This is why D4 must have instance loot!

Sure, but it simply meant that both you and the other player were guaranteed a ber rune.

Which is usually the case.

Yes, but again, what you get first have no effect on what another player could get after you. That’s the difference.

Didn’t argue that, in fact I even acknowledged that and figured to point that out as well:

I mean, does anyone honestly think D4 won’t have ploot?

Personal loot is fine for me but not “smart” loot. I wish they abandon this idea.

I see no problem and difference between finding another pair of Blackthornes and weapon for different class - I just salvage them. In the endgame 999/1000 legenadiers are trash anyway.

But with making loot “smart” they completly killed fun of finding items off my class. I loved to find off-class Uniques in D2. They tried to drop something in D3 from time to time but this doesn’t work at all. It’s way way way too rare and feels artificial. All Sanctuary world feels more artificial due to “smart” loot. One of the worst design decisions IMO

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The main thing I’d have a problem with is when that 1/1000 useful legendary rolls for a class that I have zero interest in and now I have to salvage that as well.

In Diablo 2 I would just trade that super awesome unique item for an item I did want, or for the runes to buy the item I wanted. Too many people didn’t want trading in Diablo 4 though, so Blizzard isn’t letting us trade the best items.

I’d rather “999/1000 legendaries are trash” not turn into “9999/10000 legendaries are trash because they keep rolling for other classes”

It doesn’t necessarily need to be smart loot, but I think Diablo 4 does need some way to target specific items that you need for your build rather than praying for multiple layers of RNG to align.

A good smart loot ratio where you can get other class items and affixes, to your class specific items and affixes is 40%/60%. And the no class(or more like all class) items and affixes should take a part of the 60%(your current class), instead if the 40%(other classes). You can get items for other classes in D3 also, but i don’t know the exact ratio.

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No. D4 must haven’t a personal loot. So this way that can die faster.

Agreed. I stifle myself almost daily, have opinions and some thing to say but NDA. And I will honor it, surprised as I was to be in…

There is nothing wrong smart loot. It is the inability to trade that made smart loot looks like a culprit here.

Just imagine if you can trade D3 Ancient and Primal with others and I can see most of you guys will enjoy farming unusable gear because you can trade with other players for your desired gear instead of salvage it.

I play all the classes so I’d like to get all classes loot even w/o trading system. Too much drops? That could be solved with UI - for example: icons marking not usable for your class, automark as junk or loot filter.

Currently “smart” disables like 95% of others classes loot which IMO:

  • makes all the loot feel weird (bows drops left and right when you play DH, axes for Barb etc)
  • takes a lot of fun being surprised by random Windforce or anything
  • endgame loot is more boring - your hero is already maxed out and you don’t care about loot at all. You just play the game of not destroying primal/good ancient by accident

IK developers don’t like options but making “smart” loot enable/disable would be nice. Or intruduce loot filters as I mentioned. I think there are more players like me who don’t like “smart” loot in D3

From Diablo Wiki:

Smart Loot does not affect all loot: 15% of items will be dropped with stats for a random class other than the current one.

Also D3V got tore apart by majority at that time because it doesn’t have smart loot feature.

Don’t know about others but I don’t appreciate to get a quiver or bow when I am farming as wizards.

If I want to gear up my DH and etc, I will just use wizard to farm the mats and use kanai cube to gear up my DH or just play DH.

I just ran the Darkening of Tristram with a new Crusader the only legendary I received was bracers for a DH.

  • Please keep this nonsense out of D4.
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Lolz… just write for the sake of writers. YOU WILL BE HEARD!

In the case of D3 it is a necessary evil. A crutch to compensate extremely bad itemisation.

If the itemisation, affixes and the systems using them are properly designed and balanced, a smart loot system is not needed. Items should always be equally beneficial to all classes one way or another, regardless of the affixes they have.

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D4 also has smart loot. Does that make D4 itemization bad?

It is still needed because the melee class that focuses on melee build wouldn’t want a ranged gear drop in their loot table. You are not going to tell that melee SHOULD use find a way to use those ranged gear, right?

It certainly doesn’t give a good first impression, that’s for sure.

Weapons are only a portion of the loot. Armor itemisation, when properly designed, doesn’t need smart loot to be suitable for both melee and ranged specific builds.

As for weapons, melee weapons of course need affixes focused for melee and ranged weapons need affixes focused for ranged. But one playing one way or the other shouldn’t have any restrictions in drops defining what he/she recieves.

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Which they need to make the main stat universal for that to happen. (g.g Replacing STR, INT,DEX to DMG/ATK).

Would you prefer that? It seems to me that you like to see everyone wearing the same BiS endgame armor.

That could work but I’d still rather have the classic Str, Int, Dex, etc. attributes designed so that they all benefit all classes in different way but still equally.

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Even if they do with generic affixes, legendary power will not.

And that’s where D4’s system of extracting and imbuing legendary powers comes in to solve that issue.

D2/D2R highlights the significant problems with FFA loot.