This is only my opinion, however the following should happen with Firebird:
- The damage buff should be changed to affect only Fire attacks instead of being a global buff
(If the igniting mechanic is to stay then):
- The Damage buff and Damage reduction should no longer be tied to the number of enemies ignited, or tied to having an elite enemy ignited.
- Igniting enemies shouldn’t require more than one fire spell (seriously we already juggle enough with Tal-Rasha)
Something akin to this (if we’re talking about a simplification rather than a revamp):
This proposition eliminates the following:
- Needing to ignite an elite and drag them around in order to maintain buffs.
- Damage and damage reduction buffs being tied to unreliable factors, that can be lost instantly if ignited enemy is slain.
- Needing to juggle multiple fire spells just to ignite an enemy.
and as a result imho creates a less clunky and horrendous playstyle.