Vyr's, your thoughts

This is one set I haven’t touched and know little of. Nonetheless an idea popped up that I would like your input on.

Would you prefer if the set allowed the archon skill to stay up for as long as you wanted and be toogleable at will?
Then Chantodo’s should change to work on Archon mainly, basically a full revamp with regard to the damage output.
It seems to me that the main damage is done during the Archon phase the in-between is a downtime most player’s dislike. So that’s how the idea formed.
Balancing the damage output needs to be taken into account. If anything like this would happen.
So what do you guys say, had the idea some merritt or should I erase it and go find a corner? :wink:

The biggest thing that I would want for the Vyr set is for it to allow the archon skills to actually deal damage similar to the Chantodo set, that way the Chantodo set wouldn’t be mandatory for Vyr Archon.

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Ideally Chantodo shouldn’t be the only option for Archon. It should be 1 option among others.

For that to work, they have to buff the skills big time. I think we might require some Archon weapon and/or offhand for that, and have Archon skills benefit from those.

But I would change the way Archon and Archon stacks work first, so that we can get rid of the perversion that is Reverse Archon.

Before we get an archon weapon of any kind, the archon skills should be buffed via Vyr.

As for changing the archon stacks, it’d just be easier to go after swami instead. Just have swami give 20-30% of the damage bonus gained from the archon stacks when archon ends, and have that damage bonus jump up to 100% when going archon. But then again, I don’t have much issue with reverse archon.

Thanks for the replies guys, but would a permanent Archon be fun for you?

Dealing damage while in that form is up to the devs to change support items and number tweaking for a nice damage output.

Not really, because to have permanent Archon, we’d have to give up the snowball building effect of Archon’s power, which is one of things that I like about it. Alternatively they could add a cooldown reduction effect to Vyr, to help player jump back into Archon faster.

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They are out of touch.
The root of the problem are these 30% more damage taken !
The archon should be most powerfully skill in diablo3, but in it own essence, not chantado thing.
These issues are clear like sun rising. Seems some people are refusing to leave darkness.

Agreed. A while back, I suggested that Vyr should have another multiplier that specifically increases the damage of the Archon skills based on the number of Archon stacks. That way, the Archon skills can actually deal damage instead of just being used as stack grabbers for Chantodo and/or reverse Archon.

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In an ideal world.

  • Disintegrating wave snapshot fixed.
  • Disintegrating wave and arcane blast damage increased, to around 1000% or something.
  • Combustion rune changed to

Combustion: Upon activation of Archon, the Wizard releases a blast that hits enemies within 15 yards of him/her for 3680% damage as Fire. The damage type of all abilities changes to Fire. Arcane Blast damage increased to 1208%

(doubling the damage of arcane blast)

I’d love to have black hole incorporated into archon.

Ideally through a legendary weapon as Vyr archon is lacking them (furnace only in cube) but wouldn’t mind it being part of the Vyr set itself.

Posted a suggestion for that here Archon & blackhole, a legendary item idea

But after reading some suggestions in this thread, might be a better idea to just buff archon abilities via the legendary and not provide a global buff (so maybe something like this would be more appropriate.

Archon form can cast black hole. When in Archon form, each time you hit an enemy with black hole, all damage dealt by Archon abilities is increased by [400-500%] for 5 seconds.

numbers may need to be tweaked, as the actual casting of blackhole itself will gain stacks. But this is probably a good starting point.

Black hole itself could take the rune that’s on the skill bar, much like slow time & if no rune selected, it can just be un runed black hole. Furthermore the legendary item bonus should also effect the damage of black hole.

I’d just love to be able to group enemies together using black hole, Especially if the radius of black hole itself was improved.

Appreciate that none of these proposed changes actually are actually applied to the vyr’s set itself, but still keen to gather feedback, other peoples thoughts.

One of the best ways to fix the issue would be to give archon a damage buff but only while in Archon. Perhaps a multiplier from the set or from the use of the archon skills. I’m thinking just a single multiplier would work, maybe 2. Like every time you use an archon skill, you get 100% damage bonus to X skill(s) while in Archon for X amount of time, stacks 5 times.

Apologies. I’ve re read this a couple times now. But don’t quite understand what you’re saying. Can you give an example?

Basically, have the Vyr set give a multiplier that specifically for the Archon skills themselves.

For example:

That should drastically help the archon skills in terms of damage.

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25% is quite high and relying on stacks to get that damage would inevitably make it weaker on higher grifts. In all honesty, it gets weaker with higher grifts just with the stacks. The stacks should be added differently in general, which would make it stronger.

Well that’s pretty much the core of Archon. If you don’t get stacks, then you’re not going to get very far. I mean you could add a larger non-stackable multipler, but that’d lessen the snowballing effect of the build and set.

Yeah but in lower grifts, you can stack well over 200-300 stacks. In a high grift, you’re lucky to get 125.

I believe that mostly comes down to density and rift layout.