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I think they should keep the infinite stacking but instead nerf it from 30% per hit to 2% (so this would be on par with stricken).
And reduce a bit the 2 piece bonus.
Yes. too much. They should change it:
[Shield of Fury ]
- The benefit of this item now stacks up to a cap of 20, IF A HERO RECEIVED DAMAGE FROM 5 DIFFERENT ENEMIES (OR TYPE OF ENEMIES??) FROM LAST 10 (20, 30 or more sec) SEC.
Been testing the build since 2 days and it needed to be nerfed, truly.
However, as usual, Blizz has no sense of measure and I think this set may be dead born if the nerf stays at 20 max stacks.
I honestly don’t see the point of putting new sets if they are useless right off the bat …
We will see how it goes but I feel S19 will be the barb’s one, not the monk’s nor the crusader’s … 
Yes PLEASE make it 60 stacks like bone ringer, otherwise i think its going to be the same meta now for 4 seasons running, necro thorns. with 60 stacks it is stil going to be viable for the 150 clears
It’s going to replace 4 man speeds… 4 min 130s dps sader+3 supp.
No it won’t Bazooka is still a thing. No one is going to run 130s when you can do 140s in the same 5 min.
My suggestions are as follows: cap so at 50 or 60, stacking multiplier remains 30%. Or leave it at 20 stacks and raise the multiplier from 30% too 100-150%.
Add fist of the heavens to the 2 set bonus.
Buff Kassets from 170 to 500%.
If people agree I’ll make a thread in GD. If we can come together as a community and decide on something different but better in terms of performance I’ll still make a thread.
Yes, please do so in regards of a FotH buff. On the PTR S19 I cleared a GR96 with full ancient PTR 4free gear around 800 para. Now on live with lots of non ancient gear, ~1300 para, ~10,500 mainstat I cleared a GR105 with pure FotH so far in 11.5 minutes. Could maybe go 1 or 2 higher. AoV Shotgun guys can go 10-15 GR higher than me with same stats and progress I guess. Huge difference!
Would definitely like to see SoF cap increased
Fist of the Heavens definitely still needs some buffs
I’m hopeful they’ll add a FotH specific Shield maybe in the next patch (2.6.8)
Might as well get FotH added to the 2pc for 700%/8x at this point.
I dunno, 8x damage is what?, 15grs?, I doubt it needs that much, maybe 4x at most imo. What is though is the combination of items, where as toughness is a huge issue for pure foth.
HF survives due to how you can fit stone gauntlets into the build (or at higher level massive amounts of armor from paragon). But foth doesn’t have that luxery, it relies on khasset’s for increased damage.
Maybe tinkering with khassets to gain wrath reduction for all, just to have it working with captain crimson, then adding a higher modifier on khassets for that extra damage. Let’s say the belt now gives 600-700% increased foth damage.
Also, maybe not for just this set, but others who can utilize the belt to gain some extra toughness further down the line.
I totally agree, but if anyone tries to do it right yet with very low main stat like me, here’s one way to do so: https://www.d3planner.com/702779623 (Export of my char. “AOE” version with EF., Single Target version with Furnace) That’s very tanky in GR106 and fun to play.
There is that ofcourse, there is also versions where you skip captain crimson and just run aquila, rrog, stone gauntlets, might be enough to survive higher, and it’s possible with the change to the wrath regen on the set.
But every time it comes at the loss of damage in some way, i’m looking to retain some of that when building my char.
4x gr raise from current FoTH power is nothing. I’m not interested in suggesting thing that are already going to make a FoTH setup obsolete.If you don’t care how bad something is, you shouldn’t care how good it is either, logically. If you had an issue with the playstyle of FoTH that would be different, like hour points about the belt and crimsons. Great points, I was thinking about that exact issue when I wrote what I did.
The reason I suggest much stronger FoTH with my post was to make crimsons a loss so we could use a defensive item in the cube. The other option is to make FoTH so strong it doesn’t need coe, not sure what that would take though and I sort of doubt we’d get it.
I hate auto correct.
Yea cap at 60 sounds more fair. If they just want it to be different, they could remove the cap but add a timer, where the older stacks expire, but newer stacks continue to register. This would make a more interesting gearing choices, Pig sticker for AS vs. FotF for harder hits. The cap at 20 would make the faster weapons useless.
So people were doing 117 with foth during the ptr, but this was during the ptr so lets say a 4-5 grift level increase. The current buff was about 8 times that, given that the set got a doubling and the flail got a quadrupling.
Let’s say that with those buffs, the new high end level is at 130-136ish, now let’s add 4x the damage on top on that, then we’d pass 140 at the very high end.
I have suggested a change to the set bonus to toughness during the ptr (maybe to 60-65%), that would work too,It also helps during the lower end of grs, where there isn’t enough paragon to make up for the low amount of toughness.
But this Is just my opinion.
Yes, 13 GRs is what it takes to balance both builds with each other.
Like i said in another thread, i was doing GR130 with HF without Shield of Fury equipped. With a capped shield, I’ll be at GR141-142.
On the FotH side, I did GR117 w/ Norvalds. The post patch gain was 6.28x, almost 12GRs. I’m now at GR129 with Pure FotH using Norvalds.
So it is 142 vs 129. That 700%/8x is the difference.
The bad thing about FotH is the defense. I lost a cube slot for Aquilas for Khassett’s cord, so it is very hard to survive.
None of this is good for the game unless they raise the rest of the crusader builds.
Its stupid, you can stutterstep and make your IAS irrelevant .
What I did was , bind my force move to W and just spam it and kept holding down HF. it just becomes the matter of … your damage will be increased by “how fast can you spam your force move button” % . So my theory is , if this doesnt get patched, ppl will just go for stricken and its just gonna be slightly slower. Be aware, here is where the macros are going to come in.
Another macro class, just with less stress involved, hold it down and you win.
Granted, stricken is still not going to replace the shields initial damage and its going to be slower , but still.
Here’s an example - 3200 ish para and semi optimal gear doing 131 with stutter stepping
https://www.youtube.com/watch?v=GHRbJJ7gwYM
Maybe, but the patch hasn’t released yet?, so I’m awaiting to see at what level it’ll be post nerf. It may still be way off in power still. Given that they actually try to care about balance now, try…
Was 117 the very top end in gr clears?, It usually has some more on live so the very top end would be slightly higher.
Also was norvalds the best?, got further with faster attackspeed (cubing echoiing fury) than I did with norvalds, though that might have been because I literally had no defence.
So I still hold on to 4x the damage, but I cant really tell since no one is activly pushing foth to that degree.
I put in about 50 keys for that GR117 clear. I just remember trying hard and feeling so fragile. I expect it to be a s-show at higher levels. I did try a hybrid build HF/FotH at GR125, the FotH numbers were miniature compared to the HF numbers.