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Good that you chuckled there.
Thank you for participating in the bugfix and adjustment procces of the game. Whenever blizzard throw me a bone i will be a happy dogo and stop to bark. But they apperantly took my bone away and gave an other dogo a bone of the same size : :disappointed_relieved: :cry:

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Slow down guys, it’s a bug: Channeling Damage Bugs

When using Arcane Torrent, you appear to double-dip on the Deathwish and Etched Sigil bonuses. The Deathwish/Etched Sigil bonuses get applied, then applied again multiplicatively. It doesn’t happen with Disintegrate or Ray of Frost.

There seems to have been a bug with the Etched Sigil/Deathwish fix in relation to Arcane Torrent.

So the build is gaining an extra 10x multiplier it shouldn’t have.

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extra 10 multiplier :scream: :scream:
This means that hydra is basicly trash tier? nerfing the damage by 1000% will nerf the build by ~14 gr result in ~ 137 thats kinda weak?
Are you sure it is 1000% ?

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You would think that anyone with basic critical thinking skills would look at the build and say “Wait, why did they run arcane torrent instead of a multiplier?” and put two and two together. Christ, this community sometimes.

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325% Deathwish x 150% Etched Sigil = 4.25*2.5 = 10.625x multiplier.

Note that the 150 clear in the video started on a bad map, so it’s probably going to drop all the way down the full 14 GRs.

Also, I wouldn’t call 137 solo a trash tier clear.

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I don’t think you are properly understanding what is happening.

The build was always going to run Arcane Torrent (or another channeling skill, but Arcane Torrent has the Flame Ward rune for extra DR). The Deathwish and Etched Sigil multipliers are just too good to pass on.

The bug is that they are being applied twice, multiplicatively.

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I would wager a good chunk of money that LoD Hydra with that bug would clear nearly a 155-160 with a perfect map
Fixing the bug will knock it down to 140-145 max

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I understand what the bug is. My point was that there are other channeling skills that give damage multipliers internally with their own runes. Therefore, for someone to clear a 150 without using a channeling skill with a bonus (like ray of frost or disintegrate) indicates something wrong that isn’t an intended game mechanic. If people stopped to consider that, it’d make a lot more sense than just “LOL HYDRA BROKEN”

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You’re entire point is flawed from the basic premise that the damage from the runes matter at all. They do literally .0000000000000000001% of total damage regardless of what rune you choose. As far as Arcane Torrent, it is by far the best channeling skill and has been for a very long time. Therefore it was fine for people to assume “LOL HYDRA BROKEN” because it’s 95% always been Arcane Torrent.

Especially since AT:FW gives 25% damage reduction.

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Doubt they saw the LoD interaction with Sparker and Magistrate.

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In what way? Blizzard does think about LoD interactions with new legendary items. If you aren’t caught up here is some information for ya,

Deathwish and Etched Sigil currently grant around 10.6x normal damage due to a bug. Arcane Torrent is double dipping from these two items to make your abilities deal so much more damage than it should.

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Oh, so its a bug? Did look easy, since you can’t even pull much with Magistrate’s nova CC.

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edit. just noticed i wrote the exact same thing.

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I hope than it is more in the 145 than in the 140. 140 would make the build even weaker than the current nerfed chantodo( ~142), which is more mobile than the LOD-Hydra build. 140 for paragon 10k is a bit at the weaker end compared to other classes.

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If you’re going to make this argument (which is erroneous to begin with, as ray of frost will be optimal once bugfix occurs), then you have to ask the question “Ok if those little differences don’t matter, then WHY does LoD perform so much better than the set?” which goes back to my original point. People just saying oh LoD is just clearly better because uhhh it must be the legendary passives don’t actually stop and think about how a build can suddenly be 150 material out of nowhere.

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What? Like, seriously?

  1. You said runes damage matters in regards to channeling abilities (Like Ray of Frost). This is completely, 100% false in regards to damage output for an actual build like Hydra. I was correcting that for you.
  2. Ray of Frost won’t be optimal because of two reasons
    a) It has worse attack speed breakpoints than Arcane Torrent. Meaning it requires more attack speed to attack the same amount of times
    b) It doesn’t have a 25% damage reduction modifier tacked onto it like AT:FW
  3. LoD performs much better than the set because it has more elemental modifiers, it can use more items that give more damage & it doesn’t have to deal with the loss of heads from the Hydra. So overall, it’s more fluid and deals more damage.
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Good lord, this is WHY there is a PTR. Stands for Public TEST Realm. There is zero chance this makes the live game. We’ve now reached a point where people are pissed a release meant solely to iron out bugs has bugs. Everything is magically supposed to be perfect out of the gate. Apparently now even on PTRs. Unreal.

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If thousands of people can find a bug within minutes of “testing” then it means it had zero testing before it was pushed to the public.

If a multi billion dollar company doesn’t have the man-power to give even 10 minutes to test each new change then when am i going to start getting paid for quality assurance testing?

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Hmmm Cold Hydras?

Is that looking to be best? Wouldn’t have thought.

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D3 Classic Team has very limited resources and manpower.

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