What is the point forcibly closing the rift?

I googled that question, and all I get are posts about a challenge rift reward.

In a greater rift, soon as you open the reward chest, it starts counting down to close the rift…

WHY? What is necessary? Why can’t you just say “the rift is over” to close the rift?

It’s never really bothered me before, because I was right at the end and could pick up everything that box just threw out onto the ground.

But why must it be that way for the Visions of Enmity zone reward chest?

I play hardcore, I don’t pick up gear until everything is dead…I just leave it lying there while I kill everything that is trying to kill me, before I start collecting loot. In the enmity portals, I Town Portal back to salvage or store anything I picked up, before going to the next level, because your inventory quickly fills up and you have to do that anyway.

But several times, while I’m running around killing everything, I didn’t see the last reward chest was beneath the mob I had to kill…and going over to kill the mob accidentally opened the chest to throw everything out and close the rift.

The zones are too large to cover and pick up everything before the rift closes.

There were 12 legendaries on the ground, waiting for me to pick them up, as I was killing everything trying to kill me.

Didn’t see the chest, because I wasn’t looking at the minimap…looking at the minimap and NOT the main map can get you killed. I have to see everything moving around, where I was moving around.

But why can’t it just close the rift when you pick up all the loot from the reward chest. OR why can’t you just click a button to close the rift when you’re finished looting everything you want to take?

What’s so important that you have to make it work the way it works…and not the ways I suggest?

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You must be mixing up things…

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That is for a regular rift.

As far as forcibly closing a GR, that applies to solo only. If you get a crap map, you can force close the GR, so you don’t have to run it. Makes it nice for pushing where you don’t want to see Pandemonium Fortress, Caves, etc. as the first map.

As far as regular rifts, there is no forcible close.

AFAIK, voice commands do not work for D3.

Because if the open Vision does not close, the next one cannot open. If you want to loot all the maps, wait to open the chest. If you are in a group pub game, just know someone is going to pop the chest as soon as it spawns.

Unlock auto-pet salvage at the Altar. Seeing as the Altar has been severely gimped, I find it best to rush this node before any others.

The chest spawns were there is a lone goblin on the floor. You know he’s there because he makes noise. Mark him mentally and don’t click the chest. For goblin floors that spawn the chest, be careful when looting on these floors.

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There’s no chest at the end of a GR and they don’t close until you’ve done your legendary gem upgrade rolls (unless you’re solo and force its closure at the obelisk in town).

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The timer for ubers and Greed’s lair is 60 seconds, which is longer than necessary for the amount of drops. Both of these could be 30 seconds to close.
However, the fissures and Echoing Nightmare close way too quickly. I’d like them to be at least 60 seconds, which shouldn’t be too difficult to implement. Ideally I would prefer a way to close those that isn’t triggered by opening the chest, but rather by a player response to a prompt, per GRs, but I’d happily settle for a longer duration.
Happy Hunting, Nephalem. :slightly_smiling_face:

Food for thought

  • Greater Rifts do not have Reward Chests. As @Meteorblade stated, it closes after you talk to Orek.
    • If you kill the Guardian before the timer expires, you MUST complete your business with Urshi first.
    • If you don't successfully complete the GRift, you can skip Urshi and talk to Orek.
  • Nephalem Rifts do not have Reward Chests. Talking to Orek and clicking Okay on the Event Complete Window starts a 30-second timer, which closes the Nephalem Obelisk when it expires.

  • Vision Rifts have a Diabolical Chest at the end. Opening it starts a 30-second timer, which closes the Fissure Portal when it expires.

  • Greed’s Inner Sanctum: Opening Greed’s Strongbox (Chest) starts a 30-second timer, which closes The Vault Portal when it expires.

  • Echoing Nightmare: Opening the Chest starts a 30-second timer that closes the Portal when it expires.

There is NO Chest and there is NO timer. Orek closes it immediately after talking to him.


What’s the point in having Orek force-close a Greater Rift.

I’m not sure, but I think this was added for people who play mostly group or public games. Some players were complaining that group members would sometimes leave the game without upgrading their Legendary Gems. Because of this, the remaining players could not close the Rift even after talking to Urshi. The only way they could start another Greater Rift was to Leave Game and restart. But, doing this made them lose the extra Gold and XP they would have received from Orek.


I play a Demon Hunter, so my methods are probably different from yours, since you’re playing a Wizard.

  • I use the Shift key to attack while standing still.
  • I use Force Move, instead of the left mouse button, to move around. This keeps me from accidentally clicking on things I don’t want to click on.
  • I keep an eye on the Mini-Map after I clear an area. If I don’t see a blue Portal or a yellow arrow, I begin looking for the Diabolical Chest.
  • When picking up loot close to the Chest, I’m careful, and make sure my cursor is on the item I’m trying to target.
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That’s … That’s not a Greater Rift… What you are describing is either an Echoing Nightmare or a Vision of Enmity fissure. Going with the rest, I’ll say it’s the latter.

That means, chest counting down is not the issue but your misclick is.
Rebind your main attack skill or stack unleash skill to right mouse or one of the number buttons. Keep your left mouse only for initiate skill, such as primary attacks or resource generators. No more misclicks unless you pay no attention what so ever.

Some things to aid in the chest part, put your damage skill on something other than left click so you don’t accidentally click when something is right on the chest (I would have said just pay attention to where it is but I realise lots of people still miss it and you mentioned not wanting to look for it on the minimap). Then also don’t move with left click so you don’t accidentally click on it that way.

If you have the altar node unlocked you also won’t need to go to town so often since most of the time you can go for a bit before getting that many legendaries/set items.

And not saying this in a mean way, but you can pick up stuff as you go and don’t stop to kill the whole floor, just practice doing it. I suck at clicking on items on the ground so I miss them often and run around like an idiot all around them.

Nope. The option to force-close a GR is only available to solo players. It was made available precisely because players fish for good maps / mobs / layout when they’re attempting push clearances. This allows them to close a bad GR early, rather than having to exit game back to menus and start game again (which places more load on the servers).

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But monster density will be reduced anyway. So making the new game (if servers work normal) is better.

Force closing a GR has zero impact on monster density. Where did you get that nonsense impression?

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Really!? Have you ever tried pushing solo? :shushing_face:

i mean, in my opinion i think it should kill you permanently if you dont get out in time. lost to the void of rift space time.

Personal runs. Close the bad rift and next got good but empty. Yeah there can be someone with “bad luck” mantra but I don’t interesting in it.

I have closed some GR’s and then got a crap map next one. I have closed some GR’s and got a good map with nice, juicy density. Kinda like it’s random or something.

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Whether you’re interested or not is irrelevant, the fact is force closing a GR does not impact monster density or RNG or anything else.

I could say the opposite based on my own experience. The densities have been the same or better after force closing a GR. However the sample size is too small to draw any meaningful conclusion.

Bad luck is bad luck, period.

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Or as Howard Jones sang “Good luck, bad luck, who knows…” :wink:

Here’s one for you. I almost missed this one myself. It was a map with 3 Guardians. I killed them so fast I didn’t notice the Goblin. If I hadn’t glanced at the Mini-Map I probably would have inadvertently opened the Chest. Oh, and at the time, I had nearly a full Inventory. I had to return to town before I opened the it.

You can’t see the Diabolical Chest in the image below because Voracity fell on top of it.  

Think about it this way, why would your experience with it trump those of others who have a contradicting experience?

Why would damn near everyone who do pushes since this feature was introduced not complain and say it is faulty?

I did this in my entire last few hours of final pushing in season 28 doing this, looking for more than just ok rifts and ended up getting 3 levels higher in that time. Wouldn’t have happened if the monster density was somehow affected. Just to also give my personal runs experience.

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