What I HATE about Diablo IV Skill System - A Case for Character Building

Diablo 3 brings big breakthroughs in the gameplay, it really is much more enjoyable to kill demons in Diablo 3 than in Diablo 2. (Except for a good JavaZon on a Cow Level hahaha)

But in my view these advances have been strangled by defects. The cartoonish style, the burst of color, the total and unrestricted dependence on items (which change every season and make you play in a certain way), the failure to enforce a pvp (not brawling) system to total elimination of trade, strangling social relations (no lobbying and trade), scandalous and tumultuous fighting style with zillions of damage …

Anyway, there’s so much to change, I want the end of the long cooldowns, the end of the unique items (I want to equip two legendary items of the same type), I want the character transformations to keep their looks and abilities, the transformations should not completely change the character, this makes all other skills meaningless.

This and my opinion about the game, of course Diablo 3 is a decent game, but for me it is no longer fun when they make me do everything they want, when they want it and how much they want it.