@Rage: Honestly it is already difficult to keep track of seasonal circles on the ground in larger monster packs and Leap/BoM (if I forget I proc Nerves) and WotB in this build, that I just periodically click Falter without thinking much about its range. On paper it gives me more dps than OPKS and it is in effect most of the rift clear and vs RG the circles are usually at a decent range so it is possible to have both Falter and No Escape active.
Main priority are buff circles, blue to shorten WotB + Ancients cooldown, purple for damage, Oculus + purple is godly. Green only when I feel like Slamming while WotB is down. I usually do try to keep my distance from main target (elite) for No Escape, but circles take priority.
@Felix: Yep walking with the occasional Leap to the next pack or gather multiple elites or a larger pack of mobs. The build has really strong survivability
- 80% - Band of Might (mine has 79%)
- 75% - MotE (4)
- 50% - Striding Giant from Mortick WotB
- 50% - Endless Walk and you do walk with this build at times
- 28% - Cpt. Crimson RCR effect
I really only procced after forgetting to Leap in time. I don´t have to dodge a laser during WotB. Also the CC reduction on helm is useful, I think I also have a second source on my ring. But yeah, this is HC so it´s better not to stand on field effects when WotB drops, just Leap out of danger.
I still think at least some people might lose their char in HC trying to copy this
build without previous experience with non-insta Leaps and stuff