What I HATE about Diablo IV Skill System - A Case for Character Building

Yes 100% agree.

They need to really adopt the ‘play-your-own-way’ mentality.

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You dont even understand what meaning and fantasy of a character means
Dont give me that crap anymore xD

Crap to you because the spec is the only thing that gives the character identity according to you. You haven’t really role played or seen others truly role playing in games like I have. There is more to a character than a spec. There is the person that is behind the spec. This is where you miss out on so much more. I have been on actual role playing servers in MMOs and have seen others as well as doing a little bit of role playing like that myself. City of Heroes is a game that I done that in from time to time.

There was enough room in the bio to give the character enough of a personality to be able to behave like the character would behave.

And still there is no pen and paper, where you can just go like “yea i max everything because thats just my character hahahahah”
Get it together fam

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That would be only because I want to and would take years to get there like it would in real life if you fully learn any type of combat arts that a particular style of combat has. Even though the amount of time it would normally take if you used every tome you found as soon as you found it might take around 3 to six months to do. That is if they are as rare as they hinted at during Blizzcon.

What you don’t get is that I can do all of that in my head when I have created the character. Even though for many I will choose a certain amount of skills to unlock and even choose which ones to max. I still plan on the character identity being more than what you would have it be. More than just a spec. That is why I will go as far as the game will let me. Meaning that if after the tutorial I can go to more than one place then I will do just that, it would be fun to have a pick your path that tells the story of your character. Instead of the same old same old linear on the rails story that has been part of the franchise.

But you wouldn’t understand that because it is beyond you without being a pen and paper sort of game. You just don’t have that kind of imagination that could pull it off whereas I can do just that when I want to.

I didnt read your text but: no
In the beginning of a role play, you choose the traits of your character, you have limited ammount of points and you will have to take the up and downsides into consideration
Thats the genre of an rpg
Play an other game, if you cant stand it

That is only because the spec is the sole portion of the character’s identity. The character to you is just a toon that is the spec, nothing more nothing less. Not so to me, nor will it be for D4 if they keep it like they should it.

I guess in D2 you named your character according to your spec. Your characters in that game were just toons not real people in a real game world. That would be something that would be way beyond you to understand.

Plus you cannot limit yourself, you have to have someone else do it for you, said you can’t handle it. If City of Heroes could’ve released as they originally planned it where you had total freedom to choose any power and the origins would determine how many powers your character had I could live with it and have fun. Would I have made some bad choices, probably but I would have fun doing it. I can put my own limits on myself.

Heck in a game world where there are no achievements I can make my own goals that would be like achievements when I want to. My imagination knows only the limits that I put to it. I don’t have it where it is corralled by others limitations.

Blockquote
In D4 you can do whatever you wish with the game. A true sandbox character development system. Some characters can be masters of their chosen class. Where you could take years to unlock and master all of the skills. While other characters you could have where you only unlock a few skills along with maxing them. Then re-roll and do it with another bunch of skills.

you don’t have any idea how diablo 4 it would be!! you wanna try new builds make a new char don’t know why you need the devs hold your hand on this!

I read parts of your post, this and that, and overall my reaction were “hmmmmm…”
In general, I agree that D4 current skill system (or what they showed us in the BlizzCon demo) still has many flaws as well as potentials. But I disagree with most.

I partly disagree with this. First, they specially mentioned that and told us that they will not likely to make legendary powers just increase an ability’s damage, but more in increase the way the ablity work, like with Fireball, instead of increase the damage, you can have an legendary affix that make you fire 1 or 2 more fireballs, or increase the resource generation or damage radius, or add a small explosion on inpact, etc. Second, if they make a legendary affix to increase the ability damage, a flat damage added won’t likely be as a good idea as a % damage increase. If you increase a flat amount of damage, the item is only useful in early game, while in late game, where all of our goals is, it will be significantly weaker than % damage increase. The problem with this system in D3 isn’t if it was flat or percentage but the huge, inflating number after such a long time of all buff and no nerf. This can easily be fixed in D4 by limit the damage increasing legendary affix for each item to one and adding a threshold to the percentage at 40-50%, which is about equals to 3 non-legendary affixes. Of course your idea is good for a cheap, early legendary item which people can get early for an easier start, especially in early seasons, then when your base damage is good enough you can switch to a % damage increasing item which will be much more usable then.

This I disagree. All-flat number on a damaging ability is a bad idea. In D2 it really took out the fun of getting a good weapon with high damage because all the damage affixes just doesn’t mean anything, four of them is still weaker than an increase cast rate affix. Of course an all-weapon-damage like in D3 isn’t better either. A mix of both will likely be the best, like 50/60/70 damage + 90/100/110% base damage (base damage, not weapon damage only). The exact numbers will be decided by the game designers of Blizz. This way getting a new weapon with higher damage will actually give you more damage even if you build an all-casting build.

I don’t see any problem with this system. True, it took out the joy of skill leveling, but in other hand, it limits your build into a few usable skills (4 passives and 6 actives), not like you can use all of the class’s skills as will. This is just another way to limit your character’s usable skill other than a limited amount of skill points. When I am a Leapquake Barb, I cannot use Whirlwind, When I am a Whirlwind Barb, I cannot use Boulder Throw. This system helps us trying various builds of a class without having to creat and leveling a whole new character like in D2, which was really a pain.

You can see in the demo, it’s true that given time you can max-out all of your abilities but it’s because they seems to designing an infinite level system, maxing out all abilities is theoretically possible but it will take you like a year of play time so it won’t be much different from D2 system. Of course I prefer D2’s skill tree system to D3 but the system in D3 has its own advantages too.

You don’t want to summon minion, don’t choose the summon skills. No one is forcing you to do anything. I really don’t want to say this but don’t play victim here, don’t event try. D4, similar to D3, has a limited amount of usable active abilities in combat of 6, if you choose one, you must sacrifice another. You don’t want this skill, just ignore it and choose another that helps your build to level up and use. The same with the leveling system in D2, you don’t want to use this skill, don’t add points to it. you want to use this skill, you have to sacrifice points from other skills for it. The 2 systems are just different ways to limit the player to use a limited amount of abilities.

In general, if you want to play D2, go play D2. And don’t tell me to do the same to D3 because I want to play a D4 as the combination of all the good things of the previous Diablo games and new, good ideas as well, not the exact copy of any other game.

At Blizzcon they stated that skill points cannot be changed. But in time with the help of skill tomes you would be able to unlock and learn all skills if you wanted to. That means that if I wanted a sword master barbarian making a homage character of Conan the Barbarian I can do that. If they have a female barbarian type then I could make a Zena the Warrior type of barb. Or any other barbarian that my heart desires all due to the way it is design.

Nothing says that I have to unlock all skills and max them. No one burns the gifts on weapons just because they drop and they are picked up.

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UNLESS there are 4 werewolf skills on the skill tree to equip, THEN you’ll be practically a wolf all the time… I mean the skill tree is probably big enough to retain your wolf form forever like that (unless AFK :P)

Except this is different. There will be mmo elements and in MMOs the point is to focus on a small set of characters and how far you can push them. Constantly forcing rerolls due to bad choices is bad in MMOs because it shrinks the end game player base. You want most people’s characters to be at a certain point where cooperation is viable in end game content (and there to be sufficient reason to do so). Honestly time sinks aren’t engaging.

but then, you are again, pretty forced into a build
there should be plenty of skills to choose from, for each playtype
or at least, skill morphs, to a certain point

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No where have they said MMO or MMO elements. They have been pretty clear about it. D4 will have a shared world and zone events that you can tackle with others with no need to group. No activity in the game requires you to be grouped up with others. The game can be completely enjoyed alone and one can participate in all activities alone, even world/zone bosses. You cannot solo one but you don’t need to group up.

That marks a huge distinction between what D4 is aiming for and an MMO.

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1, Diablo was intended to be easy to play.
2, D3 is more of a sandbox since most sandboxes give you all the tools and let you have at it as you see fit. (Don’t remember if you made that reference but I’ve read it a lot since the D4 reveal)

i still think, that most ppl, even 9 year olds, maybe not shadowaegis, will understand and interpretate a skilltree, to know, where they want to go

if the D4 skill system will be made more complex than the D3 one, i will hate it.
complexity is the bane of the ‘a’ from aRPG.

And if you get there and don’t like it then what? Understanding where you want to go and how it plays or feels in game are two different things. To the theory crafters and those that only care about the best talents to get them to kill faster don’t really care and are a minority.

I could clearly see where I wanted to go with my original Paladin but didn’t like how it was playing out, but at that point I had to make some changes that screwed it up worse. It was better to play gimped than put in all that time to reroll.

I’d rather have the skills and be left to my imagination, than have to plan out what I want to do and hope it doesn’t suck 30 hours down the line.

i support respecing, so there shouldnt be a problem :3