaluation of “legendary” and all below by adding more and more layers atop and having regular “legendaries” drop way too often. There is no sense in that naming/rarity system anymore.

Unfortunately they went further down that road plus more with D4 …

  1. Legendries reigning from the sky.
  2. Over the top damage numbers
  3. Crazy movement speed.
  4. Dependent on set items.
  5. No real end game.
  6. All about the meta.
  7. Story was messed up.
  8. At some point you one-shot most everything.

The things I like about D3 are too many to list.
I played D3 for 11 years, vs D2 for 3 years and D($) for just a few months.
I did not care for PoE, Wolcen or Grim Dawm, I always came back to D3.

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For T16 and speeds that’s mostly true, for high grifts though with builds that relies on AD it’s laggy as hell. You can easily lag the game out if you’re not careful with minding the size of your pulls.

Never got why that’s an issue though, the numbers are beside the point. Whether you do 100 damage or 100 trillion damage is utterly irrelevant, the only thing that matters is how fast things die.

Making everything a multiplier of the equipped weapon was definitely a weird choice, alongside the dumbed-down stat system.

You wiped all the reasons, haters use. So realy nothing. Just entitled people being entitled.

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The easy answer is almost everything. It’s like a corporate focus group with no communication skills tried to take the worst bits from every genre and combine them into a dysfunctional framework of badly programmed half completed mostly abandoned mechanics led by people who had no idea what they were trying to accomplish or why. Had they the sense to quit when they were behind it could have been done anywhere in the process with the same outcome. It is to gaming what a tofu dreg skyscraper is to civil engineering. Truly to screw up this badly and still come out with something mildly entertaining is a sisyphean task beyond comprehension. The mystery is it’s not the result of incompetence or lack of resources. This was done at great expense by some extremely competent people.

Pardon the grammar but it’s a vital part of conveying the essence of the answer.

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D3 may not be for everyone, but it’s my favorite Diablo game by far. I love playing it and that’s the only opinion I really care about.

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Ppl hate it because its different from d2 which some ppl love. There is mainly only sentimental reasons which wont make sense for alot of ppl. Just like how ppl will dislike d4 because its different from previous installments. Its not a new phenomena but actually just expected.

D3 is like 90% of the primals are insta salvage because they are crap, not used in any build. Then 90% of the 10% left are insta salvage because crap rolls.

There is also stash space problems. And character slot problems.

No offline mode.

Level 1 to 70 every season is boring AF.

Too much nerfs of good builds instead of buffs of bad builds.

And this is maybe not D3 specific. All those damned fun polices in the forum.

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I like D3. The RNG doesn’t bother me because it keeps me out of the Casinos.
I play on two accounts on all three Regions, both HC and SC, so there is always something for me to do.
I played D2 for almost 12 years. I liked it, but I find it hard to go back.

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Online only


I’m by no means a hardcore Diablo player. I have played D1 (looooong time ago), D2 (less long ago with some recent excursion into the game on retro hardware), D2R (more recently), D3 at launch (mostly just with friends but I’ve completed the campaign and some Adventure mode), and now I’ve been playing D4.

All of the games are a product of their time. I’ve found them all to be enjoyable experience. There are pros and cons with each. I make critiques where I, as a game developer, have my own opinions on how they could be done better (as we all do).

I do think D3 was a good game. It does seem to have the longevity that a game that people enjoy manages to earn. Not every game is for every player but I didn’t find anything about D3 that didn’t make it a true Diablo successor. And to be honest, D4 really does feel like a successor to D3 in many way, though I do think they went a bit overboard trying to address the criticisms of D3.

Here are some controversial opinions:

  • I do prefer the art and music aesthetic of D3 over D4.
  • I think that D3 (with adventure mode) game play is superior to D2.
  • I like that you can ignore quests in D2 right out of the box compared to the manditory campaign mode for D3 and D4.
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