Ulianas set suggestions

I’ll start the Uli set thread, please increase the SSS damage on the set, that’s what’s really holding it back from being even better, if anyone else has any suggestions please post them. Let’s make Uli great again :smiley:

Sss isnt the main dmg for u6. Ep is.

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The Uliana set has a couple of problems. The first is that there is only 1 viable gear and skill loadout. The second is it relies on unusual mechanics to maximize it’s damage. The third is that it has less damage than every other monk build. The last is probably the easiest to fix since they can just increase the set bonus by an arbitrary amount. The second “fix” would require them to recode the snapshot mechanics which is potentially difficult and may cause unforeseen consequences (more than 1 week ptr is probably needed). The last thing to fix is to add skill and gear diversity to the set. I’ve posted in the old forums about potential changes to fix Uliana’s set. One thing is change Exploding Palm to increase the bleed/burn damage of the non-cold runes and to have the detonations of EP include all remaining DoT damage when it explodes. If the detonation and DoT danage was “close” to Impending Doom’s overall damage then you can potentially use other runes besides cold. Fist of Az’Turasq should buff ALL EP damage, not just the detonation. They should also change the runes on SSS to have all the non-cold runes have a 16 second cooldown. Pandemonium since it is free should stay at a longer cooldown than the other runes. The physical rune should be reworked to drain all of your Spirit but to perform an additional SSS for each 75 Spirit drained. That change would let you have playstyle of building up resources and then dumping it all for a HUGE SSS chain but having no resources until you can build them back up or use the other runes for other effects. Without reworking SSS, they could add all runes to the four piece bonus on the set.

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you’re absolutely right but in order for EP to work SSS has to kill the mob, if SSS damage was increased it would let the build achieve higher gr levels and be closer to other monk sets

Historically pre uliana, this was the case. U6 grant explosion to EP at the end of sss animation even if sss does 0 damage. Whole damage of u6 is ep, sss has nothing to do with killing mobs. Even if the u4 is nerfed to 0%, the effect is minimum to u6 damages. If sss remotely provides damage, shoulder and chest would gear sss skill%. But due to its non factor, toughness stats over taking it.

What u6 needs is toughness buffs. Fnr is superior interms of dps. Due to its reliance to unity/lebvre shoulder for toughness, Ew is geared.

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I usually don’t die often in a gr, a little more defense would be kool most def but I would still love for it to have a little more sss damage, it would help when I’m fighting a single mob or the rg

Try take out unity/lebvre/esoteric + ew… Pop a gr 120-125+… Due to the set does not have in built toughness, other sources of toughnrss costing the sets dps supporting pcs.

Fnr 2. 25x > ew 2.0x but not possible at the current toughness requirement.

One other thing the build needs is for The Binding of the Lost to reset the duration when you SSS, not overwrite the current number of stacks. In a dense mob it isn’t hard to maintain max stacks but against big Elite targets and RG it can be hard to maintain the maximum DR from the belt and forget it if you die to RG and need to build up stacks when you respawn.

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that is a great idea as well :slight_smile:

Not true, the set makes EP pop on each and every strike of SSS, instead of on kill.

Combined with the Gungdo Gear bracers, you can launch a barage of EP’s, even on a single target. This item, along with a cubed Flow of Eternity are required to make the build baseline functional.

SSS just acts as a trigger, (well… 14 triggers) to pop your EP’s. Its damage is negligible.

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This would be great. Could quite possibly be all it needs to give it the toughness it is lacking.

I think it’s also something I believe Blizz could and would actually do for us… They did it for the WD’s Soul Harvest when they/we saw how much better it was that way thanks to the Necro’s Bone Armour mechanics.

It is such an awesome and fun build to play. Feels very monk like. Pitty it isn’t stronger to compete with SWK/Inna. Or at least not feel so much weaker.

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I totally agree with you Jay, they really need to make this build stronger and it could do so much more especially when fighting the rift guardian. This is currently the only build I play with Monk even though I have the dashing strike build also :smile:

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Hrm… hadn’t even considered that. U6 for RGK?

Would be nice for a monk to be able to fill that role for once.

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U6 is poor rgk. What he meant is improve single target dmg i guess. Monk rgk would revolve around flying dragon /gen some how

Either way, would be nice to have the option. We have been nothing but support for meta since they killed static charge.

Also, this is a hypothetical discussion. Other than fun factor, U6 has been trash all around since the season after it was introduced.

100% monk needs a buff. The current meta sucks already. We did have few moments in Gen Monk RGK (Tri / Quad Gen). What I wish is toughness buffs for all class builds so support is less reliant. Maybe some hybrid support / dps builds will come up. LON buff wiz with karini can ditch zmonk (hion team did 150 with wiz, crusader rgk, barb, znec thats right ZNEC). If monk healing isnt as needed and he can self sustain him self, a hybrid grouper/ rgk can arise. What ever it is, give us something new.

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Yeah pretty much, its not just U6. Monks in general needs a buff.

I totally agree, Monk in general could use some huge beefing up :slight_smile:

Monks do need some buffs but I’d prefer some diversity in builds and skill choices first if there has to be one or the other. A few seasons ago DH was one of the weakest overall but every build was very close to each other in power. You just needed to find a DH build that you liked and play that. Then they buffed the various DH sets but kept a “similar” level of power so that you can play Impale, UE, Hybrid straight Marauder & Natalya and even LoN now. In a perfect world, they’ll do the same for monks. Balance WoL, LTK, TR, Uliana EP, R6 Gen, and hybrid I6U4 amongst each other and then tweek them so that their overalll power is close to the other classes.

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Completely agree with your whole post.

Though, this is the problem imo. They do have a perfect world. They are also the “gods” of this world. They have shown its possible with the DH.

You’re right. I would prefer diversity within the class, more than I care about class equality.

Seeing those DH leaderboards with the top 4-5 builds all being different, was something I don’t think we’ve seen before, and it was awesome.

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