The PVM Fanazealot

Well good evening ladies and gentlemen, welcome to my guide to the Fanazealot.

as this topic already sais, this is PvM only, so don`t expect me to do anything for PvP, PvP and PvM have totally different demands, and thus a PvP char will never be as good in PvM as a PvM char and the other way around.

The Guide:

  1. Basics

  2. Abbreveations

  3. Attributes

  4. defensive and offensive details

  5. Iron Maiden and physical Immunes and others (remnant from old patches, IM cannot currently be cast by monsters ingame)

  6. Skills

  7. Equipment

  8. Mercenary

  9. Hellfire Quest

The basics

So why do I choose a Fanazealot?

Well I just love melee combat and this Chainsaw on 2 legs was one of my first melees ever played and is one of my favourites. Properly skilled and equipped, he does not fear any immunes, can beat any monster in the game and is fun to play in every part of the game.

However there are two things, that other chars are better at… mffing and rushing…

A fanazealot can be equipped to MF or to port around but that is really against the potential of the Character and not as effective as with sorceresses wink.gif

Diablo is a Hackn Slay Game and this char is the ultimate Hackn Slay Character.

I mean, 8k minimum damage per strike, 6 strikes per second… sounds nice, doesn`t it.

I will only include 1 Hand Fanazealots in this guide, the 2 hand versions may come later.

2 Abbreveations

FHR= Faster Hit Recovery

prisma= prismatic resistances

CB=Crushing Blow

IAS= increased attack speed

DS=deadly Strike

CS=Critical Strike

FBR=Faster Blocking

CNBF=cannot be frozen

AR=attack rating

OW=open wounds

ll=Life Leech

ml=Mana Leech

AD=Amplified Damage

Dec=Decrepefy

3 Attributes

This is one very short part of this guide. Every character has 5 stat points per level and can divide them upon Vitality, Strength, Dexterity and Energy.

When we begin our long journey to fight the forces of evil, our Paladin starts with the following attributes.

Strength 25

Dexterity 20

Vitality 25

Energy 15

Life 55

Stamina 89

Mana 15

For every level, our Paladin gains 2 hitpoints, one point in stamina and 1,5 points mana.

1 point in Vitality gives us 3 Hitpoints and 1 point for stamina.

1 point in Energy gives us 1,5 points for our manapool.

Now we come to the better part of this. We plan the character

Strenght

allows us to wear or gear, and one point in str means 1% enhanced damage for nearly all weapons, for blunt weapons it means 1,1% and for javelins 0,75%

Dexterity

boosts our defence and attack rating, allows us to carry some weapons and is one central part of our defensive concept. Maxblock is what I am talking about here.

This means, that 75% of all physical attacks are blocked by our shield. More information on this follows later.

Vitality

is our life, nothing more and nothing less.

Energy

No need for anything in here.

Long story short:

There are 2 ways of statting a Fanazealot:

Str: for items

Dex: for Maxblock

Vita: rest

ene: nothing, zero, nada, niente

Vita for as much life as you feel comfortable with

Dex for Maxblock

Str as str can for maximum dmg output

Ene= zero

4 offensive and defensive strategies

In this section I will talk about resistances,blocking,defense,faster hit recovery,leach and invisible damage.

We prevent monsters from hitting us with resistances blocking and defense.wif we get hit hard we want to recover as quickly as possible and we get back on our enemies and use their power as means to keep us alive.

We use invisible damage sources to amplify our damage and thereby killing faster and thus standing stronger.

Resistances

This is our defensive measure against any elemental attacks. It is important to have high resistances because if you don’t skeleton mages, archers, souls and other monsters will kill you in an instant. Resistances can be acquired via charms and your equipment, and as far as I know, there is no character build like the hammerdin, that can be equipped with full resistances without loosing any damage. 75% fire and lightning resistances should be your goal, cold is not as important, though it should be above 50% and concerning poison resistances, if you do not have them, it is not bad, either use potions or cleansing.

Blocking and Defense

Defence

Well well, we can easily stack up charscreendefense as Fanazealot by wearing items with high defense and our holy shield.

However in PvM you don`t really need to have really high amounts of defense, even as melee, especially if you wear a shield. Between 7 and 12 k is enough above that you only get diminishing returns from high defense:

A little example:

Monster with lvl 85 tries to hit you while you have 9k defense and 16k

9k deff chance to get hit=21% --> 75% of that are blocked–> 5,4% chance to get hit

16k deff chance to get hit=18%–>75% of that are blocked–>4,5% chance to get hit

Blocking

This is what keeps physical attacks from hurting us, reducing the amount of attacks that do damage to us by 75%. We achieve this through the skill Holy Shield, our dexterity and any +% of block chance on our items. To sum things up first things first. With Holy Shield we have a block speed of 2 frames, meaning that we can block 12 attacks/second, and believe me, there is rarely a pack which can deal so many attacks in such a short amount of time.

The other part aside of our block speed is our chance to block. All Paladin Shields have a higher base block than the normal shields. This basic chance to block can be increased with the Holy Shield, armors like Rattlecage and Guardian Angel and safety craft amulets (thul+jewel+perfect emerald+ magic amu).

Now the basic chance of your blocking depends on your items and Holy Shield, however blocking attacks depends not only on that chance to block, but also on your dexterity and char level.

The basic rule is, the higher your chance of blocking is, the less points you have to put into Dexterity and the more life you have in the end.

I suggest you use the Blocking Calculator from Planetdiablo.eu

Faster Hit Recovery

We are forced into the Hit Recovery Animation if we loose 1/12 or more of our hit points through one attack.

As it is normal for any animation in Diablo, once you’re in it, it cannot be interrupted by another animation, thus you are defenceless while you are in this animation.

Faster Hit Recovery means that you shorten the time you are in this animation.

I suggest playing with 27% Fhr it is easily achievable and offers enough speed for all our purposes.

Frames: 9 8 7 6 5 4 3

needed Fhr:0% 7% 15% 27% 48% 86% 200%

Leech

We use this, to get mana and life back from our attacks. The amount we receive depends on our damage dealt, the damage received by the monster, our % of leach and in wich difficulty mode we are active.

simple example:

we deal 5000 damage to a monster in hell with 50% physical resistance and have 10% leach

the monster recveives 2500 damage

we leach 250 of that

because we are in hell this gets cut by 2/3

means we leach 83 hitpoints or manapoints

If the curse Life Tab is active, you automatically leach 50% of the damage you have dealt.

There are also monsters that you cannot leach from… like any skelettons or wraith type monsters or mephisto. Only life tab works in theese cases.

Deadly Strike/Critical Strike

Theese trigger effects exclude each other but do the same thing…

If they are triggered this means, that we deal twice as much physical damage as normally.

You definetely wanna have this on board.

Crushing Blow

Well this describes a trigger effect that normally takes away 25% of a monster`s current life, however

there are several things that work against this…

Cb works only half as good versus bosses, meaning only 12,5%

CB is affected by the monster`s physical resistance–> if 50% physical resistance, also only 12,5 life of current monsterlife are being taken away

While in multiplayer games, CB is also restricted, as follows:

100%____

2*(people in the game+1) = % lifedrain of Cb

–> this means it only takes away the amount it would have taken away in a one player game.

However, the monter`s always have high amounts of life, so we definetely wanna have as much of this as we can.

Speed

A Fanazealot does 5 attacks per zeal series and can do as much as 5,2 attacks per second.

The faster we attack,the more damage is dealt, we sure wanna achieve maxspeed while playing.

I suggest using the speed calculator from planetdiablo.eu

5. Iron Maiden and physical Immunes and others

Well well this is what we do not like that much.

Iron Maiden is a curse done by Oblivion knights, it reflects and multiplies any physical damage that is dealt in melee combat…

this means for a fanazealot: 1 strike while you face iron maiden and you`re dead.

How to protect yourself:

  1. Long range combat with Gimmershreds, demon`s arch war shrikes,lacerator and so on,widowmaker,wildwitch string

  2. Berzerk from Passion Runeword

  3. Walk up to the Oblivion Knight and if you get close, he will cast decrepefy on you… kill him and concentrate on other monsters afterwards.

  4. separate monster packs… deal with melees first and out of range of IM-casters then go for the caster

  5. avoid them at all costs.

physical immunes

Well we deal physical damage , so we don`t really deal any damage to those monsters, but there are ways to deimmunize them or alternative damage strategies.

1.elemental damage from weapon/shield in 2nd slot with conviction and zeal or vengeance+ conviction with your main weapon (does not work with grief)

  1. magical damage form passion`s berzerk or the bows widowmaker and wildwitch string

  2. Amplified damage: this course lowers physical resistances by 100% and by 20% if a monster is physically immune, this means if you get the resistances below 100% with this curse you can damage the monster with physical attacks.(wildwitch string,rares,atma`s scarab,lacerators)

  3. Decrepefy: works in the same way as amplified damage but only takes away 50% and 10% if a monster is immune (Reaper`s Toll, Lawbringer)

6 Skills

So how do we actually convince the monsters to die?

In this section I will mention all the skills you will need while playing and give some hints on what to do with any skillpoints you cannot think of any use for.

Planetdiablo.eu has a decent skill calculator for plaining purposes

Combat Skills

Well this is our battle gear and as mentioned before, it is part of our defense. Five skills are important for us.

Sacrifice:

Preskill and synergy to Zeal, offers 8% off weapon ed per level

20 points

Zeal:

a series of up to 5 quick attacks. 4% off weapon ed per level and boosts our AR

20 points

Holy Bolt

Preskill of Holy Shield.

1 point

Smite:

This skill stuns our opponent and hits with a 100% chance, only useful in the beginning or maybe against bosses, if one has much crushing blow (watch out for the Tristram part)

1 point to stun and as HS preskill

maybe more if we focus on Tristram

Charge:

This skill allows us to move around quickly on the battlefield and to sniper out one monster and punch it out of a group.

1 point as preskill for Holy Shield not more.

maybe more if we want a second attack

Blessed Hammer

preskill to Holy Shield

1 point

Vengeance:

An attack that multiplies our weapon damage (+maxdam/mindam from eq) with elemental factors, making us deal elemental damage… one strategy versus PI monsters.

Holy Shield

This skill enhances our defense by adding 15% bonus of our base defense for every level and it increases our chance of blocking and thus decreases the amount of Dexterity we need for Maxblock. This means we have more points for Vitality. Though keep in mind, that the chance of blocking is only increased at certain levels.

With all + skills and + combat skills of your equipment you should reach one of the following levels:

16;19;23;27;34

At any of these Levels of your Holy Shield you gain 1% increased Chance of Blocking.

Depending on your gear you may decide for any of these breakpoints or you can max it out for higher defense and smite damage.

Offensive Auras

Well here we have our boosters.

Might

Useful during the first levels and 1 Point as Preskill to Fanatism

Blessed Aim

preskill to fanatism and passive bonus of 5% more basear for every hard point in that.

If zeal and fanatism are maxed out and you still have problems with hitting, you can put some points in here.

Concentration

1 Point as preskill to Fanatism, if oyu play in a party and another Paladin also has Fanatism, let the one with the stronger aura switch his on, while the other one activates conce, because the stronger party aura overrides the lower one.

Fanaticism

Our main aura, amplifies our damage, speed and attack rating

20 Points

Sanctuary

preskill to Conviction and negates physical resistances of undead monsters… a nice thing to have.

Conviction:

Great skill in party and versus physical immunes

1-x points if you want to use it

Defensive Auras

Prayer

regenerates life but costs mana

1 Point as preskill to Cleansing

Cleansing

Reduces the time we are cursed and regenerates life depending on the level of our prayer aura (including all + skills)

1 Point, you will need it

Defiance

This aura has a passive bonus to our Holy Shield, for every level our Holy Shield`s defense boost gains another 15%. We first of all need only one point here as preskill to Redemption and Vigor, though if you are keen on the defense and have already maxed Holy Shield you can put points in here.

1 Point, maybe more later

Vigor

Preskill to Redemption

1 point

Redemption

This Aura redeems the dead, thus killing corpses and giving us mana and life for them. It has two uses on a Fanazealot. On the one hand it is a tactical weapon against any summoners because it kills the minions corpses making it impossible to revive them or let them explode(nihlathak and wave 2 will hate you for this as well as any mummies. On the other hand it is a source of mana and life after or during a battle, we kill some monsters and use their remains as our “drinks”.

1 Point more is not needed.

Salvation

This aura is a bonus because it enhances, when active, all our resistances, it is an aura we do not need normally, though it can come in nice if we are in a party or when we want to kill uber Mehpisto because with Salvation we can counter his Conviction.

Resist Lightning/Resist Fire

Depending on your aims with the Hammerdin, it may be useful to out some points into these auras, for every 2 points you gain 1% maximum resistance.

it depends on you wether you wanna do this

Cut, next scene!

Core Build:

20 Zeal

20 Fana

20 Sacrifice

20 Holy Shield /enough to reach one of the aforementioned %blockchance breakpoints if you want more free skillspoints for other skills.

1 Redemption

1 Cleansing

Possibilities:

1 Salvation

Conviction

Defiance

Blessed Aim

Vengeance

Charge

Smite

Resistance Auras

7 Equipment

Yeah we don`t want to walk around naked, do we.

There are tons of different setups for a Fanazealot, therefor I will not post any full equipment because there are too many alternatives for every part of equipment, depending on where you play, what you want to achieve and how you play.

Basics

There are several things we will have to watch out for.

Items with Crushing Blow, Deadly Strike/Critical Strike

Increased Attackm speed

Fhr

Cannot be Frozen

Statpoints

maxdam/mindam

LL/ML

+% chance to block

Fhr

We need at least 145% of fire and lightning resistances, 100% or more of cold and poison resistances

Nice to have:

AD/Dec

Damred

+skills

Helmets:

Yeah our head, our pretty head, what to wear, well I will tell you, the rules are simple.

Best there is:

Guillaume`s Face

15% ds, 35% cb, 15 str, Fhr

this one surely has it all… only replace this with certain really rare setups if you already have nearly 100% ds and tons of cb…

this helmet offers us all fhr we ever need and the other stats really shine on any physical melee.

other options:

Vampire Gaze,Crown of Thieves, Tal Rasha`s Mask, CoA, Bloodcraft ,

Rare Circs with skills, leach,resis,stats
3 socket life circlet if you already have loads of DS/CB can theoreticcally become competition to the Gulli
Armor

What do we wear on our chest. there are simply not that many uniques that make sense on a Fanazealot but a couple of nice runewords.

Fortitude

Resistances, 300% off weapon ed, Life and some nice defense… probably one of the best armors around.

Chains of Honor

More prisma but less damagheboost overall, in Tristram better than Fortitude, outside of it: less good

Lionheart

one of the top armors because of nice stats and resistances, if you already have enough cb, this is the thing to take.

Duress

Nice one, defense,fhr,cb,ed and prisma if you still need cb, take this one

Treachery

If you want one of the Heavier weapons, this may help you a lot. This armor offers Lvl 15 fade as trigger, this means 15% damred and 62 prisma… you`ll want to use this in tristram.

Tyrael`s Might

pretty rare, useable, but a good old lionheart beats this baby any day of the week.

Duriel`s Shell

like a lower version of the Tyraels... if youve got nothing else, take this.

Smoke

Resistances… Cheap solution but not that good.

Griswold`s Heart,Black Hades

Cheap and effective because of the three sockets… extremely low cost versions, either for ias or resis.

Sidenote: Why no eni… because even a lionheart has more offensive potential than enigma, you don`t need tele, you have charge…

  • getting decent fcr on a fanazealot can hardly be done without loosing stability or killspeed.

Shields

Give me something to protect me and to save me.

best of the best:

Herald of Zakarum

Skills,defense,vita,str,resistances and a socket…

this is what makes this our number one shield… we need all that this baby has to offer.

Good:

Exile:

we may not achieve maxspeed with vertain setups and this shield, however it`s trigger of LT and defense make this a good shield… but iat best in an ethereal bugged Sacred Targe, as you should do with any shield runeword.

Other good options are the Sacred Rondach or the Kurast Shield or Royal Shield.

Griswold`s Honor

3 sockets, 45 Prisma, Blockmod, depending on yoour weapon this is the best shield there is was and ever will be unless you find a 4x primas paladin shield with 4 sockets

Sanctuary:

50-70 prisma, blockmod,dex,slower missiles… one hell of a defensive package

Rhyme:

Nice thing with blockmod and resis. and the cnbf is interesting especially if you have not found a ravenfrost yet.

sidenote:

Why no Phoenix: because we already have tons of off weapon ed, we do not reach maxspeed with certain weapons and the triggered firestorm disrupts our Zeal series… this way we loose more damage than we may gain with this thing.

Gloves

Actually we have very few possiblilities here:

High end:

Laying of Hands

20 ias, 50 fire resistances and most importantly 350 ed vs demons (~116% overall) make this the best melee gloves for our plans.

other choices:

Dracul`s Grasp

a little str and life tab on strike… useful in tristram ore for hc, but if you need LT to survive outside of tristram, play another build…

LT overrides our merc`s decrepefy and thus takes away ~ half of our damage.

Bloodfists:

mindam and fhr, nice things to have around

Steelrends:
cb, str, nice stats but overall outshined by LoH

aside of that:

Souldrainers,Venom Grip, Ik Parts, Rares with nice stas,resis,ias or Bloodcrafts.

Belts

well few choices here

Nosferatu`s Coil

Ias,str and ll, one of the best belts around

Thundergod`s Vigor

good choice in tristram and allows us to take a bath in soulfire… lovely, however the FoH trigger disrupts our zeal series and thus costs damage

String of Ears

Well 8% ll and it`s frequent drops make this normally your belt to take

Wilhelm`s Pride

If you need the manaleach, take this

Bloodcrafts…

Shoes

well well this is quite simple, we have three choices here.

Goreriders:

Overall the best shoes around, ds,cb,ow nice stats for us best shoes in tristram and for nearly all other setups outside of tristram

Wartravellers:

Well str, 15-25 damage are the things we like about theese boots… They beat Goreriders in certain setups and thus are either number one or 2 on our list.

Goblin Toes

25% cb and pretty cheap. Third best boots around.

Rings

Ravenfrost:

Nonfreeze,ar,dex,coldabsorb… one nice thing to have around… cheapest possibility to gain nonfreeze.

Rare Leachers/Bloodcrafts

Well nice things can spawn on this, resis,ll or dualleach,stats… best things there are

Peace of Nature:

Well if you wanna visit the good ole nille… take this with you

cheap options:

Cathan,Manald,Carrion Wind

Amus

Highlord`s Wrath

20 ias, ds on lvl and lightning resis: First choice for nearly all setups…

Atma`s Scarab

Only interesting because of AD on strike… if you already have enough DS, this is better than a highlord`s wrath

other options:

Crescent moon, metalgrid,Bloodcraft or Safetycraft

Weapons

Well well now comes the tricky part…

Best there is:

Death

huge amounts of ed, ds and cb, ar and glacial spike on strike, which is nice for the crowdcontrol… one hell of a weapon

no fvear of manaburners because of ml on board…

baseweapon of Choice: etheral Ettin Axe reason: compared to the BA you have a higher avdam–> higher weapon average and higher overall avcerage damage, even the sockets you use to get the needed ias cannot make up for that

aim for 80 ias with fanalvl 27 or some more ias with less fana

BA: if you choose this, you should switch for another amu to get the finest of the setup, atma`s is your choice here.

less good:

Grief:

High average damage and some ds, unfortunately no CB

Baseweapon of choice: PB

Stormlash:

CB,speed,damage and Static… > one nice weapon, especially versus bosses or big masses of monsters

socket it with : LO or ed+mindam

Schaeffer`s Hammer

Damage,ar,static,lightning resistances…

One nice weapon, however it needs 120 ias for maxspeed but that can be taken care of…

socket it with: depending on eq: Shael,ias+ed,ed+max

Death Cleaver

ED,66% ds and nice speed, however low durability

Socket it with: ed+ias or ed+maxda/ed+mindam

Oath:

well nice weapon for its price, but it in an ethereal baseweapon and enjoy its nice amount of ed and speed

Baseweapon of choice: Ettin Axe, Small Crescent,BA, Conquest Sword

other weapons:

Upped Headstrike, Upped Butchers pupil, Eth Demon Limb, Nords Tenderizer, Baranars Star

Free Sockets:

simple: Resistances, speed, damage

depending on your overall damage and off weapon ed aand so on… it depends wether enhanced damage or maximum damage… you have to calculate that yourself.

Setups

The Standar Setup:

Gulli

armor of choice

shield of choice

Highlord`s

LoH

Gores

Raven+ll ring

String

The Schaeffer`s Setup(high end):

Gulli Ias

Belt of choice

Griswolds 3x ias

Highlord`s

LoH

Raven+ll ring

Schaeffer`s ED

Gores

The Death Setup:

Guillmaue`s Face ias

Armor of your choice

Herald Ias

Nosferatu`s Coil

Highlord`s Wrath

LoH

Raven+ LL ring

Death Ettin

Gores–> later WT`s

–> lvl 27 fana needed

The Atma Setup 1

Gulli Ias

Armor of your Choice

LoH

Nossi

Herald Ias

Atma

Gores

raven+ll ring

Death BA/upped Headstriker

The Atma Setup Death Cleaver

Gulli ed or max

Herald resis,ed or max

DC

LoH

Atmas,Gores

String/Tgod/xxxx

Raven+llring

Grief Setup

Gulli ED

Herald ED

Loh

Highlord`s

Armor of your choice

ravem+ll ring

Tgod/ll belt

Gores

2nd slot

One of the anti PI/IM measures Mentioned

Conv+ Zeal:

Weapon: Azurewrath,Gimmershreds,Nords,Demon Lomb

Shield: Herald, Griswold,Tiamat`s Rebuke, Dragonscales

Vengeance:
1st Slot weapons if you are not using grief

Dec:
Lawbringer+ Shield

Tristram:

LT-Wand or Dagger+ Shield with resis

anti-Im:

Gimmers, wildwitch String, Widowmaker,Demon`s Arch

Inventory

Fill in whatever you need

if you want to, take a torch and an annihilus

resicharms or maybe lifecharms…

but most of all:

maxdam/ar (life) charms and if needed offensive aura skillers, but this totally depends on what you use and what exactly you have.

Mercenary
The one to go for is the a2 nightmare offensive mercenary with his might aura

Equipment

First of all befor we talk about our sidekick`s gear. He needs some stuff.

Damage

Lifeleach

Resistances

and whatever any other good melee thinks is nice to have

Weapons

Time for his big tool.

Reaper`s Toll

ds,ll,speed and most of all decrepefy are the things that help us… the curse means ~ 100% more effective damage for us

if you don´t use atma`s scarab, use this.

Insight

up to 290 ed, meditation and critikal strike (wich means chance of dealing twice the physical damage)

probably the biggest bang for the buck considering poleweapons. and you will never have to worry about mana.

Obedience

5 socks Polewearm

Well 370 ED,40 CB,20-30 prisma and 40 FHR all that for a little price.

Other weapons:

Just to name some weapons that might be of use but cannot really shine on Fanazealot mercenaries:

Bonehew, Tombreaver, Upped Hone Sundan,Arioc`s needle

Helmets

If your merc already has a source for lifeleech, use

Guillaumes Face

There is no better boost for physical damage with the 15 ds and 35 CB

Vampire Gaze (lvl 41)

dualleech and damred are one nice thing.

Crown of Thieves (lvl 49)

10% lifeleech are what makes this our choice sometimes.

Tal Rasha’s Horadric Crest (lvl 66)

10% dualleach and 15 prisma are the stats for this cheap allrounder.

Andariels Visage (lvl 83)

10 Ias, up to 30strength and 8-10% lifeleach are the arguments for this helmet: If you use it you will have to put in a Ral or a jewel with fire resistances in it because it also has -30% fire resistances.

Armors

Duriel`s Shell (lvl 41)

Nonfreeze, 15 strength,20 prisma… all time classic

Treachery (Shael Thul Lem) (lvl 43)

45 ias, 60 prisma and 15 damred if fade triggers

one might reach a frame breakpoint with this, depending on mercweapon and other ias on the merc`s equipment. Cheap and easy… nice one

Griswolds Heart (lvl 45)/Black Hades(lvl 53)

Put in Ral+Ort+Thul and enjoy this cheap sollution to a number of problems.

The Gladiator`s Bane (lvl 85)

Magicdamreduce and Nonfreeze and Damred… a nice armor, because the higher the merc`s level, the less resistances are needed and this armor offers better protection against elemental and magic attacks.

9 Tristram

Yes a Fanazealot can go and kill all three Ubers with no problems but you have to make some adjustments.

  1. One point in Salvation

  2. Tons of CB, a little bit of OW and LT.

Items:

Weapons:

Strength in a PB, Heavens Light, Astreons, Redeemer,Grief, Black, wand or dagger with LT charges.

Armor pieces:

Duress, Smoke, Fortitude,Vipermagi,CoH,Goblins,Gores,Guillaumes Face, Herald of Zakarum, 4 PD Palashield, Elite Spirit,Exile,Draculs Grasp.

You smite with yourFanatism and take down the three big ones, use Salvation versus Mephisto and quickly dispatch any minions after the uber is dead.

Tactics for Tristram are best explained in the Poorman`s Guide to Tristram wich is avialable at the Amazon Basin… I suggest you read it, there is no better description of what you need to do.

‘http :// www .theamazonbasin.com/d2/forums/index.php?showtopic=63770’

so guys

what advantage do we have by choosing str over vita:

well our life insurance ain`t our life pool because we can leech life…

the higher our damage is, the more life we can leech

also the higher our damage is, the faster do the monsters die–> the less damage we receive, the less we have to leech

one could also go for LT but that won´t work in those cases that are dangerous for a fanazealot

and normally a fanazealot dies only to certain things, mostly unawareness and bad gameplay and inexperienced players/people overestimating themselves

reason 1: dolls…

killing them on your own and receiving the corpse explosions will kill you

reason 2: undead souls…

straight away not avoiding them or dodging their attacks, luring them into close combart but standing there and getting fried

reason 3 Iron Maiden

nothing will save you from this other than good tactics and a second slot or cleansing or another new curse on your head

reason 4 PI monsters

no leeching possible neither with ll nor LT

countermeasures… see guide, if they are AD`ed or decrepefied, they are vulnerable toi your attacks, LT would be bad since it overrides ad and dec and thus makes you not leech…

reason 5 : bad positioning and tough luck

ad+fana lister and standing where you can get decrepefy on your head is surely one way to die…

there are situations you die… and 99% of them do not care about your life at all, but about your tactics

and I surely prefer the more offensive version of handling the game


next reason:

Damage contra Vita:

I did my paladin as sign of what is possible and what can work

compared to a vita as vita can build, I have ~262% more off weapon ed

wich means with my weapon and setup:

248-575 damage (including all max/min form eq)

---->649-1506 extradamage from str

–> 93% ds

1252------------2907

damage extra

which means, for my setup

70-164 life leeched

(if a monster has 50% resis in hell)–> this means 35-82 life leeched/strike

wich means

182-426 hitpoints leached per second

if decrepefy makes those 50% become 0 %

this means

364-852 HP leached per second