This post by the game producer Matthew Cedarquist gives some insights on their ideas on balance. As previously stated, a blog post will be coming in the future. I wanted to increase his post’s visibility as it is post 368 in another thread.
Hey,
I haven’t chimed in to this thread in a while but i want to make sure everyone understands.
In the blog post we’ll be presenting, it’ll go over the specifics of how we balance and hopefully answer many questions.
Some have already deduced through multiple threads and replies how we envision our balance.
Classes that are 1-2 GRs above or below our projected max GR is good.
Classes that are 3-4 GRs above or below our projected max GR is the grey area where we could potentially look at it to make some adjustments. Whether that be through numbers tweaking, items, or whatever other means.
Classes that are 5 GRs above or below our projected max GR is not good and we would aim to balance them in the near future.
So, if you’re looking at Crusader…we can all look at them and say, “Good Day! Have your fun for now!”, but…more likely than not, they’ll come down a bit next patch.
The solo GR target is 141 for a well-geared 10K paragon character.
See:
This post by the game producer Matthew Cederquist gives some insights on their ideas on balance. As previously stated, a blog post will be coming in the future. I wanted to increase his post’s visibility as it is post 368 in another thread. From multiple other posts, the max target for top player @~10K paragon is GR 141.