You revealed that Resurrected is getting modding support – can you tell us a bit more about what that entails?
CL(Chris Lena): One of the things that has kept Diablo 2 alive is the modding community – so we appreciate all the work they have put into the game over the years. I think we can split this into two separate categories.
There have been mods in the past that injected code straight into the game, and those are the kind of things that we cannot support. But all the other mods – you know, the ones that use data and that sort of thing – we love to see those.
As we’ve gone through the game, we’ve switched a lot of things that used to be hardcoded into data. So when it comes to that [data] side of modding, there should be more things available and they’ll be easier to access.