Random thoughts or whatever
Set Dungeons
A horrible implementation of a possibly good intention. Outside of that thing we do for the season journey completion I doubt anyone does them, mainly because the objectives force you to play in a way that no sensible person would want to play.
My thoughts to make set dungeons good:
The idea is give us another game play mode that is worth repeating regularly instead of this thing we dread doing for a season journey checkbox.
- Ditch the wonky objectives! For example, firebird set dungeon requires you to DIE! to proc the cheat death meteor to get mastery. STUPID.STUPID.STUPID! Who the BLIPPTY BLIP allows themself to die? NO ONE! Get rid of all that garbage.
- Make it a requirement to wear every set item. It’s a set dungeon, not a partial set dungeon after all. None of that 5 pieces + rorg. If the set is a 7 piece set, like tal rasha and a few others, then you are wearing all 7. You can wear whatever else you want and take advantage of rorgs for that stuff but you have to wear all the items in a set.
- The maps and standardized “difficulty” contribute to the meh. Either make it like a Nephilim rift or a Greater rift: random maps, rift boss at the end of it, scaling difficulty either with game level (like neph rifts) or player chosen difficulty level (like greater rifts).
I think if Blizz made set dungeons difficulty like greater rifts and added a leaderboard many players would rush them to flex their competitive muscles.
- Ditch the mastery vs completion differences. K.I.S.S. the objective is kill everything in the time limit required. K.I.S.S. is better than complex, stupid and wonky and allows players to play how they want.
- Make the reward set-specific. My suggestion is based on your performance and the difficulty level the system gives you several reroll choices for 1 set item you were wearing and you can either keep what you have or select one of the reroll choices provided. The difference between this reroll and regular cube rerolls is that this one will always keep the same quality level. If an ancient item is selected for reroll, all reroll choices will be ancient. If primal item is selected for reroll, all reroll choices will be primal. You can’t go up OR down in quality level. It gives you the option to get a better selection of attributes rather than upgrading just one.
And finally,
- Bring in permanent death for hardcore players. I say that as an experienced, seasoned hardcore player: if we make this a system where you can play as you want and its farmable just let us die if we do die.
Sets in general.
6 Piece Class Sets
Turn all the current 6 piece class sets into 7 piece class sets. Add in an amulet, belt, off hand, main hand, 2hander, ring, bracers or whatever to all the class sets that are merely 6 pieces. This will allow us to mix and match sets a bit more and open up more build options and game play.
Stale Non-class Sets
Give some love to the Asheara, Demon, and, above all Blackthorn sets and make them useful again.
Asheara: I like the idea that Asheara had with the followers mechanic. Maybe make the 3 set bonus 1 extra perm follower of your choice with all their gear and skills and the 4 set bonus 2 extra perm followers with all their gear and skills.
Demons: does anyone still use this set??? This thorn-oriented set is so meh that not even thorn crusaders seem to use it. Not sure what should be done beyond a massive buff to its thorns mechanic to make it a viable option but hopefully more imaginative people than me can suggest something.
Blackthorns: back in 1.x actually getting a Blackthorn drop was cool, now the pants are good for some LoD builds because of the elemental damage but the rest of items are junk. Do something…