I just want to rip some diablo and quickly know if drops are good… stop making me sort through ten-thousand yellow items for a potential upgrade. The fun is partially the gearing but its also where I get to zone-out and just grind for a minute. As fun as the game is on launch I think the formula of gearing learned by the D3 team has been missed, it took them a long time to get it right and I expect the new team to take a while too. Upgrades should be obvious and fun-to-find, not a grind of endless loot evaluation. The D3 team figured this lesson out after some hardship of D3’s launch and subsequent rework. I work as a financial analyst, I don’t want to evaluate excessive amounts of loot in my fun time. It seems like the loot drops rates need to be dialed down and in compensation better loot should to drop. That is a vague request but I just want to be able to run more than one 10-15 min dungeon without having to spend multiple minutes evaluating loot… its a UI nightmare. From a probability perspective it seems like there are too many useless stats on gear, so maybe trim the stats or trim the probability that useless stats drop for the gear I want for my build.
Most people can tell if something is an upgrade in a few seconds and they craft all junk.
Sounds like another misplaced D4 complaint.
The last time I found a yellow that was an upgrade (for a max level hero) in Diablo III was before Reaper of Souls was released, i.e. 2012-2014.
The problem with the loot system is choice and variation. There is way to much of it and most of it is bad.
That is given that people who are behind Diablo 3 and Immortal always value the quality of life and accessibility for the players.
Too bad those people behind D4 are pro-D2 where QoL and convenient features were treated as a blight to the gaming.
That’s a pretty bias perspective.
D2 was a product of it’s time. We had no basis for comparison yet it was a hit.
D4 is still in it’s infant state and will likely see a lot of change over time.
If you agree with this, do not respond to me. If you disagree, please reply with your rationale. I would love to hear what you feel is so inconvenient about D4.
The main inconvenience about Diablo 4 is people posting in the wrong forum.
well since they let the followers hold more items, I don’t have any space issues, but at the same time - we are almost done with any changes so a lot of stuff you might be holding are no longer pertinent period
should just be salvaged.
The horror of having to look at loot in an A-RPG
To be fair, let’s not pretend players aren’t inundated with trash exponentially more than treasure. Any time I see people asking for loot filters it’s more or less a cry for help about poorly designed itemization.
This was one of the warnings I tried to stress during the “make all item tiers matter” push made by some individuals in the past. Digital dumpster diving just isn’t all that great. The are various ways to address this, but for now, we seem stuck in the loot pinata phase of the genre.
They should get rid of the trash. Having an affix range of 5%-10% crit chance is meaningless. The 5% roll will never be useful.
Ranges should be more like 8-10% at most.
Then the droprates could be reduced significantly, lowering the amount of loot to go through.
But yeah, make all item tiers matter. D4 sadly failed at that. Both rares and legendaries feel like crafting materials for each other.
Loot filters would be good too.
In Diablo3? no way! I’m dyslexic and i’ve always had a hard time with loot in most games, however diablo 3 has been by far the easiest for me.
Diablo 4 tho… don’t even get me started… I haven’t played in almost a week just because of daunting inventory management is.
with D3 winding down, there is literally no reason to hold onto loot for upcoming changes and possible meta / gear changes that are significant.
With followers having so much more space, you really can collect everything if you want for the sake of having it.
I myself need to destroy half my crap.
One great thing about D2 itemization is that at the start, it really is as simple as seeing which number is bigger, as you upgrade your initial white helm/chest piece etc. It then eases you in to progressively more complex items. Truly a game for all seasons. Of course the relevance of early gear hinges on early-game difficulty, which if you care about minimizing your trips to town to restock pots & save gold for gambling, yes D2 is indeed challenging from the get-go, as was always intended despite meta heads insistence that the absolute most broken build translates to an overall easy game. “Hammerdin” levels of power should not be the standard median for these games, but closer to peak power, imo.
D2’s items never felt excessive to me, and I never viewed having two competing items with such comparable power that I couldn’t discern one as superior, as problematic. If anything that situation is precisely the aim of good diverse itemization, is it not? (This is disregarding how skills interact with the items, eg. zealadin probably wants chance to proc more-so, but +attack speed less-so.) Yet in most cases there is a clear-cut optimal choice, so for those who like the game to decide for them, again D2 does not disappoint in that area.
The only thing that really sucked about LoD over base D2 is that the class-specific weapons rendered the rest obsolete. Finding a rare mace or something used to feel amazing, now you know for certain that it won’t offer a skill bonus and toss it into the trash bin without looking. Oh well.
I would love to be able to salvage more quickly on console. Other than that I don’t know what you mean. It takes almost no time to check whether an item is an upgrade or not.
In Diablo III, indeed. However, the OP is from someone talking about Diablo IV where yellow items can still be useful.
Sometimes I wonder if people would be happy about D2’s itemization if you took away potion chugging or at least rejuvs. Between various types of animation locks (which introduced the reality that over-investment in some defense skills was a bad thing) and defense being reduced when running, sometimes it was the only way survive.
OP created a thread and never came back.
It would be better for sure. But D2 itemization was still not great.