The purge has begun

metacritic update the DI rating score is now at 0.2 how long do they think itll take before its at zero?

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A very long time indeed unless Metacritic allows negative numbers.

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Damn. That is pretty sad.
Do we get a notification when a message is removed?
I dont think anything I wrote was removed, and I sure have been critical. Obviously not more than the game deserve though.

Sigh. Blizzard. Stop hitting yourself.

Blizzard used every single, dirty tactic in D:I to manipulate their fan base

1.) Battle Pass right next to the free one, to show you ā€˜what you are missing’
2.) Limited-time offers to cause FOMO
3.) Forcing you to visit store for free rewards to trick you into spending money
4.) Bundles with X% extra value to make you feel like you outsmarted them
5.) Forcing extra grind with Boon of Plenty and Prodigy’s Path to cause the ā€˜IKEA effect’
6.) adding extra SHINE to real-money-only currencies & items (compare them to f2p ones)
7.) 1$ bundles because spending 1$ multiple times flies over most peoples’ heads

Calling them predatory is an understatement.

That’s the same company that made WotLK and later MoP 10+ years ago which, to this day, remain the best gaming era by light years for me.

It’s really f’ing depressing, if you think about it. Sometimes maybe its just better to let go and move on.

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They do have to make a profit. This is the corporate imperative. A corporation only continues to exist so long as it makes money. The execs hired to work for publicly traded ones like Activi$ion and Micro$oft have a fiduciary responsibility to their shareholders to make decisions that makes them profits. It is in fact illegal for them to do otherwise. They can, will, and must do things to maximize their profits. That’s what the legal structure we call a corporation (regardless of specific structure) is.

If we don’t like this form of monetization, they need an alternative way to make money. That means that we, as fans, are going to have to pay our ā€œfair shareā€ and offset what they’re making off the whales. If we don’t, if we cheap out, and want to play for ā€œfree,ā€ the choice we’re making is to accept this current broken and totally exploitative F2P/P2W system.

Real change involves looking for real solutions. A real solution must involve a discussion of how Blizzard is going to pay its programmers and artist, and show profit to its shareholders. The marketing exec is simply going to weigh how much money he thinks the corporation can earn with the various monetization schemes in front of him, because that’s what he’s paid to do. So, real change also means that we collectively as an American, European, and Western market more broadly (can’t forget our Aussie or Brazilian friends) have to tell them how will pay and how we won’t pay.

Ultimately, I suspect this is going to have to come from government (sadly, because it’s a poor solution). Exploiting whales is very, very lucrative. You’d need a LOT of boycotting to offset the revenue they bring in. There are a lot of us who are angry right now, but I’m not sure the average player is going to resist the FOMO (fear of missing out) without a strict government rule like the Dutch and Belgians have banning exploitative gambling mechanisms (loot boxes).

I don’t know how it works in much depth. In all my years posting I have received two such notifications one for a post that got flagged and earned me a short-term ban and this one for a post that got flagged and was simply removed. If other posts of mine were removed, I’d have no idea. I don’t go back and check very often. I hope not though. I have a lot of stuff I’ve written hoping to make D4 better that I’d like the dev team to see, like the one about making all item qualities useful and exciting. Go run an elder rift with no crests. The 3 white and 3 blue items + smattering of gold (unless you pay for proper drops) is not exciting.

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Yes, they have done all the legal obligations that companies are required to do, same as tobacco and alcohol companies do.

They many indifferent on if kids play it, but I doubt they care who plays as long as money is entering the register. Look at how many of their games use heavy cartoon/anime art work. D3 had the gore toned down and the story line was written more as a Saturday morning cartoon. Coincidence, maybe, but their are a lot of teens and pre-teens that play their games and I am sure they are aware of it.

Might want to go revisit Wyatt’s D:I Blizzcon announcement. Count how many times he says Diablo is a game played by families, brings families together, is something the family can do together, etc. It will be far more than once or twice.

Are they specifically targeting games towards minors, probably not, but they know who plays their games and put elements in their games that will attract their entire playerbase.

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I hope they do make official D: I forums to move the discussions about the game and its future there. But as stated above, those who are on this supposed imaginary ’crusade’ to ā€˜save gaming’ who want to create echo chambers of echo chambers of echo chambers,…etc need two things: Their threads removed, a kick in the butt to go outside and find better things to do :grinning:.

oh yes how dare people speak their mind when dissatisfied with a product i guess you would prefer everyone to simply smile and be grateful even as we get treated with disrespecrt and outright contempt by the companies that turn out a subpar product or services

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You made your position clear you don’t like the product. Starting five, six, nth thread (by the same person) to say the same thing ain’t going to change the position anymore than what you started with. You don’t like echo chambers; no need to create them.

ā€œis not exactly a loot box, but is very very close. A person could spend tons of money and never see that RNG loot drop for the gear they wantā€

Isnt that the point… most countries have created online gambling laws against ā€œlootboxesā€ and similar forms of explotation… reskinning and shrouding the process for the same (arguably more u ethical result) is still malicious. In fact if say its worse since Blizzard purposefully blurred the monetization of the game to pass the ā€œlootboxā€ stress test. Someone thought it was genius. I think its abhorent.

Legal: hey we have a problem with lootboxes in DI, apparently they’re not legal - countrys see them as gambling
Dev: dont worry we’ve got this!

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More likely the legal said we got this, if you just design it like this so there is something between applying the key and dropping the loot that we at least can somewhat possibly defend it takes some skill. :stuck_out_tongue:

That is more legal thinking as dev thinking. :stuck_out_tongue:

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Diablo immortal is proof of what happens when you let the shareholders and bean counters in the development studio

they want to make money but yet they dont understand this kind of negative press is detremental to long term profits but of course they arent long term thinkers they want money NOW

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I would say it is more when you let passers by like CEO’s that have no real connection to the business make the decision. There is a reason why privately owned firms are often more insane risk averse and have a longer term view as companies directed by someone who will just find another job if things turn sour.

Also a reason why some of the bigger public companies that stay around for over a hundred years tend to prefer to have a least a few board members that have grown through the company and have a bond with it instead of all strangers to the company.

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You’d have a tough time with this one with Kotick. He’s been an institution at Blizzard for many, many years. He’s got a crystal clear and long-standing connection to the business. It is where he made his fortune. He’s making decisions because he’s fully invested in the results.

In fact, most CEO pay structures are such that they have a strong personal incentive as well as their obligations as employees of the corporation and their legal responsibilities as CEOs. The idea that CEOs don’t care when they make critical business decisions is not valid at all. They absolutely do. These choices are deliberate.

This one in particular was made with the specific goal of tapping into the mobile market, particularly in China. It’s an enormously large market. Blizzard seems to think that mobile games are often cheap, fly-by-night games. They’re small games, often of very poor quality. So, if Blizzard drops a new game into the mix developed by a triple-A studio with all the quality that comes with it, that they can not only compete and make a truckload of money, but that they can also redefine that market with themselves as the model of how it’s to be done.

If you ask Bobby Kotick, that’s the story he’s going to tell you. Again, he’s deeply connected to the game, to the company, and to the industry. He’s not a fly-by-night guy. His career and reputation rests on this project succeeding, in particular after the lawsuit he’s been trying (poorly) to manage. This and later D4 are what he thinks are going to give big wins to the company and put it back on the right path.

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@Joat & @MissCheetah

Sorry for the late reply about your, Joat, thread removal.

Now if the thread was the one where you described how a game needs numbers of players no matter if some few whales carry the cost/ profit. Then it is a shame it was removed! You clearly explained and you do that often, that a gaming company has to create profit.

If it indeed was removed after some of our peers flagged it. All I have to say that you, the ones flagging it, should be ashamed of yourselfs.

No matter if you agree or not this person has some of the most elegant posts I have had the delight to read.
They are well articulated, his/ her thoughts are well founded to the contrary of many others that just wing it. (Including me!) A sidenote, thanks for the posts, as a non native speaker I appreciate your penmanship as it allows me to brush up my touch with English language. In many other cases I risk de-learning English…

I would suggest the moderators to take the time to revisit that thread and reassess whether it should be removed or not.

That’s all, sorry for the wall of text though.

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well the scandals rocking Blizzard have even caused his reputation to come under fire in other ways as well

https://www.thegamer.com/bobby-kotick-will-step-down-from-coca-colas-board-of-directors/

True, but that is the same that also in privately owned companies you can have directors that like to take high aggressive risks and have little eye on a future beyond three years. The personality of the person always plays a roll as well, just as there are CEO’s of public companies that do also think in ten year terms. Generalisations are just that and there are always exceptions that confirm the rule and besides no system is perfect or guarantees results except for exploitative f2p/p2w it seems. :stuck_out_tongue:

I try to listen to both sides. Blizzard isn’t speaking much right now, but we generally know the argument. It’s just that we need a reminder of it. Real solutions require hearing what all sides with stakes in the solution have to say. I’m as angry about P2W as anyone else, but simply saying ā€œno, I don’t want thatā€ isn’t enough. I have to offer a better option.

I practice my Spanish and French the same way! If you invest the time to learn it, you have to take time to listen, read, and speak it to maintain it, or we forget it! I get confused many times and I’ll be looking for a word, and the right word comes to mind, but in the wrong language =D

Yeah. My point was just that he’s not a ā€œfixerā€ or a ā€œconsultantā€. Mitt Romney famously made his fortune by taking over failing companies, making a bunch of decisions, and trying to fix them before getting out with a profit. They call it vulture capitalism. Kotick’s not that. He’s got long connections to the company and he’s got a big personal stake in these choices. I’m not a fan of the guy personally. I think he’s a snake, but we do need to be honest about his stake in these decisions.

That’s absolutely true. Especially when your stock prices are fluctuating based on quarterly earnings and your bonuses are paid on year-end profits, you have a very strong incentive to work for the short-term while sacrificing the long-term. There are often very few incentives to make investments in the long-term growth of a company.

Blizzard, I think has made some of them in the past, though. They invested something like 7 years into Starcraft: Ghost for example. They had years on a few othermajor projects that got cancelled. We’re talking literally years of development time that they scrapped because they turned into concepts they didn’t think were workable. And when you gamble large amounts of time and money like that, eventually you need to come back with some big wins.

Blizzard has gone a long time without some big wins. D3 was a 2012 release. Hearthstone made them money. HotS made a little revenue, but never really competed in the MOBA market. OW never really caught on in the FPS market like they wanted. SC2 sort of filled and capped the RTS market. They’ve been relying on WoW revenue.

If I’m in the board room looking at this track record, I tell my guys that I don’t care about your long-term project. I need to see tangible results on my desk ASAP. I want something deliverable with a solid revenue stream til we get another major release generating multi-year income. We have to have a WoW replacement in place, and we need the resources to get there. And after the lawsuit and fallout, I would’ve had extra urgency to double and triple check everything to make sure it was scandal-free. I honestly think they thought D:I would be just that. When they dropped the PC client, I think they all thought they were about to have a big party June 2nd. I think the P2W backlash has blindsided them.

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True and D4 can be that for them easily, even after D:I which likely will be a financial success anyway.

Fans of the franchise are ready and willing to love it if just for old times sake, if Blizz is willing to give them what they want within reason. An experience and fun with a fair offer from their side where they are upfront on how they want to monetize and that monetization is not built within the game as needed. Just look at D2R, even if there is some pushing and especially some discontent over the servers, game itself is overall well received as were the changes even if some thought devs could have gone a little further and others would have liked even less.

Even look at the D4 trailer. Everyone says ā€œthis might be good but there’s prolly gunna be p2wā€. They have left all of us so jaded its incredible. I hate the company they have become.

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