Hi, since there’s some bugfixes getting done by VV recently it would be pretty interesting how builds would change if razortail pierce calculation get’s fixed.
Pierce 10 (1+9) gives 71%
Pierce 29 (20+9) gives 91%
Razortail gives 33%
Bugged calculation adds the chances instead calculating each chance seperate, that makes 100% with 1+9.
Correct calculation would be prox (calculated in head, please correct if wrong)
Pierce 10 (1+9) + razor: 81%
Pierce 29 (20+9) + razor: 94%
Would probably go for max pierce + razor
What if its just intended behavior to stack the percentages instead of rolling each separately? Why are you convinced that its a bug?
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Pierce on every other item gets rolled separatly. And i recall reading many zone guides calling it a bug.
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Wouldn’t matter much tbh.
All the best bowazons both pvm and pvp only have base 1 level into pierce.
It’s really not that important or ground breaking.
The 3 end game belts that Bowas use are: Nosferatu or Dungo in pvp depending on if you use GMB bowside or Diamond bowside, and then Goldwrap in pvm.
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Yeay wouldn’t matter that much for bowazon, but theres also jav, frost maiden, immo, which all heavily rely on high pierce.
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I’m not sure where your numbers are coming from. Like the 81% for example.
If they were additive it would be 71% + 33% = 104% (100)
If they were multiplicative would it not be 71% x 33% = 94.4%?
Maybe I’ve got it wrong.
Correct, this is the bugged way it is calculated right now.
But intended would be to calculate the chances seperate.
So lets assume pierce 10 = 71% and you fire 100 projectiles at an single target.
71 of these pierce the target because of the pierce skill, the other 29 get a second chance with the 33% from razortail, which lets 10 of those remaining pierce.
So 81 from 100 projectiles pierced your target (assumed absolute evenly RNG).