Got it. Many thanks - will try both options out.
edit:
mmm, so swapped out my trusty templar for the enchantress for the increase to attack speed and elemental damage bonuses. Lost 20% AD in the process (swapped out my gloves), but went from 1.96 to 2.08 attacks per second, at least, according to the sheet information. So, is that sheet information actually accurate with regards to APS? At least as far as I understand, at 1.96 APS, I was only doing 1 attack per second with siphon blood/blood nova. With 2.08 APS, I should be doing 2 attacks per second, and thus double my prior damage, good enough for an improvement of ~1GR. Given the elemental damage bonuses from the enchantess being another GR, I should be capable of pushing around 2GRs higher than my prior variant.
Did 3 lots of GR135s and all felt like I was doing less damage and my times were all slower too. Granted, the first GR, I had ALL juggernauts nearly and very poor mob density. 2nd GR, was better elites, but probably still 40% juggers and again, bad mob density. 3rd GR, I somehow lost my simalcrums and didn’t realise it until at 90% progress and was struggling to clear trash mobs and had multiple horde/waller/arcane mobs sigh. Maps were bad too (1st level mud tunnels, 2nd map mud tunnels, 3rd map barracks). No pylon spawns near RG spawn in any of the 3 GRs. All 3 RGs were without adds too, so single targets.
Am I right in my APS understanding, or am I missing something? Enchantress is using guardians set and has int at 25k, so all skills are at maximum. Templar had dex on all gear as I hadn’t re-rolled, and so was minimum on all skills.
Using the enchantress felt squishier too. Looking at the templar’s skills, he doesn’t really add that much life regen, at least, imho, not enough to make characters feel tougher.
I really do feel like the RNG is using AI to realise what build I’m playing and spawning the worst possible elites consistently, with really poor mob density and to rub salt into the wounds, poor maps. I would say that I am getting at LEAST 40% of all GR maps as barracks. 40%. Something is seriously wrong with the map weighting in the game. I mean, perhaps I am being really unlucky, but persistent consistent bad luck?
As it stands, Blizzard really does need to fix the simalcrum bug that Wudijo mentions vs the single target dmg, because, unless it has been patched, they buffed your single target dmg but not the simalcrums, meaning only a 1/3 of your dmg output has a tiny single target dmg buff…