From Blizzard Info Page:
Crusaders are unbending champions of faith and law. These living fortresses use impenetrable plate and towering shields to wade through scores of foes, leaving demonic bodies smoldering in their wake.
The thick of battle is unforgiving, but crusaders rush in without hesitation, relying on holy magic and heavy armor to guarantee victory. Well-trained crusaders are adept at deflecting attacks entirely, often shrugging off massive blows that would fell lesser combatants. If pressed, they can sacrifice speed and mobility for pure staying power.
Bone-crunching flails and wicked shields are perfect for melee, but crusaders are hardly limited to extinguishing evil at close range. When one of these divinely empowered warriors joins battle, blazing fire and blinding light follow, smiting entire packs of enemies who dare to resist judgment.
What happened to the idea of playing a mainstay frontline tank? I love the idea of a crusader, and Itās my favorite class in D3, but lately I find myself a little frustrated that the idealized versions of the crusader I want to play arenāt exactly viable for anything above GR70.
The closest we get to viable front lining Crusader is a Rolandās Sweep build. Iāve been able to take it to GR 100-105 last season, but it puttered out as my teammates all started blowing by me faster than my tank and damage could keep up (Not to mention my mobility couldnāt āhangā with the group).
The top builds are:
A wizard with a knife (Hevenās fury build),
A Burst Wizard (Condemn build),
A short ranged wizard throwing destructo discs (LOD Blessed Shield).
A Wizard hurling merorites (Thorns Bombadier for farming).
In all three cases, you run around, praying not to get hit more than once, and blap only specific monsters with a glass cannon burst before running away from the group mobs and scurrying off like a wimp to the next specific elite pack.
Now Iāve been playing around here in the off season with gear and builds to try other non-meta builds - to try and find a crusader that plays the way I want to - but havenāt been able to find anything that can push much higher than GR 40-45 before augments and super high gem levels⦠which means these things will probably stop being effective sometime around GR70.
Iāve tried doing an āInvincible Block Crusaderā - but I have to give up too much in damage output and passive slots to get raw block percentages high enough for the character to feel tanky - and even at higher rifts I am still one shotted at GR 80 or higher. =(
Where is this coming from? Poorly scaling game mechanics.
Survivability at a certain point is no longer a matter of defensive attributes - it all turns over to your offensive capabilities. Your ability to spam attacks and hit multiple foes for increased life per hit - while (Or) staying at range - is the only way to survive anything above GR90 or so. Your attack speed and maneuverability (That and a ridiculous health total) has more to do with staying alive than any healing skill I can put on my bar, or block percentage chance I can stack off my legendries.
At a certain point - most builds give up on any reasonable defense in the hopes of simply out damaging the Greater Rift level their trying to get through. Their defense stats no longer matter at all - only if they can kill the monster before it can get an effective single attack through.
This - unfortunately - breaks the fantasy of playing a Heavy Armor Crusader. We donāt āWadeā into the enemy hoard and duke it out. We pray to god and run by everything white in the hopes of finding and killing a blue before a stray missile finds us.
This disconnect between the fantasy of playing a Durable Heavy Hitter and the reality of current game mechanics is why I think Crusaders have been un-popular in the past. Last season they got a big uptick because they suddenly became more Wizzard than the Bazooka Wizard.
My question is this:
How to do we fix and correct this disconnect?
Is it a simple matter of moving certain legendaries around in the cube grouping? Changing up a few more legendary items to allow for increased block percentage (For use with Justice Lantern or The damage redux shield?). Or do we need to start tweaking skills and such?
We donāt have much in the way of support outside of mass grouping (But we donāt move fast enough to keep up with high level grifting parties AND handle pulls and groups).
Our healing and defensive buffs donāt scale with any other stat or have much in the way of augment gear (Holy bolt, Laws, Consecration)ā¦
And we still need to do something about LOD phalanx builds. For the time and effort to get it up and running - it really does perform poorly above casual low level play. Perhaps give us a legendary shoulder that adds a small AOE effect to phalanx attacks? A buff to phalanx damage (like 10,000% to the akahnās set?)
So yeah - this was a bit of a rant - but I would like to start a discussion on what we CAN do to try and re-align the fantasy of Playing a Sturdy - hard to kill - frontline tank there to support my teammates.