There you go, "random 150 speeds" Team play build. 2nd E

maxroll .gg/d3/d3planner/738533533

Sorry bnet doesnt allow me post the link but well

Featuring:

  • Dayante Binding belt for much toughness, makes necro stay alive,
  • Spreading Malediction passive to “counter” the “downside” of not having Witching Hour belt and 4th Nayrs Black Death damage buff.
  • Nayrs Black Death cubed, third cube slot Funerary Pick ofc

More pew pew,
Less QQ

In a team meta clears everything in under 5 minutes, usually under 4 min at 4500paragon, just stand in oculus and spam Bone Armor, every 15 sec manually cast Nova for stacking damage bonus.
Press mouse buttons harder for more dps.

Don’t be a donkey using Zeis legendary gem for random runs, it effectively makes runs almost 2x slower, Zeis only good on The Very Best maps, and i still wouldn’t use it.

Enjoy.

For more damage:

  • Try getting third affix on weapon, Area damage, it effectively makes the build do nearly 40% more damage because of giant AoE of spells.
    Funerary Pick NEVER rolls with 3 affixes, so now you know.
    If you have only 2 affixes, take AD, not “damage to elites” affix, i took elite only because i use the same weapon for solo/duos build.
  • (optional) Switch Blood is Power passive for Eternal Torment if you want potentially more damage in huge groups of enemies, personally i like BIP better


Edit note:
This build is practically better than “the leaderboards setup” for “random 150speed runs” usage, thanks to having 2x more toughness and nearly the same damage with curse aura + spreading malediction passive. Better In almost every situation.

Less dying, better clear times in average, doesnt always have to move away from every elite damage affix, only move from fire explosions and exploding monsters.

Some math philosophy corner:
4th stack of Nayrs buff equals to having Spreading Malediction active on 20 enemies,
Witching Hour equals to having Spreading Malediction active on 13-14 enemies.
This build practically does the same damage as “the leaderboards build” when you have Spreading Malediction active on 34 enemies.
Easy to achieve that because the seasonal potion buffs “pickup range” so Curse Aura has double the range.
While having 2x more toughness from Dayantes Binding belt.

Easy win.