Undo the Archon Nerf

  • You nerfed archon builds from the attack speed change
  • You destroyed StarPact Meteor Build
  • You can’t even manage to buff Hydra and Twisters properly
  • You ruined Etched Sigil despite so many requests to revert it. (If you really wanted an item to add bonus damage to Twisters, why not that useless Oculus off-hand that nobody uses? because we have a better passive for that

We all know wizards need a boost. So can you at least manage to type in a few numbers to fix the attack speed bonus that you nerfed on Archon/Todo builds? Shouldn’t be hard.

  • open file, scroll down, type in new value numbers.
    fixed!

Just look at the leaderboards for the 4 Player meta builds… heck, even the forums tell you Wizards don’t have enough to contribute. So what’s holding you back?
It doesn’t take a year of data to evaluate what’s missing but somehow, the team here can’t even figure out how to fix wizards damage when it’s so easy!

11 Likes

This seems like a no brainer. Have they reversed a nerf like this before? It seems like a reasonable ask.

I actually agree with reverting the nerf. I kinda wanted to main Wizard in a season again, but this season it really doesn’t look good in that regard.

1 Like

Yeah a reversion to chantodo and a buff to vyr would be nice. Won’t happen for this season however.

2 Likes

Revert Chantodo.
Revert Etched Sigil.

These two must happen now. Both are unjust and uncalled for.

Change Tal Rasha to +3000% DMG / +17.5% DR per stack
Change Firebird to 2500% DMG / 15% DR per stack + max stacks size: 5.

BOTH ARE NO BRAINERS. Come on, devs, where’s the problem?!

Not saying that’s all our sets need, but at least that much. Give us something to work with for now, then look through our feedback from PTR for next season.

6 Likes

I agree. However they won’t; at least I have high doubts that it would happen before the next ptr (and even then I’m doubtful of any fruitful changes that may happen there).

It really is that easy.

I have modded Diablo 2 and you easily can change the numbers for Damage, Casting Delay (aka Cooldown), Resource Costs, etc on Skills and Items, as well as adding new affixes to an item or changing the ranges an affix can roll with, or how often it appears, etc.

Just have a look how easily this guy here is changing the resource costs of a skill within 30 seconds (starts at 16:20):

And according to the D3 developers it is even easier to make such basic changes in Diablo 3 (starts at 10:57):

Theoretically they could hire some of us as unpaid interns (I would do it) and we could do some basic changes on our own (e.g. like lowering the cooldown of Teleport from 11 to 6 seconds, or replacing it with 2 or 3 Charges or with a resource cost of 35 Aracne Power, etc).

Stuff like that is really easy to do. I have done that in D2 and with the tools the devs have available, it is even easier.

I feel like I remember them nerfing a barbarian WW/Rend belt and then reversing course later. I don’t recall the specifics.

1 Like

You’re referring to the Lamentation belt. During the ptr, the belt originally gave a 200% damage multiplier to rend. However upon Blizzcon of that year, it was noticed and confirmed that the multiplier was to be removed from the belt which infuriated the Barbarian community. And once the actual patch itself rolled out, the damage multiplier was indeed removed which (understandly) sent the Barbarian community into a frenzy.

Afterward, I guess either Blizzard realized their mistake and/or wanted to appease the Barbarian community, but thankfully they brought back the damage multiplier for Lamentation (albeit at a weaker 100-150% instead of the original 150-200%).

So yes, that would be a rare example of them reversing a nerf almost immediately after it launched. However I wouldn’t count on that happening for Wizards in this case. The biggest reason I say that is because of the lack of communication we’ve received regarding this that explained their mindset when it came to major changes.

Ordinarily when they make heavy changes, they usually inform us of their reasoning (especially if the change causes a massive outcry within the community). For example the change to the Crusader’s Invoker set:

Thorns of The Invoker: 2-Piece bonus decreased from 350% to 90% and has a cap of 10 stacks. 6-piece bonus increased from 15,000% to 67,500% and increased attack speed bonus from 50% to 100%.

Developer’s Note: This is to address the Bombardment build that Crusaders have been tearing across the board. We’ve severely nerfed the 2-piece and compensated in the 6-piece. We also thought about extending the duration of the buff past 2 seconds, but we rather change a couple of things first rather than too many things to see how things play out.

This informed us of their reasoning of the change. Now as I haven’t touched my crusader for a long time, I have no idea if the change was effective and necessary, or if it was another example of using a hammer instead of a scalpel to fix an issue. However, based on what I’ve read from the crusader community, it seems a bit more of the latter.

With that said, with the exception of the Twisted Sword, we Wizards on the other hand had received nearly no such form communication nor reasoning for nearly all of the changes that we’ve gained in this patch, despite most of our community blatantly telling Blizzard that this change was awful. Even when the ptr notes were first shown well before the ptr itself launched, you had a great number of players try to tell Blizzard how bad these changes were, and yet it fell on deaf ears with no acknowledgement.

So yeah, I have zero expectations of them reversing any of these awful changes anytime soon. Not for this upcoming season, nor even the next.

6 Likes

this is becoming more important than ever after the firebird nerf

1 Like

I am glad to see more players speaking up now that FB is going to be leveled. I made a similar post here recently

and several other posts over the last 6 months. Many love playing archon for its difficult to manage mechanics. Personally it is my favorite build but completely falls apart at gr 115 for the reasons I outlined in my post.

  • Teleport bug
  • Crazy CDR reqs without being able to use crimsons due to fazula req for belt
  • Att spd nerf
  • Archon skills dmg
  • Tied at the hip to chantodos

After the FB nerf wizards have no really great builds to play, do not even get me started on what a waste tals is.