What is your ideal legendary drop rate for Diablo 4?

If you run 100 dungeons at the highest difficulty with optimal Magic Find and you can clear it within 3 minutes to 5 minutes…

How many random legendaries do you think it is acceptable for players to find in these 100 runs?

Good question.

I suppose it depends on how much stronger legendaries and uniques are in comparison to magic and rare tiers, as well as how crucial said legendaries and uniques are to builds.

If legendaries and uniques are merely slightly stronger than magic and rare tiers and/or they aren’t crucial to builds as other items could serve as decent alternative, then I wouldn’t mind if even after running 100 dungeons I only get 90 or less legendary and/or unique items.

On the other hand, if legendary items and unique items are significantly stronger than magic and rare tiers and/or they’re crucial to builds with little to no alternative, then I’d hope that after 100 dungeons I get at least 200 legendaries and/or uniques.

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To be honest I do not really care about how many drops you get, but about what you started with. One or hundred is fine with me as long as at especially the levelling process but also endgame portion of game keep having the feeling that I can progress in the game without excessive grinding. Drops are just some spicing on top especially if they open up new builds or make you a bit more efficient but should not be needed as such to progress in the game.

That is exactly one of the points where d3 and also D2 after patch 1.09 went wrong in my eyes, over reliance on and needing specific items to be able to progress, so they need to drop from the skies or need to RMT or otherwise cheat for them. Do not hide difficulties behind gear checks and this drop rate will not be overly important. Hide everything behind gear checks and well drop rates like mana from the sky will still not be enough. :stuck_out_tongue:

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1.21 gigafinds. Naturally.

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In one of the quarterly updates it was shown that item tiers have inverted scaling, meaning that while for example legendaries have more affixes than rares, they have lower ranges. And magic items have higher ranges than rares. Which is a good thing.

If this remains true in the release version and the legendary affixes aren’t too wild or powerful, having a low droop rate for legendaries isn’t necessarily a bad thing.

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You’re bored. It’s clear. There’s no rhyme reason or point to this question other than to satiate your boredom and validate your existence.

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That was not very friendly. This forum is almost dead so we should welcome any topic to invite discussion.

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No less than 100, no more than 1000. Pretty simple from my point of view.

*shrug

Everyone will have a different idea on what is too many or too little. So a question that has no real definable answer, as everyone is different.

So you are going to get a lot of different answers on this topic.

Game on.

You’re right. The reason as to why I didn’t refer to the blog in question was because I was unsure if it’ll remain so (it probably will, to an extent), especially since we can transform rares into legendary items. If the item tiers still possess the their inherent abilities (magic being able to roll higher afffixes for example), then rare items that turned into legendaries will be automatically better than legendaries, unless there’s some additional adjustments (such as replacing an existing affix of the rare item with the legendary one).

Agreed.

Really? Any? Even the ones that shouldn’t meant to be in this forum - a.k.a the spam machine about D:I?

Deal with it. :+1:

After all, you have no power over me. Flagging my post is the only thing you can do. :smiley:

That is the point. Just want to see what is people’s ideal drop rate for Diablo 4.

Whether it is 90 or less in 100 runs or 200 in 100 runs, isn’t this a bit, ya know, too high?

It is like an average of 1 legendary drop per dungeon run and an average of 2 legendary drops per dungeon run. I guess you weren’t a fan of the D2 drop rate then…

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I am not sure about the drop rate, I would prefer a lower rate with killer items. Maybe one very good legendary item for every 10 dungeons. They already confirmed that legendaria’s will not rain from the sky, nor do I want to be playing for several hours and only receive one that I can not even use.

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My point, is that its pointless. You won’t get anyone to agree on anything, you have those that think we get too much already, those that think we need to get more, etc.

All you are doing is making a thread that will no doubt lead to flaming and abuse of the topic. IN that case, you may even be hitting the borderline of trolling the rest of the forum just asking this question.

lol

Just saying.

Game on.

I think it is a very good question at least it was not about Immortal.

Well, there is that… lol

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One question is; how large is the area or dungeon you’re farming? Is it the same area or dungeon? If it’s same, 6-7 Legendary per hundred run would be ideal, given the itemization isn’t a total cluster, at least 3 of them supposed to be useful for my build. If I’m looking at different areas or dungeons, then I think it should climb to 10-11 at least.

In Diablo 3, you find abundant amount of Legendary and Set items which you smelt because their stats are crap once you get a threshold. Maybe you had one in ten chance to find a useful item back then, but as you move on this increases to one in two hundred or so, counting every grade and piece. I don’t want that to repeat in Diablo 4. I want stat system to be meaningful and somewhat away from power creep. So anything I looted would at least feel rewarding even if it’s very rare.

Well by 90 or less, I pretty much mean it could be anywhere from 0-90. So if 90 is too high, I’m more than fine with dialing it down to 50 or even lower than that.

Oh no, I had literally zero issue with D2 drop rates, and that’s coming from someone who played the offline version for years. Part of the reason I didn’t have an issue with D2’s droprate was because even if you didn’t find good items, you could still slowly increase your character power via skill leveling. Since Diablo 4 should be bringing that back, I’ll have no issue with low drop rate, especially if leveling skills bring a noticable increase to character power.

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same drop rate as wow world epic drop or stratholme mount or somthing in between

Well, this thread’s purpose is never to seek the real answer or 100% approval. Treat it as a survey or something.

How long are those dungeon runs?