Which interview was this?
Does anyone have the link?
Which interview was this?
Does anyone have the link?
He says you can max out all your skills.
That could mean you can max out all of your selected skills.
That could mean you can max out all your skills that you can choose from.
Which one is it and how do we know?
54:00
I went to the original interview and it is not clear there either.
He says you can max out all your skills.
That could mean you can max out all of your selected skills.
Yes. He said you can max out all of your Skills.
He did not say you can max out all of your selected Skills.
they need to do something intuitive , easy to take in hand by casual but with something hard behind ⌠this is what are they constraint actualy for the team devâŚ
And i think we should try to work in this way to do good comments.
I agree with OP who indicate exactly how u think about ur chararcter in a game , and this is real for all, we want to be unique.
I think they should do more branch, or more base for the tree of skill , i m not talking about smthg like POE but something logic about what iâm taking and what i gonna have after ( ex: wow classic ) . nothing too hard but good capacity of multiple build .
And maybe do something like in HARDCORE MODE we cannot change skill point like D3 âŚ
Not true. Axes are far easier to use and use effectivelly mainly against armored guys than sword. Same with spears.
Swords are mostly backup weapons.
I will make it real easy for you. The whole point of the argument is that one is role playing the class (D3). Or as I like to look at it role playing the name of the character. Now you have a character that can change his skills as needed.
As opposed to a person role playing a build that is locked in like D2. A build that cannot change unless you use respec tokens. That is not necessarily role playing the name of the character.
That is why I mentioned Conan if he were a D2 character. To make him according to what I know he would be a swordsman. If he found other strong axes, role playing the build in D2 would mean that he would either have to use a respec token or be re-rolled in order to specialize in using axes, means by spending points into axes.
Also they did eventually add a respec option to D2 but IIRC you could only do it once per difficulty⌠Iâm fine with being able to respec, in fact I welcome it because one of the worst design decisions D2 made was locking your choices in and if you made a mistake or wanted to change you had to start all over⌠which really, REALLY sucks if say you were off by just a couple of stat points from equipping an item. To say nothing of how much EXP it took going past 60 to level up, yeeshâŚ
If I understand what I have been reading on the forums. The acgtive skills are similar to another game that I have played on and off for a long while. It is called Secret World Legends. The whole idea of that game is that while you can focus on two weapons to make your build. You can unlock all abilities and passives if you play the game long enough.
D4 as I understand it will have a cap on the level of your skills. But with skill tomes you will be able to unlock and raise all skills to max level if you play long enough.
Since you can max out all your skills and respec your talents, itâs pretty much the same as D3, meaning no character customization
Activision Blizzard dissappoints me once again.
also if you are only able, to equip 1 skill of each tier, you are very limited, too
so yes, they are doing the same mistake as in D3
The are trying to put D2 and D3 skilll sistem together, but it will not ever be enjoyable if itemization continues to gives +xxxx to atack and defense.
I doesnât mater to put 10, 20 or 30 skill points on a build if you will need just to equip a mythic item to bost all your skill by +1000000000 dmg or defense bonus.
This is the best write up Iâve ever seen on this issue.
Thank you so much for summarizing the exact issue with D4 and the direction they are headed.
Take notes blizzard.
Diablo 3 + Diablo 2 system is a to-go-system for a new ARPG.
You forget that D2 skill tree system had 2 flaws that people absolutely hated about it.
1)it had no respec and when it was added it had terrible costs.
2)absolutely no freedom of customising your character. You was a blizzard sorc - and nothing more. Otherwise your character was absolutely useless in solo targetting and etc. You remember diablo farming characters and cow lvl farming characters? Yeah, right, very convenient thing to do.
D4âs system should have a skill tree, absolutely. But It should be merged with D3 system, otherwise like 1% of ppl will play it seriously from initial amount of players that can play this game.
Dont forget that Blizz want to monetize this game by some visual stuff. I cba lvling a new character from scratch for boss farming. Or after a missclick, and gearing them from scratch. Thatâs just plain stupid, in nowerdays realia.
âTimes changed!..â Garrosh Hellscream.
No respec at all - no life for the game.
Now what about a âcharacter progressionâ from lore point of view. Dont tell me that a 60-years old Druid can master only a bear form and dont even know how to turn into a wolf. Or a Sorceress, a person who literally spends her (cmon, itâs âherâ ) lifetime surrounded by books and knows only how to cast 3-4 spells. Ooh, noo, fireball is a big nono around here! Only blizzard!
Iâm talking about building a competitive character.
I think that some people mix up a character progression system and a respeccing system. They should work together. And respec is a must-have in ARPG.
D4 doesnât have character building. They know this. Thatâs why you can change the physical appearance of your character. Everyone is gonna run the same cookie cutter build, but hey, at least you look different?
and that makes trillions of d2âs hammerdins different in what way?
Oh, yes, with a respec you can have one character that you gear up, not three for your different needs.
Youâre missing the point. In D2 you could be a hammerdin, sure. But you could also be a smite-adin or an Auradin or a Zealadin. In D4, it looks more like each class is gonna be good at 1 thing and whatever the best thing is, thatâs what people are gonna be.
In the age of information, things do get boiled into math numbers fast but that doesnât mean there nothing developers can do about this. The problem is that developers are in fact doing too little to combat the cookie cutter builds.
Yes, cookie cutter builds will always creep up, and what happens instead of buffing other builds⌠you just nerf that build and then a new build will take it place and another nerf.
Thereâs just too much nerfing in video games lately, everything has to be a damn e sport and be competitive instead of it being fun.
Once you allow the game to be fun first and balance around that - more builds will become more viable and the power between cookie cutter builds and everything else will gradually shrink smaller. Never going away, but developers can fix it but they focus on the wrong kind of fixing.
also if you are only able, to equip 1 skill of each tier, you are very limited, too
so yes, they are doing the same mistake as in D3
Inboth D3 and D4 you can equip multiple skills from 1 tier.
Since you can max out all your skills and respec your talents, itâs pretty much the same as D3, meaning no character customization
Activision Blizzard dissappoints me once again.
Not quite, it will take time to max out our skills. You will need skill tomes and nothing says that you must use them. So you could just figure out what skills that you want to use then figure out the needed gear as you go along. Then when you reach endgame and you progress to get to the point of perfecting that build you can re-roll your character if you want to.
That is a big difference with D3. D3 you unlock your skills at full strength based on level.
Plus through talents you can customize the skills that you are using.
also if you are only able, to equip 1 skill of each tier, you are very limited, too
so yes, they are doing the same mistake as in D3
I donât think that they will be going that route. They just choose those skills to showcase the class. Doesnât mean that you cannot pick more than one skill per tier.
The are trying to put D2 and D3 skilll sistem together, but it will not ever be enjoyable if itemization continues to gives +xxxx to atack and defense.
I doesnât mater to put 10, 20 or 30 skill points on a build if you will need just to equip a mythic item to bost all your skill by +1000000000 dmg or defense bonus.
There is no way of knowing how strong the attack and defense will be at this point in time. They also said there will not be any really big gap in damage and defense like D3.
I think that some people mix up a character progression system and a respeccing system. They should work together. And respec is a must-have in ARPG.
The problem is that a lot of players like role playing a build instead of role playing the name of their character.
Conan the Barbarian is one that is a swordsman. But in the Diablo universe it would be silly to have him say oh wait guys and gals I have to go back to level one or respec my skills so I can do a lot of damage with this axe because my sword got broken. No he could use that axe maybe not as skilled with it as a sword but he could still use it.
D4 doesnât have character building. They know this. Thatâs why you can change the physical appearance of your character. Everyone is gonna run the same cookie cutter build, but hey, at least you look different?
I highly doubt that we will see players running only one build per character. As long as there is no big gap in power from the best most optimal builds to the suboptimal builds. Then it wonât matter, you might be running cookie cutter A and I would be running an off the wall build that could still get the job done.
You might run a strong WW build, which I might be running an Indiana Jones Barb build
Youâre missing the point. In D2 you could be a hammerdin, sure. But you could also be a smite-adin or an Auradin or a Zealadin. In D4, it looks more like each class is gonna be good at 1 thing and whatever the best thing is, thatâs what people are gonna be.
I have to see more before I can agree with you.
Yes, cookie cutter builds will always creep up, and what happens instead of buffing other builds⌠you just nerf that build and then a new build will take it place and another nerf.
Even though no one likes nerfing it has to be done at times. Otherwise you run the risk of continual buffing that creates power creep.
What is really needed is for Blizz to set the bar of performance for all builds to strive for. Any that are too far away can be buffed or nerfed. Then make sure that you donât raise that bar to fast.
i rlly hope so
at least, the ultimates will be exclusive but thats ok imo
or shared cooldown
The problem is that a lot of players like role playing a build instead of role playing the name of their character.
Conan the Barbarian is one that is a swordsman. But in the Diablo universe it would be silly to have him say oh wait guys and gals I have to go back to level one or respec my skills so I can do a lot of damage with this axe because my sword got broken. No he could use that axe maybe not as skilled with it as a sword but he could still use it.
Youâve just described a character who has a sword build. Your character âis a swordsmanâ (talents and skills focussed around swords), but that doesnât preclude him picking up an axe and using it without respeccing. You even said it yourself - âmaybe not as skilled with it as a swordâ (ie. no talents changed, build still focussed around sword damage) âbut he could still use it.â
In a free respec world he would pick up an axe and, despite never having touched an axe before, with a quick respec, in a minute or so he would be as good with an axe as he ever was with a sword. That is silly.
Iâd like something where after youâve put enough point in a skill, you get choices on how to enhance them based on what play style you like.
Something like a small skill tree for each skills that changes some functionality and if you chose one side you cant chose the other.
Say after 5 point in warcry, i can chose it to stun enemies or heal allies then other 5 points, it can deal damage or give defense. etcâŚ