This is why D4 must have instance loot!

for clarity, D4 already has instanced loot. But this is funny, & also reinforce good reasons why it is better than Free for all ala D2. And despite all the pros, alot of people, especially the D2 purists are against instanced loot.

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That wouldn’t bother you if no one really liked you in the first place.

But D4 has instance loot already or I was mistaken here?

They made a similar video before:

echo of a lol, but good attempt.

i am guessing the loot system is like d3. what else is there? d2?? haha, not a chance

Indeed it does. D4 already has instanced loot and that’s not changing.

Tell us something we don’t know please… people are already going on about DLC’s for D4.

Don’t think I can, at least not without breaking the nda agreement.

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Someone allready made a build calculator for D4, so i think many people are like F*** it.

True enough, but still it’s not something I can do in good consicious. At least not until Blizzard themselves say something and/or the game’s open beta or actual release.

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Instanced loot is much better than FFA for sure. Personal loot is not very good though.

D4 should simply let groups choose which loot system they want to use:

  1. Free For All
  2. Timed Allocation
  3. Permanent Allocation

You know, that Player Choice which Blizzard PR likes to pretend D4 is about.

Permanent Allocation is the safest and best one overall, but for close friend groups, the other two might just be much easier to play with.
It is a bit like Blizzard removing master loot in WoW.

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Instance loot? But they said that You can drop just “your class equipment” … so wtf? But + for loot any items in the game (not just Your class)…

And what about world boss,… You die and in the same time boss die too,… so You respawn in town and before You move Your *** to that place,… there will be no loot…
(because You were there with high lvl sorc, but every boss dmg is IK for You,… and You dealt 54% dmg)

Most of the time with “perma allo” I got nothing useful. And few ppl in Your group would like to loot this thing and few this thing and this guy this thing… so it’s easier to use “timed or no allocation”… or it’ll be just “can You take and drop me this… and this … and this…” and that’s totally boring.

Would like to see You after 3k+ hours in perma allocation or timed allocation … 4/6 members in Your group waiting for some items … until they can loot them…

Why should the loot despawn?
Sure, it needs to despawn at some point to not drag down the servers, but no reason it would despawn before you can get back to the boss - albeit if you die, do you really deserve loot? :smiley:

Yeah, for friends playing together, Timed or No Allocation/FFA just seems more user friendly overall.

I mean if this loot is in “instance” everyone can loot this… and on world boss… everyone near is on same instance…

You fight after humorous video?

:joy:

in D2, PoE it’s always like this everyone would like to take the best item this boss drops. So I kinda understand these videos.

Instanced loot usually means that only one person can loot it. Same thing as Permanent Allocation.
With some kind of difference that Permanent Allocation generally means that it is allocated from a shared pool of items, whereas Instanced (or rather Personal Loot) might mean that each player gets their own pool.

Like:
Group of 4 players kill a boss. Boss drops 8 items, that are then allocated to the players randomly. => Permanent/Temporary/No Allocation
Or
Group of 4 players kill a boss. Boss drops 2 items for each player => What D3 does.

The former is much better than the latter imo. Each player having their own loot pool is the wrong way to design multiplayer tbh. Harder to balance.
When it is a shared pool, you can better increase/reduce the amount of loot per player, making it part of the balancing equation for multiplayer. 10 players zerg down a world boss? 2 players struggle to take down a world boss? Kinda balanced through rewards being shared.

Personal loot is loot that just You can see. (solo run, SSF)
Instance loot is loot that everyone on instance can see,… (in PoE it’s party run)

Well or at least for me.

PoE, D2

D3 (probably, no idea - never get a group in D3)

Instanced loot is that as well. It pretty much means that everyone gets their own loot as though they’re playing in their own game instances/room. So personal loot, private loot, or instanced loot; they each describe a loot acquistion system that allows players to get their own loot without needing to fight over it. And that’ll be how Diablo 4 handles it as well. There won’t be any shared loot, ffa (free-for-all), or global loot, pretty much loot systems that allows everyone in the area to see and acquire dropped loot.

That is hilarious.