New Class Set: The Typhon’s Veil
2-Piece Bonus: Double the duration of Hydras and increase the number of heads on multi-headed Hydras by one each time you damage an enemy
with Magic Missile with a maximun of 5 heads per hydra. Casting Magic Missile reduce the damage taken by 40%.
4-Piece Bonus: Damage taken is reduced by 4% for each Hydra head alive as long as there is one available. Each time you take damage, a Hydra heads dies.
(Magic Missile restores a head if missing when damaging an enemy - 2P bonus.)
6-Piece Bonus: Hydras deal 800% increased damage for each Hydra head alive
Serpent’s Sparker
You may have one extra Hydra active at a time and they deal 350-400% increased damage.
The Magistrate
Frost Hydra Your Hydras now periodically casts your runed Frost Nova and deal 350-400% increased damage.
Etched Sigil
While channeling Arcane Torrent, Disintegrate, and Ray of Frost damage is increased by 400-500% and Mirror Images copy your attacks doing the same damage.
Deathwish
While channeling Arcane Torrent, Disintegrate, or Ray of Frost, their damage is increased by 250-325%.
Aether Walker
Teleport has no cooldown, but it now costs 25 Arcane Power. Suppresses Reversal rune. All dmg outside Archon is increased by 200% for 5 seconds after using Teleport.
Mirror Ball
Each enemy damaged by Magic Missile receive 125-150% increased dmg by Hydras for 10 seconds. Magic Missile fires 2 extra missiles and pierce.
Valthek’s Rebuke
Energy Twister travels in straight path, 80 yards forward and deals 400% increased dmg. Has no effect with the Wicked Wind rune.
The Smoldering Core
Meteor gains the Thundercrush rune and deals 400% increased dmg.
Wand of Woh
increases damage by 600-800% and each cast releases not one, but four Explosive Blasts, with 0.5 seconds interval (twelve with Chain Reaction rune, one every 0.15 seconds). Cooldown is removed.
These changes would address a lot of problems with the new set and the class. Numbers may vary, but we have a PTR running so…