I know they are adding stuff like PvP and open world elements (yawn). But what if the skills/abilities and classes are too narrowly focused along trying to ride the well established, well traveled Diablo lane. Games like Grim Dawn and PoE are bringing nice innovations to the ARPG genre. I suggested a while back that Blizz should be stealing ideas from other games since other games steal ideas from Blizz.
In my suggestion, most likely in the old forum, I suggested the devs introduce damage conversion, much like Grim Dawn (GD). In GD the Arcanist class has a channeled beam ability called Albrecht’s Aether Ray (AAR) with does Fire and Aether damage. However, there are ways to convert % lightning to Aether, Aether to cold, etc. This would open up vastly new builds and itemization. The signature innovation that GD brings is the dual class concept. This blows the doors wide open to player innovation with respect to character customization. Obviously, there are many more good ideas out there.
Should the devs think outside the box, bring real new innovation, and go beyond the tried and true elements of the past? I think they have the means to test and bounce a lot of ideas off of the player community. Its called the Player Test Realm and D3 has a full game and engine.
Below is just a link to an Arcanist build with 1 point into every ability:
https://www.grimtools.com/calc/eVLyKA4Z
Take note of the “Tainted Power” node connected to AAR.
Before anyone dismisses this idea, consider that:
- Druid class is in GD and has been requested to be added to D3 (and its in D4)
- GD has pistols, shotguns
- Multiple class combos have channeled spells
- Multiple class combos have strong DoT spells
- The Demolitionist class is focus around projectiles, explosive rounds, and blowing s*** up with bombs/grenades.
- There are 9 single classes in total are used to make combos.