The dmg multiplier of DH new set

I find most people don’t know what the exact damage multipliers of DH new set are. Here I share some results based on my testing.

  1. P2. The maximum multiplier is 200%. You actually gain 2 additional stacks per attack, but the damage drop 1% every 0.1 second which doesn’t prompt anywhere until you lose one stack(=10x1%). So you actually gain 20 “mini stacks” and every “mini stack” last only 0.1 second.
  2. P4. The maximum multiplier is also 200%(if we don’t take area damage into account). Every strafe casting cycle automatically shoot the last primary skill 4 times but every time it only cause 50% damage. (…and zero area damage)
  3. P6. 10000% +1=101
    Therefore the UPPER LIMIT of the total damage multiplier of this new set is 404(=200%x4x50%x101). Considering the Momentum stack last so short the actual multiplier is much lower than 404.

The damage multiplier is way too low to make any play style meaningful.