During the Diablo IV deep dive, they mentioned that
“when you pick up a sword in Kehjistan it’s a scimitar. If you are up in Scosglen, it is a broad sword. Different armors that fit different regions, look like they are from the place.”
This raises some questions, especially when combined with the December update.
- Do these different looking items from different regions actually change the stats at all, or are they just cosmetic?
If so, it almost hurts the feeling to me. To find a scimitar that does the same damage as a broadsword and has the same inherent characteristic (since it is a sword) as well, makes it seem like, why are these even portrayed as different weapons?
-
Are there different inherent characteristics across various weapons of the same type, or are all swords given the same inherent characteristic and even damage amount?
-
Are damage ranges still in the game, or are they flat numbers now? These helped provide diversity among weapons and spells, providing a different feel and playstyle for various builds.
Personally, I don’t like the way Diablo 3 implemented the item types (or lack thereof), having legendary items drop as just “Sword” in orange text. The sword is not scimitar, or broadsword. It gives you no indication of what kind of sword it is and if you know the game well enough, what unique item it might be once identified.