Unpopular opinion: I actually like the paragon system in D3

Well, never thought i’d see myself writing this. I read the suggestion by Raxx and the idea of “nerf paragons” really was his #1 most important thing he would change.

I really enjoy the paragon system. It’s the main reason I’ve enjoyed D3 so much over the years, even if i’m nowhere close to “the big boys”. If i wanted items to be the main thing of my ARPG, i’d be playing D2 and running pindle.

I hope the paragon system can be left as it is and just ban the botters and the thud users. I don’t care about being #1 or #1000, i just want to farm my paragons in peace.

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Infinite progression was always a bad idea in my opinion. That, among other things, has led to power creep in Diablo 3 that’s resulted in most of the game’s “difficulty” actually just being a stat/gear check.

The “action” part of “action RPG” has almost non existent challenge until you hit the very high level rifts.

Though Blizzard isn’t gonna be changing D3 in any meaningful way at this point, so as long as it’s not in Diablo 4 I’m happy.

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I would be fine with that, as i’m not buying D4 in any case.

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Meh, everyone’s opinion each of their own. Developers wanted to separate the dedicated and the casual player by setting a climbing ladder, also to rule out skill gaps between players and inconveniency of online play to a degree. It served as a double edged sword and game took its fair share along the years.

I think D4 will be better off without a paragon level scale. If it was really good game design, you’d see similar system in many other titles at the same genre or other genres.

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I could be wrong, but I honestly doubt they’ll change the paragon system in D3, at least nothing beyond some modification (such as changing the gold find to gold pick up radius)

For what reason, if I may ask ?

As long as endless progression systems stay far away from D4, I dont particularly care what happens to D3. That said, it also should not exist in D3. Bad all around. It should just have been capped at P500 or so (with a rebalanced lvling speed of course)

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You may. :stuck_out_tongue:

Let’s see.

Always online. No modding. Microtransactions.

That would be my 3 headlines as to why i won’t support that game by buying it. My mom always told me to “speak with your money”, so I intend to put my money towards games that have those capabilities.

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I understand that as a principle, though microtransactions in D4 consist of additionnal and dispensable cosmetics only. I mean, it’s not something taken from the game, and D3 already had always online and no modding.

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Yep. But after DI i’m taking a stance. No mtx in the games i buy. Future expansions, are fine. if you want to price the game at 120$ instead, that’s fine too.

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Yeah, I’m fine with mtx that consists only of cosmetics that offer no power and/or gameplay advantage.

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Paragon in D3 is great. Some people just hate it because the cap is so ridiculous far to reach as normal player. But then, Diablo is always about grinding. D3 paragon is good for those who like to grind level or feel that they made a small progression every time they play the game.

It is a simple progression that allow casual and hardcore players to keep playing the game instead “I reached Lv99 (or Lv70) or fully equipped, NOW WHAT?”

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To do it all over again but this time in D4. Hopefully it will keep me interested for another 10 years.

Fastest fix for paragon is to decouple the defensive benefits from the offense granted by main stat.

If they simply changed;

  • Main Stat into DIP (Damage Increased by Paragon). [.02% per point uncapped]
  • Vitality into DRIP (Damage Reduction Increased by Paragon) [0.5% per point max 50 points or 25% DR]

it would effectively put an end to high paragon players walking around GR150 without a care.

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I also find it fine. Could it have been better? Yes, of course. Is it because of infinite scaling? In my opinion no.

The thing is we reach a level of gear so quickly that it isn’t that big of a draw after not much time. I get to around 150-170 hours per season and that is comfortably in the range of “I need this 1% more damage and one or two slightly improved rolls”. Grinding for hours and hours hoping for an amulet with 5% more elemental damage when you already have 50%+ because the one you have needed to reroll to get crit is way more fun if you also know you are progressing by increasing stats. You spent your 3-4 hours farming without getting that increase but hey at least you got closer to your goal because you got some paragon.

I think infinite scaling isn’t the problem, it is in how it worked out. It takes barely any time to get to 800 and from there on all you do is plus mainstat & a bit of plus vitality. If it took longer to get there it would be more interesting. And adding other things.

In short: The main problem in my opinion is that even someone who doesn’t play all that much reaches “plus mainstat for the 90% of the game that I am grinding then a tad of vitality for pushing” stage in like a week.

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Why do you guys still stick to the “infinite scaling” thing?

Paragon capped at 20,000.

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he enjoys colectin numbers and not gameplay it self ambulance plz

paragon systems are good in aRPGs. but the one from D3 is wuite rudimentary after paragon 800, just incresing main stat. huge skill threes are much better, I liked the one from Warhammer Chaosbane. Evn in Immoratl is better,
AND in Immortal there is a very good idea impleneted - hopefully will be part of D4 also - there is a paragon level which increase 2 levels every day, if you are beyond that paragon level you get increased experienced gained, if you are above you get less and less experience, this help to not have discrepancies between players like in D3 now e.g. some are paragon 19000 and some 5000 in non-season

I think infiniate scaling as the lessor issue.

2 Main issues are
Its get boring after 800
Its the only reliable means to progress after a certain point. If loot & other prgression system are there in parellel, then Paragon will just be a background progression system & most people will not have an issue IMO.

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I don’t know if that’s an unpopular opinion. At the time Paragon 2.0 was implemented (RoS release) it was a breath of fresh air in D3, a way to implement D2’s classic RPG systems AND another form of endgame progression all at the same time.

I think it only really starts to feel pointless once you only have vit/main stat left to put points in. That, IMO, is the system’s only failure, but it is good enough for the vast majority of players who quit at or before that point.