I’m not at all impressed with the character animations, which are taken directly from D3. The Diablo development team doesn’t appear to be creative enough or are too finacially restricted to evolve the next generation Diablo game from D2 LoD character animations.
I’m not at all impressed with the art style of the character screens, nor the items, which are taken directly from D3. Sword use will likely still sound like kitchen knives being banged together. The Diablo development team isn’t creative enough to evolve the next generation Diablo game from D2 item art, which is still the very best of the best within the gaming industry.
I’m not at all impressed with item affixes and attributes, which are taken directly from D3. The Diablo development team isn’t creative enough, nor intelligent enough, to evolve the D2 LoD item affixes and attributes, which is the best in the industry.
I’m not at all impressed with the lack of skills a player is able to use in the game (6), which is taken directly from D3. The Diablo development team isn’t creative enough to make a game that gives characters 18+ hotkeyed skills. I also blame the player base for this, the ones who only know how to play in game by spamming 1 to 4 skills in very select areas.
TRADING!
I’m not at all impressed with the Diablo developments team’s idea of how trading will work. This is very lazing thinking. Blizzard should hire people who are masters of micro economics and develop an economy for the game that is absolutely epic! Develop an economy that actually helps the player base understand how the real world works.
An epic economy would include removing item selling/buying NPCs and make it so every player has their own store that is accessed via an anonymous trading board that is accessed from within your own house, which is accessed in only one town (the town of our choosing), while in all other towns we have a chest that follows us in our travels. From our chest we shouldn’t be able to sell items, but are able to make item purchases.
We go out and kill monsters and kick pots, so to speak, which gives us gold and items, we then put the best items in our stash, then after a days hard work we go home and put the items up for sale, and look through other player’s items and buy what we want with the gold we picked up from monsters. The quality of items we can sell and purchase will be dependant on how far we’ve travelled into the game.
As we get further into the game, the quality and size of our house, store and stash improves. Micro Transactions can be sold as furnishings and appearances of our house, store and stash. And by house I mean a private place with functional weapon and armour racks and shelves and wall mounts that we store everything. However, just like D2, anything left on the ground will soon disappear.
No shared houses, stores or stashes, each character we make is an individual. As we level, our house, store and stash size increases.
The store simply has slots like our character has to which we put the items in, when someone buys an item blizzard AI transfers the item to the purchaser by putting it in a slot on their store board. Any and all items are sell-able.