Thank you and Northwar for your investigations. This item design makes sense to me. It’s easier to understand for a stacking mechanic.
However, I think they should at a bare minimum, change the tooltip on Raging Storm to make it more clear, if indeed the intent is for scaling with:
- Number of Twisters stacked * Base rune damage of selected rune on skillbar.
I am still worried about Valthek’s ruining the gameplay (straight lines are terrible for Twister). However, now that we can combine Twisters up to 5, and Twisters redirect in the direction you were casting when combined, you can sort of ping pong combine Twisters into an area if need be.
Basically, the implementation of the higher stacking gave us slightly more control.
Agreed that corner stacking is still the better method if positioning allows.
I’m fairly conflicted on this one; On one hand, I want more rune diversity. I’ve been enjoying Mistral Breeze, for example.
However, corner stacking is more challenging. It definitely alters how you play the build, maps. Decision making is more varied. Most players may not enjoy it. I suppose I am odd in that I enjoy this type of gameplay.
As far as increasing the base rune damage of Wicked wind (and therefore the scaling value for stacking via Twisted Sword’s Raging Storm stacking mechanic), I am in support of this.
However, I think increasing the base rune damage of Wicked Wind to the same level as other runes makes it too advantageous.
I’d place it somewhere in between, at about 1150%. An increase, but not equivalent.
To be clear, I’d prefer balance between a Wicked Wind playstyle and a non Wicked Wind / corner stacking playstyle.
This way, players could choose which style they want, rather than be seemingly forced into one playstyle or the other.
Yeah, wondering about the intent here too. The build can’t fit in all of the designated multpliers without it.