We need another xpac

Yes. New skills. New Passive. New gear to farm.

But too bad, it won’t happen as Blizzard is currently focusing on D4 and Immortal development.

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As much as I’d like to see an xpac, that boat sailed about 10yrs ago. We were lucky to get so many years of ongoing patches with content.

It’s just a pity that the last pile of QoL additions are now locked behind seasons.

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I wouldn’t give this company another dime.

They could add all those without increasing the cap to 80.

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Playing ARPG but allergy to leveling and gear farming. Why even need character level in the first place? :yawning_face:

I have no problem with either.

I feel an xpac should add content, not power creep and gear negation in lieu of content. That is simply lazy design. An xpac should build on previous content, not replace it. If I want a brand new game, I’ll go buy a brand new game.

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D3 RoS added new content, new level and new gear. Work perfectly there. Not adding new level cap in expansion is what i would call it lazy.

I don’t see people complaining about replacing their lv30 gear when they reached Lv40 - 50 zones in many RPG games but somehow replacing Lv70 gear with Lv80 gear in D3 what-if-expansion is problematic now. :rofl:

Because in many, if not all RPG games, replacing end game gear with new end game gear is a very substantial difference vs leveling gear.

If you agree, do not reply.

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If the extra levels actually added something to the character development, it’d be fine to increase the cap. However since D3 treats character levels nothing but gates to lock skills and their runes behind, adding more levels adds no development. Which makes them completely meaningless.

Worse yet, if the gear scaling through the levels stays as it is now, the power creep at level 80 would be absurd. Just look how fast gear scaling ramps up between levels 61-70 and compare it to levels 1-60. To avoid this would require a complete rework of itemisation.

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ROS has been out now for over a decade. People have spent that time perfecting their gear or at least searching for as close to perfection as RNG has allowed them to get to.

This isn’t about dropping a level 35 item for a level 40 item whilst your hero’s heading towards the level cap, this is about gear you’ve spent a decade working on being replaced by level 71 rare drops.

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Agreed, however Blizzard has been “remastering” most of their older games. So its just a guess on my part that this is the next logical course they may take with d3.

Personally, I don’t see this as a problem at all, especially in a game like D3 where you start with Lv1 in every season.

Number crunching like most games did.

I can see an extra 1 passive slot or a new gear slot is a good addition for the level cap.

Thank you for agreeing with my post above.

We’re how far into D3 and all we keep doing is making numbers bigger. What’s the multiplier on Shadow set currently? 120,000%?

And still not enough to make it S Tier :rofl:

For sure. My point is just that they don’t crunch numbers in this game, they just make them bigger.

Non-season says hi…

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That is why I said seasons. Plus, I feel that most people who always participate in the season whether it is from D2 or D3 usually care less about nonseason progression or gear, at least for me.

Did it? I was fairly upset that the 2 pieces of gear that grinded 2 solid years to get that were actually good became trash as soon as I hit 70 ROS. I would be very, very upset if all the well rolled gear I had grinded over the last 10 years became insta-trash because of new level cap.

Big difference between replacing temporary leveling gear and replacing well rolled end game gear you have spent months or years acquiring.

At the end of the season, do you get to keep your gear or does the game auto-delete it?

Source? If you pulled this out of your behind, do not reply.

Also, I know you read this:

:point_down:

maybe a remaster in 10 years the next ~new~ thing