I have a problem in Diablo III with Voo’s Juicer. I had to re-roll several times to get an ancient one (this is expected behavior). But when i finally got the ancient roll it’s showing only 410.2 dps?
Your weapon is only doing its base damage because you went to see Myriam and enchanted the elementary damage of your weapon to Vitality. See #9 of Things That Are NOT Bugs .
The solution is to go back to Myriam and change it back to elementary damage.
Not a bug.
This is what happens when you enchant the Damage Range off of a Weapon for another Property:
Never roll the Damage Range off of a Weapon unless you’re creating a zero-Damage support build (zDPS) or an Invoker build. It doesn’t matter what type of Damage it is. It’s just extra Damage. A LOT of extra Damage.
I spent a while trying to explain it 2 or 3 days ago, but no, this idea does not want to enter into the heads of some people
I believe some players confuse Damage Range with %Skills Damage.
They see 881 - 1074 Fire Damage and think “I’m not using Fire Skills” so they enchant it to something else.
It is weird because OP re-forged it to get it to ancient. It would obviously be higher damage than non-ancient one. Went to Myriam. Chose to roll damage. Changed damage to vitality, then is shocked that the damage is much, much lower.
Not meant as critique but there are a few cases where the damage type does matter. Like Wizard’s Elemental exposure passive and some of the Soul Shard effects (poison - when that theme is up).
“There’s exceptions to every rule…”
I was just trying to cover the main point:
I didn’t want to write a complete guide on the subject.
But, you’re correct. There are times when certain affixes are triggered by a specific Element. In that case, you would want that specific Element for your Damage Range.
There is no exception to the rule that “Perusoe rules”
(Not meant to belittle the other contributors).