The Whirlwind Rend Nerf is effectively more than 7 Tiers

The whole point of Rend is that damage is reliable.
You don’t need area damage, you don’t need Pain Enhancer, you don’t need density (ofc you have to account for Rampage and Bloodbath)

So now there is a stealth dmg buff on PTR or what is that supposed to imply?

Everything you say here is correct except: If you lower your rift by 7-8 tiers, monsters have 67% less health, so with 67% less damage, you will kill them at exactly the same speed, so all of those secondary things will behave exactly the same (or actually better!, because their damage wasn’t reduced.).

I’m absolutely not arguing with anyone’s experience. If people are having trouble clearing 7 GR lower, then something else has to have changed. What it sounds like is that they’ve changed the build, so… maybe that change isn’t a good idea?

This is a direct contradiction to what you’ve been saying all along, that you need to fish for specific mob types for Bloodbath to do any meaningful damage. It is therefor, absolutely unreliable and inconsistent pending mob type, quantity, and positioning.

Area damage, which is random, also still works on manual Rends and absolutely contributes to total damage.

You do not have access to the math the server is doing, and cannot honestly calculate anything. What you are doing is guessing.

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Same hero, same gear, almost the same paragon, clearing 13 GR levels lower on live than on PTR, in a slower time.

If that isn’t enough evidence that there’s a gap of more than 7 GR levels due to the changes between PTR and live I don’t know what’ll convince you.

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It is not a contradiction at all. I literally said you have to account for Rampage and Bloodbath, but density does not give you some other damage increase to the automatic Rends.

Assessing the manual Rend Area dmg will indeed be impossible. You cast it much more often than DP, but he has higher density. Almost certainly benefitted you more though.

Btw WW has cleared 130 on EU with 8k Paragon and no element on amulet. Hopefully we will see how far the build can go.

You just said the above.

Bloodbath and Rampage are 100% reliant on density of small mobs which die fast.

This is a direct contradiction.

The build is still reliant on RNG factors, and math that you do not have access to.

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No, the new crusader set went fine on the PTR. But post testing they changed the mechanics and added huge new multilpiers, a second passive damage and increased it. Then sent it to Live.

THAT IS THE ISSUE. They don’t test things.

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Which is exactly what I did in my comparison of the 2 videos.

I adress both the average benefit of Rampage

as well as the bonus damage from Bloodbath:

Rampage and Bloodbath are RNG dependant because they rely on random factors such as mob positioning and quantity.

Area damage (more randomness) is also at play currently in the build. When you manually rend on a physical cycle, the difference on how stuff dies fast is noticeable.

Everyone knows math is important but there’s no way to verify calculations without access to what the server is doing behind the scenes. Yeah it’s math you’re doing but it’s guesswork at best.

That is why I prefer seeing footage of when a build starts to crack and investigating how much better it’ll do on various circumstances.

Rend needs 150% buff and I think it’ll be competitive for 140+.

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Ulma these are all that certain streamer’s followers. Since the guy’s expectation was that barb could still clear +140, they are miserably trying to justify that the damage is magically still good and players are bad.

Unbelievable. Seriously. Get off these forums trolls.

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Is there any feedback from the devs available for this now? They should see, that sader cleared 150 solo, other classes did way better than barb and barb is left behind now. I mean they overshot the nerf clearly. I hope that 2.6.7 is used as a 2nd PTR and the nerfs get adjusted in some way (has not to be 200% again but maybe 150%), that we can come closer to necro / wiz / sader this season. I also can’t believe that sader will stay this strong, because rathmas has to be strongest to attract people to buy the addon. But it is the exact opposite way: People get annoyed by rat runs and playing the same classes and builds over and over. Look at the top twitch streams and meta players… They are all annoyed by rat runs and they all say barb got nerfed too hard. Everyone was excited and wanted to play barb… But for now they all moved away from the class and look at sader and monk. Sad summary … We were all happy to have a third alternative and missed the barb for damage meta… No one wants to play like the 8th season as zBarb because it sucks at some point and is more like a chore than having fun in the game. In a game there should be a way to have fun and be competitive in progress at the same time and with the current changes I don’t think something like that will be achieved.

I watched many streamers in the higher paragon levels today and the most of them failed for trying 130+.

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Changes are still possible. I remember in 2.6.1 we found out about an inherent bug in BK set. We identified the problem, they made the change in the last second right after the patch notes were out.

However, here the moment we got the patch notes, we got the patch.

I have a feeling that this is intentional, devs might want to see the builds’ potential, kinda like a PTR. Then they may patch it before S19 hits the shelves.

That is why I requested a Fjord Cutter bug fix and in the meanwhile proposed a damage buff for better balance.

Same can happen with rend as well. It is obviously :poop: as it stands.

Probably the worst set barbs has now.

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Agreed.

150% would be ~6 tiers, so give that 130 clear another 2k Paragon, element on amulet and that buff and it would be 138 2 days after the patch.
So 140 sounds reasonable.

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I wanted to play barb speeds next season.
Seeing the 140 clear and the fact that it took him approx. 2 and a half minutes to get the last ~7% I thought 142-143 was possible.
After some more pondering I think I underestimated how important that specific mob type on floor 1 was for the clear, making the fishing for it more difficult.

130 is down now, with 8k, so let’s see where it goes.

For reference I did a 136 in 13 mins with Seismic Slam, and the rift I cleared would have been impossible to do with Whirlrend. Almost got a 138 too but had to skip 2 floors.

Whirlwind needs a buff. 130 is nothing for 8kp for any decent build. The fact that we’re impressed at 130 is a bad sign, you know what I mean?

You will get no disagreement from me there.

I think 100% would be fine, but I would certainly not complain about 200%.
Of course, if they don’t adress Crusader, then they might as well make it 500%.

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Either way I look at it, barbs and monks got :poop: on, necro looks a little sluggish but still has rat runs until crusader buries that. Wizard still looks comfy and sader is just sitting on the throne wondering what the hell just happened.

I sure hope sader stays and something changes for the monks new stuff. Of course, I’m not constantly looking at what people are doing and figuring out so by the time I type this, I could have wrong info in my head.

Monk just did a 138 in 13:35 on EU using Sunwuko Tempest Rush. Had 10k Para and good gear though.
Second highest class after Crusader currently.

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Oh right on! Yeah…high paragon again but hey, any info on monks creeping up is awesome. I hope they find lower paragon players that can make something of the new stuff.

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True.
Low Paragon might have to swap some stuff for touhgness though (eg. swap Mantle of Channeling to Lefebvre)