What 's really noticeable with Wizard's Twister change

This is only my opinion, however the following should happen with Firebird:

  • The damage buff should be changed to affect only Fire attacks instead of being a global buff

(If the igniting mechanic is to stay then):

  • The Damage buff and Damage reduction should no longer be tied to the number of enemies ignited, or tied to having an elite enemy ignited.
  • Igniting enemies shouldn’t require more than one fire spell (seriously we already juggle enough with Tal-Rasha)

Something akin to this (if we’re talking about a simplification rather than a revamp):

This proposition eliminates the following:

  • Needing to ignite an elite and drag them around in order to maintain buffs.
  • Damage and damage reduction buffs being tied to unreliable factors, that can be lost instantly if ignited enemy is slain.
  • Needing to juggle multiple fire spells just to ignite an enemy.

and as a result imho creates a less clunky and horrendous playstyle.

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