Update the Follower skills and add some gems

I think you mean “This is actually intended, and not a bug”. However I find the excuse weak because no one really ever considers the popularity of Followers balanced already. If it would help top players and enduring tanks to push further since they can do well without the healing effects of Templar, may as well allow it.

If it were to apply when you bring Rift Guardian down to 10% health, Eirena can still execute it with a mere 2 million damage attack. Even though RG still have a trillion to go for it will be an insta-kill; it’s free Frailty with a lower threshold effect. I honestly didn’t get what were you trying to describe.

I meant that it wasn’t intended to work. It’s a weak excuse with absolutely no thought behind it. Because Elrina sees so much use, amirite? and Executioner is being used by every build. /s

Why are they added legendaries that will see no use?

But seriously, if 10% was too strong, lower it to 7%. It would be neat if the followers actually did some cool stuff. I’d like Eirena to bring damage, the templar to tank and heal, and the scroundrel can CC and group stuff up.

Eirena is actually widely used thanks to her ranged damage mitigation and mass crowd control abilities. Templar’s upside is healing and acting like a secondary cheat-death.
Most elite affixes that can be mitigated by such affixes are ranged; check leaderboards and peek at the secondary affixes on their equipment.

Yeah, that role is taken sadly. Eirena does it way better than anyone in the group. Scoundrel supposed to be the dps booster type of guy but now his old dps buffs are laughable and out of date.

I was speaking of Echoing Fury, not The Executioner.

I really wish they did something to actually make followers to be useful.

What’s the problem with increasing the followers damage? The game difficulty can rise equally the more damage your follower does - same way the monsters get extra health for each player in multiplayer group.

I see this, for example, as follower-only legendary gem. It can be super simple, like:
Each gem level increases follower damage by x% and monsters you fight are y% stronger.
So that monsters will have more health, more dmg, more loot, more exp, more gold.

  • What is the point of this, some may ask?
  • Well, the point is that there’s a huge imbalance between 4-man groups exp earning and solo players exp earning. Adding some buffs via followers could actually improve the situation without making the developers to break anything in current gameplay.

And as followers have access to 3 jewelry slots, there could be 3 legendary gems for each slot and each gem could be leveled up to level 99/99 (because why not), and at level 99 one gem will buff the monsters and exp and gold within the game equally to a presence of 1 additional player.

It wont add any imbalance and it wont make a single-player better than a multi-player. BUT it will give those single-only players an opportunity to better catch up with a progression of a 4-man groups, at least in magic find and exp earnings. And it could be done by making the followers better - so you’re killing two birds with one shot.

Anyone ever play the Incredible Adventures of Van Helsing? Blizzard could take a page out of that game’s playbook in regards to making decent followers. How about the skillset of that Katarina? So many to choose from! And dedicated sets for Katarina when she is capped. And the cherry on top…she does not disappear in a group with your friends which adds even more strategy and thought…“oh, your follower should do x, and my follower can do y.”